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An alternative to the unity build, the classic build compiles each translation unit individually. This adds more modules to the classic build: * Remove unity header app.h * Add missing includes as needed * Remove obsolete NodeStore backend code * Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
59 lines
2.3 KiB
C++
59 lines
2.3 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#include <BeastConfig.h>
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#include <ripple/app/ledger/TransactionStateSF.h>
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#include <ripple/app/main/Application.h>
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#include <ripple/app/misc/NetworkOPs.h>
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#include <ripple/app/tx/TransactionMaster.h>
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#include <ripple/nodestore/Database.h>
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#include <ripple/protocol/HashPrefix.h>
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namespace ripple {
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TransactionStateSF::TransactionStateSF (std::uint32_t ledgerSeq)
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: mLedgerSeq (ledgerSeq)
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{
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}
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void TransactionStateSF::gotNode (bool fromFilter,
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SHAMapNodeID const& id,
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uint256 const& nodeHash,
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Blob& nodeData,
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SHAMapTreeNode::TNType type)
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{
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// VFALCO SHAMapSync filters should be passed the SHAMap, the
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// SHAMap should provide an accessor to get the injected Database,
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// and this should use that Database instad of getNodeStore
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getApp().getNodeStore ().store (
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(type == SHAMapTreeNode::tnTRANSACTION_NM) ? hotTRANSACTION : hotTRANSACTION_NODE,
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mLedgerSeq,
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std::move (nodeData),
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nodeHash);
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}
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bool TransactionStateSF::haveNode (SHAMapNodeID const& id,
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uint256 const& nodeHash,
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Blob& nodeData)
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{
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return getApp().getOPs ().getFetchPack (nodeHash, nodeData);
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}
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} // ripple
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