Files
rippled/src/benchmarks/libxrpl/nodestore/Backend.cpp
2026-07-16 15:44:43 +00:00

330 lines
11 KiB
C++

#include <xrpl/nodestore/Backend.h>
#include <xrpl/basics/base_uint.h>
#include <xrpl/nodestore/NodeObject.h>
#include <xrpl/nodestore/Types.h>
#include <benchmark/benchmark.h>
#include <benchmarks/libxrpl/nodestore/NodeStoreBench.h>
#include <array>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
namespace xrpl::NodeStore {
namespace {
constexpr std::size_t kPoolSizes[] = {1000, 10000, 100000};
constexpr int kThreadCounts[] = {1, 4, 8};
constexpr std::size_t kBatchSize = 256;
constexpr std::string_view kNamePrefix = "BM_Backend_";
constexpr std::string_view kNameSeparator = "/";
struct RunState
{
std::unique_ptr<BackendHarness> harness;
Batch present; // prefix-1 objects, eligible to be stored
Batch recent; // prefix-1 objects in the "future" key space
std::vector<uint256> missing; // prefix-2 keys that are never stored
std::vector<std::size_t> shuffle; // [0, poolSize) permutation for random-like access
std::size_t avgPayload = 0; // mean getData().size() over `present`
void
release()
{
harness.reset();
Batch{}.swap(present);
Batch{}.swap(recent);
std::vector<uint256>{}.swap(missing);
std::vector<std::size_t>{}.swap(shuffle);
}
};
struct SetupContext
{
RunState& rs;
Backend& backend;
std::size_t poolSize;
};
struct IterateContext
{
RunState& rs;
Backend& backend;
std::size_t index;
std::size_t poolSize;
};
struct Workload
{
std::string_view name;
std::function<void(SetupContext const&)> setup;
std::function<void(IterateContext const&)> iterate;
bool reportBytes = false; // SetBytesProcessed from rs.avgPayload
bool clobber = true; // ClobberMemory after the loop (false for pure stores)
bool pinToPool = false; // pin iterations to one pool sweep instead of autotuning
};
// One store() per iteration. Iterations are pinned to one pool sweep (per
// thread) so the index never wraps past the pool - otherwise NuDB::doInsert
// swallows key_exists and the workload degenerates into duplicate-detection
// no-ops.
Workload const kInsert{
.name = "Insert",
.setup =
[](SetupContext const& ctx) {
ctx.rs.present = makePool(1, ctx.poolSize);
ctx.rs.avgPayload = averagePayload(ctx.rs.present);
},
.iterate =
[](IterateContext const& ctx) {
auto& [rs, backend, index, poolSize] = ctx;
backend.store(rs.present[index % poolSize]);
},
.reportBytes = true,
.clobber = false,
.pinToPool = true,
};
// One fetch() of a present key (a hit) per iteration.
Workload const kFetch{
.name = "Fetch",
.setup =
[](SetupContext const& ctx) {
ctx.rs.present = makePool(1, ctx.poolSize);
ctx.rs.avgPayload = averagePayload(ctx.rs.present);
prepopulate(ctx.backend, ctx.rs.present);
},
.iterate =
[](IterateContext const& ctx) {
auto& [rs, backend, index, poolSize] = ctx;
std::shared_ptr<NodeObject> result;
backend.fetch(rs.present[index % poolSize]->getHash(), &result);
benchmark::DoNotOptimize(result);
},
.reportBytes = true,
};
// One fetch() of a never-stored key (a miss); the backend is left empty.
Workload const kMissing{
.name = "Missing",
.setup = [](SetupContext const& ctx) { ctx.rs.missing = makeMissingKeys(ctx.poolSize); },
.iterate =
[](IterateContext const& ctx) {
auto& [rs, backend, index, poolSize] = ctx;
std::shared_ptr<NodeObject> result;
backend.fetch(rs.missing[index % poolSize], &result);
benchmark::DoNotOptimize(result);
},
};
// 80% hits / 20% misses. The fetch index comes from a shuffle table so access
// is random-like without per-iteration RNG cost; sequential `index % poolSize`
// would be artificially cache-friendly to RocksDB's block cache.
Workload const kMixed{
.name = "Mixed",
.setup =
[](SetupContext const& ctx) {
ctx.rs.present = makePool(1, ctx.poolSize);
ctx.rs.missing = makeMissingKeys(ctx.poolSize);
ctx.rs.shuffle = makeShuffle(ctx.poolSize, /*seed=*/1);
prepopulate(ctx.backend, ctx.rs.present);
},
.iterate =
[](IterateContext const& ctx) {
auto& [rs, backend, index, poolSize] = ctx;
std::shared_ptr<NodeObject> result;
auto const pick = rs.shuffle[index % poolSize];
if (index % 5 == 0)
{
backend.fetch(rs.missing[pick], &result);
}
else
{
backend.fetch(rs.present[pick]->getHash(), &result);
}
benchmark::DoNotOptimize(result);
},
};
// An xrpld-like cycle: a hit, a maybe-miss recent fetch, and a store. The
// recent fetch uses the shuffle table (not `slot`) so it doesn't fetch the item
// it's about to store this iteration - which would give an all-miss-then-hit
// step instead of a smooth ramp. The store walks sequentially so each recent
// object is stored once.
