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100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
//------------------------------------------------------------------------------
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/*
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Copyright (c) 2011-2013, OpenCoin, Inc.
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*/
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//==============================================================================
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/** Add this to get the @ref ripple_basics module.
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@file ripple_basics.cpp
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@ingroup ripple_basics
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*/
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#include "BeastConfig.h"
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#include "ripple_basics.h"
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//------------------------------------------------------------------------------
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// For Sustain Linux variants
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//
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// VFALCO TODO Rewrite Sustain to use beast::Process
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#ifdef __linux__
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#include <sys/types.h>
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#include <sys/prctl.h>
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#include <sys/wait.h>
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#endif
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#ifdef __FreeBSD__
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#include <sys/types.h>
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#include <sys/wait.h>
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#endif
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//------------------------------------------------------------------------------
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// For json/
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//
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#ifdef JSON_USE_CPPTL
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# include <cpptl/conststring.h>
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#endif
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#ifndef JSON_USE_SIMPLE_INTERNAL_ALLOCATOR
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#include "json/json_batchallocator.h"
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#endif
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#define JSON_ASSERT_UNREACHABLE assert( false )
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#define JSON_ASSERT( condition ) assert( condition ); // @todo <= change this into an exception throw
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#define JSON_ASSERT_MESSAGE( condition, message ) if (!( condition )) throw std::runtime_error( message );
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//------------------------------------------------------------------------------
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// For random numbers
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//
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// VFALCO TODO Replace OpenSSL randomness with a dependency-free implementation
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// Perhaps Schneier's Fortuna or a variant. Abstract the collection of
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// entropy and provide OS-specific implementation. We can re-use the
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// BearShare source code for this.
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//
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// Add Random number generation to beast
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//
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#include <openssl/rand.h> // Because of ripple_RandomNumbers.cpp
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#ifdef BEAST_WIN32
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# include <windows.h> // for ripple_RandomNumbers.cpp
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# include <wincrypt.h> // for ripple_RandomNumbers.cpp
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# include <Winsock2.h> // for ripple_ByteOrder.cpp
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// <Winsock2.h> defines 'max' and does other stupid things
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# ifdef max
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# undef max
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# endif
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#endif
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//------------------------------------------------------------------------------
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namespace ripple
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{
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#include "containers/ripple_RangeSet.cpp"
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#include "containers/ripple_TaggedCache.cpp"
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#include "json/json_reader.cpp"
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#include "json/json_value.cpp"
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#include "json/json_writer.cpp"
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#include "utility/ripple_Log.cpp"
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#include "utility/ripple_LogFile.cpp"
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#include "utility/ripple_ByteOrder.cpp"
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#include "utility/ripple_CountedObject.cpp"
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#include "utility/ripple_DiffieHellmanUtil.cpp"
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#include "utility/ripple_IniFile.cpp"
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#include "utility/ripple_StringUtilities.cpp"
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#include "utility/ripple_Sustain.cpp"
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#include "utility/ripple_ThreadName.cpp"
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#include "utility/ripple_Time.cpp"
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#include "utility/ripple_UptimeTimer.cpp"
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#include "utility/ripple_RandomNumbers.cpp" // has Win32/Posix dependencies
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#include "types/ripple_UInt256.cpp"
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}
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