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* Better include path support in the VSProject scons tool. * Various manual fixes to include paths.
624 lines
17 KiB
C++
624 lines
17 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_THREADS_SERVICEQUEUE_H_INCLUDED
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#define BEAST_THREADS_SERVICEQUEUE_H_INCLUDED
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#include <beast/intrusive/List.h>
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#include <beast/threads/SharedData.h>
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#include <beast/threads/ThreadLocalValue.h>
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#include <beast/threads/WaitableEvent.h>
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#include <beast/threads/detail/DispatchedHandler.h>
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namespace beast {
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namespace detail {
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//------------------------------------------------------------------------------
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// VFALCO NOTE This allocator is a work in progress
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#if 0
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class ServiceQueueAllocatorArena : public SharedObject
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{
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public:
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typedef std::size_t size_type;
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class Page : public LockFreeStack <Page>::Node
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{
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public:
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size_type const m_pageBytes;
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Atomic <int> m_refs;
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char* m_pos;
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bool m_full;
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size_type m_count;
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static std::size_t overhead()
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{ return sizeof (Page); }
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static std::size_t pointer_overhead()
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{ return sizeof (Page*); }
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// pageBytes doesn't include the Page structure
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explicit Page (size_type pageBytes)
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: m_pageBytes (pageBytes)
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, m_pos (begin())
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, m_full (false)
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, m_count (0)
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{
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}
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~Page ()
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{
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// This means someone forgot to deallocate something
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bassert (!m_full && m_refs.get() == 0);
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}
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static Page* create (size_type pageBytes)
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{
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return new (new std::uint8_t[pageBytes + overhead()]) Page (pageBytes);
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}
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static void destroy (Page* page)
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{
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page->~Page();
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delete[] ((std::uint8_t*)page);
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}
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void reset ()
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{
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m_refs.set (0);
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m_pos = begin();
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m_full = false;
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m_count = 0;
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}
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bool full() const
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{
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return m_full;
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}
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void* allocate (size_type n)
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{
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size_type const needed (n + pointer_overhead());
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char* pos = m_pos + needed;
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if (pos > end())
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{
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m_full = true;
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return nullptr;
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}
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++m_refs;
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void* p (m_pos + pointer_overhead());
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get_page(p) = this;
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m_pos = pos;
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++m_count;
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return p;
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}
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char* begin() const
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{
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return const_cast <char*> (
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reinterpret_cast <char const*> (this) + overhead());
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}
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char const* end() const
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{
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return begin() + m_pageBytes;
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}
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// Returns true if the page can be recycled
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bool deallocate (void* p, size_type)
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{
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bool const unused ((--m_refs) == 0);
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return unused && m_full;
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}
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// Returns a reference to the per-allocation overhead area
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static Page*& get_page (void* p)
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{
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return *reinterpret_cast <Page**>(
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static_cast <char*>(p) - pointer_overhead());
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}
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};
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struct State
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{
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State()
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{
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}
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~State()
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{
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// If this goes off, someone forgot to call deallocate!
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bassert (full.get() == 0);
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destroy (active);
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destroy (recycle);
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}
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void destroy (LockFreeStack <Page>& stack)
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{
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for(;;)
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{
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Page* const page (stack.pop_front());
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if (page == nullptr)
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break;
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Page::destroy (page);
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}
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}
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Atomic <int> full;
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Atomic <int> page_count;
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LockFreeStack <Page> active;
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LockFreeStack <Page> recycle;
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};
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typedef SharedData <State> SharedState;
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size_type const m_maxBytes;
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SharedState m_state;
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explicit ServiceQueueAllocatorArena (size_type maxBytes = 16 * 1024)
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: m_maxBytes (maxBytes)
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{
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}
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~ServiceQueueAllocatorArena()
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{
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}
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void* allocate (size_type n)
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{
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SharedState::UnlockedAccess state (m_state);
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// Loop until we satisfy the allocation from an
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// active page, or we run out of active pages.
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//
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for (;;)
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{
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// Acquire ownership of an active page
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// This prevents other threads from seeing it.
