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173 lines
4.4 KiB
C++
173 lines
4.4 KiB
C++
#ifndef __SHAMAP__
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#define __SHAMAP__
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#include <list>
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#include <boost/shared_ptr.hpp>
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#include <boost/bimap.hpp>
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#include "uint256.h"
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#include "ScopedLock.h"
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class SHAMap;
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// A tree-like map of SHA256 hashes
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// 10 levels, consisting of a root, 9 interior node levels, and leaves
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// The trees are designed for rapid synchronization and compression of differences
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class SHAMapNode
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{ // Identified a node in a SHA256 hash
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private:
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static uint256 smMasks[11]; // AND with hash to get node id
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uint256 mNodeID;
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int mDepth;
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public:
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// 0 is root, 10 is leaf
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static const int rootDepth=0;
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static const int leafDepth=10;
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SHAMapNode(int depth, const uint256 &hash);
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int getDepth() { return mDepth; }
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const uint256 &getNodeID();
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bool isRoot() const { return mDepth==0; }
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bool isLeaf() const { return mDepth==leafDepth; }
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bool isInner() const { return !isRoot() && !isLeaf(); }
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virtual bool IsPopulated(void) const { return false; }
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SHAMapNode getParentNodeID() { return SHAMapNode(mDepth-1, mNodeID); }
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SHAMapNode getChildNodeID(int m);
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int selectBranch(const uint256 &hash);
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bool operator<(const SHAMapNode &) const;
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bool operator>(const SHAMapNode &) const;
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bool operator==(const SHAMapNode &) const;
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bool operator!=(const SHAMapNode &) const;
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bool operator<=(const SHAMapNode &) const;
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bool operator>=(const SHAMapNode &) const;
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static void ClassInit();
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static uint256 getNodeID(int depth, const uint256 &hash);
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};
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class SHAMapLeafNode : public SHAMapNode
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{
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friend class SHAMap;
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public:
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typedef boost::shared_ptr<SHAMapLeafNode> pointer;
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private:
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uint256 mHash;
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std::list<uint256> mHashes;
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void updateHash();
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protected:
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bool addHash(const uint256 &hash);
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bool delHash(const uint256 &hash);
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public:
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SHAMapLeafNode(const SHAMapNode& nodeID);
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virtual bool IsPopulated(void) const { return true; }
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const uint256& GetNodeHash() const { return mHash; }
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bool isEmpty() const { return mHashes.empty(); }
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int getHashCount() const { return mHashes.size(); }
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const uint256& GetHash(int m) const;
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bool hasHash(const uint256 &hash) const;
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};
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class SHAMapInnerNode : public SHAMapNode
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{
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friend class SHAMap;
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public:
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typedef boost::shared_ptr<SHAMapInnerNode> pointer;
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private:
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uint256 mHash;
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uint256 mHashes[32];
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void updateHash();
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protected:
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void setChildHash(int m, const uint256 &hash);
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public:
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SHAMapInnerNode(int Depth, const uint256 &NodeID);
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virtual bool isPopulated(void) const { return true; }
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const uint256& getNodeHash() const { return mHash; }
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const uint256& getChildHash(int m) const;
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bool isEmpty() const;
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};
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class SHAMap
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{
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public:
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typedef boost::shared_ptr<SHAMap> pointer;
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private:
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mutable boost::mutex mLock;
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std::map<SHAMapNode, SHAMapLeafNode> mLeafByID;
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std::map<SHAMapNode, SHAMapInnerNode> mInnerNodeByID;
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boost::bimap<uint256, SHAMapNode> NodeHash;
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public:
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SHAMap();
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ScopedLock Lock() const { return ScopedLock(mLock); }
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// inner node access functions
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bool hasInnerNode(const SHAMapNode &id);
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bool giveInnerNode(SHAMapInnerNode::pointer);
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SHAMapInnerNode::pointer getInnerNode(const SHAMapNode &);
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// leaf node access functions
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bool hasLeafNode(const SHAMapNode &id);
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bool giveLeafNode(SHAMapLeafNode::pointer);
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SHAMapLeafNode::pointer getLeafNode(const SHAMapNode &);
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// generic node functions
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std::vector<unsigned char> getRawNode(const SHAMapNode &id);
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bool addRawNode(const SHAMapNode& nodeID, std::vector<unsigned char> rawNode);
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// normal hash access functions
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bool hasHash(const uint256 &hash);
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bool addHash(const uint256 &hash);
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bool delHash(const uint256 &hash);
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bool firstHash(uint256 &hash);
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bool lastHash(uint256 &hash);
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bool nextHash(uint256 &hash);
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bool prevHash(uint256 &hash);
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// direct mapping
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bool nodeToHash(const SHAMapNode &node, uint256 &hash);
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bool hashToNode(const uint256& hash, SHAMapNode &node);
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// comparison/sync functions
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void getMissingNodes(std::vector<SHAMapNode> &nodeHashes, int max);
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void getMissingObjects(std::vector<uint256> &objectHashes, int max);
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bool getNodeFat(const SHAMapNode &node, std::vector<uint256> &nodeHashes, int max);
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bool getNodeFat(const uint256 &hash, std::vector<uint256> &nodeHashes, int max);
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bool addKnownNode(const std::vector<unsigned char>& rawNode);
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// overloads for backed maps
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virtual bool fetchNode(const uint256 &hash, std::vector<unsigned char>& rawNode);
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virtual bool writeNode(const uint256 &hash, const std::vector<unsigned char>& rawNode);
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virtual bool haveObject(const uint256 &hash);
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};
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#endif
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