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rippled/modules/ripple_leveldb/ripple_leveldb.cpp

94 lines
2.4 KiB
C++

//------------------------------------------------------------------------------
/*
Copyright (c) 2011-2013, OpenCoin, Inc.
*/
//==============================================================================
// Unity build file for LevelDB
#include "ripple_leveldb.h"
#include "beast/modules/beast_core/system/beast_TargetPlatform.h"
// Set the appropriate LevelDB platform macro based on our platform.
//
#if BEAST_WIN32
#define LEVELDB_PLATFORM_WINDOWS
#else
#define LEVELDB_PLATFORM_POSIX
#if BEAST_MAC || BEAST_IOS
#define OS_MACOSX
// VFALCO TODO Distinguish between BEAST_BSD and BEAST_FREEBSD
#elif BEAST_BSD
#define OS_FREEBSD
#endif
#endif
#if BEAST_MSVC
#pragma warning (push)
#pragma warning (disable: 4018) // signed/unsigned mismatch
#pragma warning (disable: 4244) // conversion, possible loss of data
#endif
#include "leveldb/db/builder.cc"
#include "leveldb/db/db_impl.cc"
#include "leveldb/db/db_iter.cc"
#include "leveldb/db/dbformat.cc"
#include "leveldb/db/filename.cc"
#include "leveldb/db/log_reader.cc"
#include "leveldb/db/log_writer.cc"
#include "leveldb/db/memtable.cc"
#include "leveldb/db/repair.cc"
#include "leveldb/db/table_cache.cc"
#include "leveldb/db/version_edit.cc"
#include "leveldb/db/version_set.cc"
#include "leveldb/db/write_batch.cc"
#include "leveldb/table/block.cc"
#include "leveldb/table/block_builder.cc"
#include "leveldb/table/filter_block.cc"
#include "leveldb/table/format.cc"
#include "leveldb/table/iterator.cc"
#include "leveldb/table/merger.cc"
#include "leveldb/table/table.cc"
#include "leveldb/table/table_builder.cc"
#include "leveldb/table/two_level_iterator.cc"
#include "leveldb/util/arena.cc"
#include "leveldb/util/bloom.cc"
#include "leveldb/util/cache.cc"
#include "leveldb/util/coding.cc"
#include "leveldb/util/comparator.cc"
#include "leveldb/util/crc32c.cc"
#include "leveldb/util/env.cc"
#include "leveldb/util/filter_policy.cc"
#include "leveldb/util/hash.cc"
#include "leveldb/util/histogram.cc"
#include "leveldb/util/logging.cc"
#include "leveldb/util/options.cc"
#include "leveldb/util/status.cc"
// Platform Specific
#if defined (LEVELDB_PLATFORM_WINDOWS)
# include "leveldb/util/env_win.cc"
# include "leveldb/port/port_win.cc"
#elif defined (LEVELDB_PLATFORM_POSIX)
# include "leveldb/util/env_posix.cc"
# include "leveldb/port/port_posix.cc"
#elif defined (LEVELDB_PLATFORM_ANDROID)
# error Missing Android port!
#endif
#ifdef BEAST_MSVC
#pragma warning (pop)
#endif