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Page* page (state->active.pop_front());
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if (page == nullptr)
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break;
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void* p = page->allocate (n);
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if (p != nullptr)
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{
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// Put the page back so other threads can use it
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state->active.push_front (page);
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return p;
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}
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// Page is full, count it for diagnostics
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++state->full;
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}
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// No active page, get a recycled page or create a new page.
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//
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Page* page (state->recycle.pop_front());
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if (page == nullptr)
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{
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page = Page::create (std::max (m_maxBytes, n));
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++state->page_count;
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}
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void* p = page->allocate (n);
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bassert (p != nullptr);
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// Throw page into the active list so other threads can use it
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state->active.push_front (page);
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return p;
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}
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void deallocate (void* p, size_type n)
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{
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SharedState::UnlockedAccess state (m_state);
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Page* const page (Page::get_page(p));
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if (page->deallocate (p, n))
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{
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--state->full;
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page->reset();
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Page::destroy (page);
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//state->recycle.push_front (page);
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}
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}
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};
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//------------------------------------------------------------------------------
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template <typename T>
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struct ServiceQueueAllocator
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{
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typedef T value_type;
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typedef T* pointer;
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typedef T& reference;
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typedef T const* const_pointer;
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typedef T const& const_reference;
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typedef std::size_t size_type;
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typedef std::ptrdiff_t difference_type;
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ServiceQueueAllocator ()
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: m_arena (new ServiceQueueAllocatorArena)
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{
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}
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ServiceQueueAllocator (ServiceQueueAllocator const& other)
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: m_arena (other.m_arena)
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{
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}
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template <typename U>
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ServiceQueueAllocator (ServiceQueueAllocator <U> const& other)
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: m_arena (other.m_arena)
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{
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}
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template <typename U>
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struct rebind
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{
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typedef ServiceQueueAllocator <U> other;
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};
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pointer address (reference x) const
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{
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return &x;
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}
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const_pointer address (const_reference x) const
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{
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return &x;
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}
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pointer allocate (size_type n,
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std::allocator<void>::const_pointer = nullptr) const
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{
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size_type const bytes (n * sizeof (value_type));
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pointer const p (static_cast <pointer> (
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m_arena->allocate (bytes)));
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return p;
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}
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void deallocate (pointer p, size_type n) const
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{
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size_type const bytes = (n * sizeof (value_type));
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m_arena->deallocate (p, bytes);
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}
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size_type max_size () const
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{
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return std::numeric_limits <size_type>::max () / sizeof (value_type);
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}
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void construct (pointer p, const_reference val) const
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{
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new ((void *)p) value_type (val);
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}
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void destroy (pointer p) const
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{
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p->~value_type ();
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}
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private:
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template <typename>
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friend struct ServiceQueueAllocator;
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SharedPtr <ServiceQueueAllocatorArena> m_arena;
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};
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#endif
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}
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//------------------------------------------------------------------------------
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class ServiceQueueBase
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{
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public:
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ServiceQueueBase();
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~ServiceQueueBase();
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std::size_t poll();
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std::size_t poll_one();
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std::size_t run();
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std::size_t run_one();
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void stop();
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bool stopped() const
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{ return m_stopped.get() != 0; }
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void reset();
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protected:
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class Item;
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class Waiter;
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class ScopedServiceThread;
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void wait();
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virtual void enqueue (Item* item);
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bool empty();
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virtual std::size_t dequeue() = 0;
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virtual Waiter* new_waiter() = 0;
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//--------------------------------------------------------------------------
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class Item : public List <Item>::Node
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{
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public:
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virtual ~Item() { }
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virtual void operator()() = 0;
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virtual std::size_t size() const = 0;
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};
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//--------------------------------------------------------------------------
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class Waiter : public List <Waiter>::Node
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{
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public:
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Waiter()
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{ }
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void wait()
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{ m_event.wait(); }
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void signal()
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{ m_event.signal(); }
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private:
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WaitableEvent m_event;
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};
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//--------------------------------------------------------------------------
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struct State
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{
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// handlers
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List <Item> handlers;
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List <Waiter> waiting;
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List <Waiter> unused;
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};
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typedef SharedData <State> SharedState;
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SharedState m_state;
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Atomic <int> m_stopped;
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static ThreadLocalValue <ServiceQueueBase*> s_service;
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};
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//------------------------------------------------------------------------------
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/** A queue for disatching function calls on other threads.
