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rippled/src/ripple/rpc/Yield.h
2015-06-10 15:54:07 -07:00

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//------------------------------------------------------------------------------
/*
This file is part of rippled: https://github.com/ripple/rippled
Copyright (c) 2012, 2013 Ripple Labs Inc.
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef RIPPLE_RPC_YIELD_H_INCLUDED
#define RIPPLE_RPC_YIELD_H_INCLUDED
#include <ripple/core/JobQueue.h>
#include <ripple/json/Output.h>
#include <beast/win32_workaround.h>
#include <boost/coroutine/all.hpp>
#include <functional>
namespace ripple {
class JobQueue;
class Section;
namespace RPC {
/** See the README.md in this directory for more information about how
the RPC yield mechanism works.
*/
/** Callback: do something and eventually return. */
using Callback = std::function <void ()>;
static
Callback const emptyCallback ([] () {});
/** Continuation: do something, guarantee to eventually call Callback. */
using Continuation = std::function <void (Callback const&)>;
/** Suspend: suspend execution, pending completion of a Continuation. */
using Suspend = std::function <void (Continuation const&)>;
/** Wrap an Output so it yields after approximately `chunkSize` bytes.
chunkedYieldingOutput() only yields after a call to output(), so there might
more than chunkSize bytes sent between calls to yield().
chunkedYieldingOutput() also only yields before it's about to output more
data. This is to avoid the case where you yield after outputting data, but
then never send more data.
*/
Json::Output chunkedYieldingOutput (
Json::Output const&, Callback const&, std::size_t chunkSize);
/** Yield every yieldCount calls. If yieldCount is 0, never yield. */
class CountedYield
{
public:
CountedYield (std::size_t yieldCount, Callback const& yield);
void yield();
private:
std::size_t count_ = 0;
std::size_t const yieldCount_;
Callback const yield_;
};
/** When do we yield when performing a ledger computation? */
struct YieldStrategy
{
enum class Streaming {no, yes};
enum class UseCoroutines {no, yes};
/** Is the data streamed, or generated monolithically? */
Streaming streaming = Streaming::no;
/** Are results generated in a coroutine? If this is no, then the code can
never yield. */
UseCoroutines useCoroutines = UseCoroutines::no;
/** How many bytes do we emit before yielding? 0 means "never yield due to
number of bytes sent". */
std::size_t byteYieldCount = 0;
/** How many accounts do we process before yielding? 0 means "never yield
due to number of accounts processed." */
std::size_t accountYieldCount = 0;
/** How many transactions do we process before yielding? 0 means "never
yield due to number of transactions processed." */
std::size_t transactionYieldCount = 0;
};
/** Create a yield strategy from a configuration Section. */
YieldStrategy makeYieldStrategy (Section const&);
/** Return a continuation that runs a Callback on a Job Queue with a given
name and JobType. */
Continuation callbackOnJobQueue (
JobQueue&, std::string const& jobName, JobType);
/** Return a Callback that will suspend and then run a continuation. */
inline
Callback suspendForContinuation (
Suspend const& suspend, Continuation const& continuation)
{
return suspend
? Callback ([=] () { suspend (continuation); })
: emptyCallback;
}
} // RPC
} // ripple
#endif