Workload const kWork{
.name = "Work",
.setup =
[](SetupContext const& ctx) {
ctx.rs.present = makePool(1, ctx.poolSize);
ctx.rs.recent = makePool(1, ctx.poolSize, ctx.poolSize);
ctx.rs.shuffle = makeShuffle(ctx.poolSize, /*seed=*/2);
prepopulate(ctx.backend, ctx.rs.present);
},
.iterate =
[](IterateContext const& ctx) {
auto& [rs, backend, index, poolSize] = ctx;
auto const slot = index % poolSize;
auto const pick = rs.shuffle[slot];
std::shared_ptr<NodeObject> historical;
backend.fetch(rs.present[pick]->getHash(), &historical);
benchmark::DoNotOptimize(historical);
std::shared_ptr<NodeObject> recent;
backend.fetch(rs.recent[pick]->getHash(), &recent);
benchmark::DoNotOptimize(recent);
backend.store(rs.recent[slot]);
},
.clobber = true,
.pinToPool = true,
};
auto
makeRunner(Workload w, std::string cfg, std::shared_ptr<RunState> rs)
{
return [w = std::move(w), cfg = std::move(cfg), rs = std::move(rs)](benchmark::State& state) {
auto const poolSize = static_cast<std::size_t>(state.range(0));
if (state.thread_index() == 0)
{
rs->harness = std::make_unique<BackendHarness>(cfg);
w.setup(
SetupContext{.rs = *rs, .backend = *rs->harness->backend, .poolSize = poolSize});
}
std::size_t index = state.thread_index();
for (auto _ : state)
{
w.iterate(
IterateContext{
.rs = *rs,
.backend = *rs->harness->backend,
.index = index,
.poolSize = poolSize});
index += state.threads();
}
if (w.clobber)
benchmark::ClobberMemory();
state.SetItemsProcessed(state.iterations());
if (w.reportBytes)
state.SetBytesProcessed(static_cast<std::int64_t>(state.iterations() * rs->avgPayload));
if (state.thread_index() == 0)
rs->release();
};
}
// Register workload `w` against backend `bc`, choosing the registration shape
// from `w.pinToPool`.
void
registerWorkload(BackendConfig const& bc, Workload const& w)
{
std::string const cfg = bc.config;
std::string name{kNamePrefix};
name += w.name;
name += kNameSeparator;
name += bc.name;
if (!w.pinToPool)
{
auto rs = std::make_shared<RunState>();
auto* b = benchmark::RegisterBenchmark(name, makeRunner(w, cfg, rs));
b->RangeMultiplier(10)->Range(kPoolSizes[0], kPoolSizes[std::size(kPoolSizes) - 1]);
b->Threads(1)->Threads(4)->Threads(8)->UseRealTime();
return;
}
for (auto const poolSize : kPoolSizes)
{
for (auto const threads : kThreadCounts)
{
if (poolSize % static_cast<std::size_t>(threads) != 0)
continue;
auto rs = std::make_shared<RunState>();
benchmark::RegisterBenchmark(name, makeRunner(w, cfg, rs))
->Arg(poolSize)
->Iterations(poolSize / static_cast<std::size_t>(threads))
->Threads(threads)
->UseRealTime();
}
}
}
// One storeBatch() of kBatchSize objects per iteration. Single-threaded:
// Backend::storeBatch must not run concurrently with itself or store().
// Iterations are pinned to the batch count so the index never wraps into
// key_exists no-ops. Kept separate from Workload: batch slicing and the
// per-batch item/byte accounting don't fit the thread-axis mold.
void
registerStoreBatch(BackendConfig const& bc)
{
std::string const cfg = bc.config;
std::string name{kNamePrefix};
name += "StoreBatch";
name += kNameSeparator;
name += bc.name;
for (auto const poolSize : kPoolSizes)
{
auto const numBatches = poolSize / kBatchSize;
if (numBatches == 0)
continue;
auto rs = std::make_shared<RunState>();
benchmark::RegisterBenchmark(
name,
[rs, cfg](benchmark::State& state) {
auto const poolSize = static_cast<std::size_t>(state.range(0));
rs->harness = std::make_unique<BackendHarness>(cfg);
rs->present = makePool(1, poolSize);
rs->avgPayload = averagePayload(rs->present);
std::vector<Batch> const batches = sliceBatches(rs->present, kBatchSize);
if (batches.empty())
{
state.SkipWithError("pool smaller than one batch");
return;
}
std::size_t index = 0;
for (auto _ : state)
{
rs->harness->backend->storeBatch(batches[index % batches.size()]);
++index;
}
state.SetItemsProcessed(static_cast<std::int64_t>(state.iterations() * kBatchSize));
state.SetBytesProcessed(
static_cast<std::int64_t>(state.iterations() * kBatchSize * rs->avgPayload));
rs->release();
})
->Arg(poolSize)
->Iterations(numBatches);
}
}
[[maybe_unused]] bool const kRegistered = [] {
auto const workloads = std::to_array({&kInsert, &kFetch, &kMissing, &kMixed, &kWork});
for (auto const& bc : backendConfigs())
{
for (auto const* w : workloads)
registerWorkload(bc, *w);
registerStoreBatch(bc);
}
return true;
}();
} // namespace
} // namespace xrpl::NodeStore