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The codebase is filled with includes that are unused, and which thus can be removed. At the same time, the files often do not include all headers that contain the definitions used in those files. This change uses clang-format and clang-tidy to clean up the includes, with minor manual intervention to ensure the code compiles on all platforms.
228 lines
5.3 KiB
C++
228 lines
5.3 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_BASICS_IOUAMOUNT_H_INCLUDED
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#define RIPPLE_BASICS_IOUAMOUNT_H_INCLUDED
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#include <xrpl/basics/LocalValue.h>
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#include <xrpl/basics/Number.h>
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#include <xrpl/beast/utility/Zero.h>
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#include <boost/operators.hpp>
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#include <cstdint>
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#include <string>
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#include <utility>
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namespace ripple {
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/** Floating point representation of amounts with high dynamic range
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Amounts are stored as a normalized signed mantissa and an exponent. The
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range of the normalized exponent is [-96,80] and the range of the absolute
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value of the normalized mantissa is [1000000000000000, 9999999999999999].
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Arithmetic operations can throw std::overflow_error during normalization
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if the amount exceeds the largest representable amount, but underflows
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will silently trunctate to zero.
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*/
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class IOUAmount : private boost::totally_ordered<IOUAmount>,
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private boost::additive<IOUAmount>
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{
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private:
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std::int64_t mantissa_;
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int exponent_;
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/** Adjusts the mantissa and exponent to the proper range.
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This can throw if the amount cannot be normalized, or is larger than
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the largest value that can be represented as an IOU amount. Amounts
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that are too small to be represented normalize to 0.
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*/
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void
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normalize();
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public:
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IOUAmount() = default;
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explicit IOUAmount(Number const& other);
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IOUAmount(beast::Zero);
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IOUAmount(std::int64_t mantissa, int exponent);
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IOUAmount& operator=(beast::Zero);
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operator Number() const;
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IOUAmount&
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operator+=(IOUAmount const& other);
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IOUAmount&
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operator-=(IOUAmount const& other);
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IOUAmount
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operator-() const;
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bool
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operator==(IOUAmount const& other) const;
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bool
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operator<(IOUAmount const& other) const;
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/** Returns true if the amount is not zero */
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explicit
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operator bool() const noexcept;
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/** Return the sign of the amount */
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int
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signum() const noexcept;
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int
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exponent() const noexcept;
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std::int64_t
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mantissa() const noexcept;
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static IOUAmount
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minPositiveAmount();
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};
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inline IOUAmount::IOUAmount(beast::Zero)
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{
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*this = beast::zero;
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}
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inline IOUAmount::IOUAmount(std::int64_t mantissa, int exponent)
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: mantissa_(mantissa), exponent_(exponent)
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{
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normalize();
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}
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inline IOUAmount&
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IOUAmount::operator=(beast::Zero)
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{
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// The -100 is used to allow 0 to sort less than small positive values
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// which will have a large negative exponent.
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mantissa_ = 0;
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exponent_ = -100;
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return *this;
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}
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inline IOUAmount::operator Number() const
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{
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return Number{mantissa_, exponent_};
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}
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inline IOUAmount&
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IOUAmount::operator-=(IOUAmount const& other)
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{
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*this += -other;
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return *this;
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}
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inline IOUAmount
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IOUAmount::operator-() const
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{
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return {-mantissa_, exponent_};
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}
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inline bool
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IOUAmount::operator==(IOUAmount const& other) const
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{
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return exponent_ == other.exponent_ && mantissa_ == other.mantissa_;
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}
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inline bool
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IOUAmount::operator<(IOUAmount const& other) const
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{
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return Number{*this} < Number{other};
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}
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inline IOUAmount::operator bool() const noexcept
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{
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return mantissa_ != 0;
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}
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inline int
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IOUAmount::signum() const noexcept
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{
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return (mantissa_ < 0) ? -1 : (mantissa_ ? 1 : 0);
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}
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inline int
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IOUAmount::exponent() const noexcept
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{
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return exponent_;
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}
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inline std::int64_t
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IOUAmount::mantissa() const noexcept
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{
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return mantissa_;
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}
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std::string
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to_string(IOUAmount const& amount);
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/* Return num*amt/den
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This function keeps more precision than computing
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num*amt, storing the result in an IOUAmount, then
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dividing by den.
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*/
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IOUAmount
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mulRatio(
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IOUAmount const& amt,
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std::uint32_t num,
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std::uint32_t den,
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bool roundUp);
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// Since many uses of the number class do not have access to a ledger,
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// getSTNumberSwitchover needs to be globally accessible.
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bool
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getSTNumberSwitchover();
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void
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setSTNumberSwitchover(bool v);
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/** RAII class to set and restore the Number switchover.
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*/
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class NumberSO
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{
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bool saved_;
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public:
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~NumberSO()
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{
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setSTNumberSwitchover(saved_);
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}
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NumberSO(NumberSO const&) = delete;
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NumberSO&
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operator=(NumberSO const&) = delete;
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explicit NumberSO(bool v) : saved_(getSTNumberSwitchover())
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{
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setSTNumberSwitchover(v);
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}
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};
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} // namespace ripple
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#endif
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