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Handlers are guaranteed to be called only from threads that are currently
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calling run, run_one, poll, or poll_one.
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*/
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template <class Allocator = std::allocator <char> >
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class ServiceQueueType : public ServiceQueueBase
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{
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private:
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using ServiceQueueBase::Item;
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using ServiceQueueBase::Waiter;
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template <typename Handler>
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class ItemType : public Item
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{
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public:
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explicit ItemType (BEAST_MOVE_ARG(Handler) handler)
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: m_handler (BEAST_MOVE_CAST(Handler)(handler))
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{ }
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void operator() ()
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{ m_handler(); }
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std::size_t size() const
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{ return sizeof (*this); }
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private:
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Handler m_handler;
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};
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public:
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typedef Allocator allocator_type; // for std::uses_allocator<>
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explicit ServiceQueueType (std::size_t expectedConcurrency = 1,
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Allocator alloc = Allocator())
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: m_alloc (alloc)
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{
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typename Allocator::template rebind <Waiter>::other a (m_alloc);
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SharedState::Access state (m_state);
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while (expectedConcurrency--)
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state->unused.push_front (
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*new (a.allocate (1)) Waiter);
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}
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~ServiceQueueType()
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{
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SharedState::Access state (m_state);
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// Must be empty
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//bassert (state->handlers.empty());
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// Cannot destroy while threads are waiting
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bassert (state->waiting.empty());
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typename Allocator::template rebind <Waiter>::other a (m_alloc);
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while (! state->unused.empty ())
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{
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Waiter* const waiter (&state->unused.front ());
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state->unused.pop_front ();
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a.destroy (waiter);
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a.deallocate (waiter, 1);
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}
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}
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/** Returns the allocator associated with the container. */
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allocator_type get_allocator() const
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{
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return m_alloc;
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}
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/** Returns `true` if the current thread is processing events.
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If the current thread of execution is inside a call to run,
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run_one, poll, or poll_one, this function returns `true`.
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*/
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bool is_service_thread() const
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{ return s_service.get() == this; }
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/** Run the handler on a service thread.
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If the current thread of execution is a service thread then this
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function wil dispatch the handler on the caller's thread before
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returning.
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The function signature of the handler must be:
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@code
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void handler();
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@endcode
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*/
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template <typename Handler>
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void dispatch (BEAST_MOVE_ARG(Handler) handler)
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{
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if (is_service_thread())
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{
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handler();
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}
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else
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{
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typename Allocator::template rebind <ItemType <Handler> >::other a (m_alloc);
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enqueue (new (a.allocate (1))
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ItemType <Handler> (BEAST_MOVE_CAST(Handler)(handler)));
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}
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}
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/** Request the handler to run on a service thread.
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This returns immediately, even if the current thread of execution is
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a service thread.
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The function signature of the handler must be:
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@code
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void handler();
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@endcode
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*/
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template <typename Handler>
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void post (BEAST_MOVE_ARG(Handler) handler)
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{
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typename Allocator::template rebind <ItemType <Handler> >::other a (m_alloc);
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enqueue (new (a.allocate (1))
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ItemType <Handler> (BEAST_MOVE_CAST(Handler)(handler)));
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}
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/** Return a new handler that dispatches the wrapped handler on the queue. */
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template <typename Handler>
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detail::DispatchedHandler <ServiceQueueType&, Handler> wrap (
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BEAST_MOVE_ARG(Handler) handler)
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{
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return detail::DispatchedHandler <ServiceQueueType&, Handler> (
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*this, BEAST_MOVE_CAST(Handler)(handler));
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}
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/** Run the event loop to execute ready handlers.
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This runs handlers that are ready to run, without blocking, until
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there are no more handlers ready or the service queue has been stopped.
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@return The number of handlers that were executed.
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*/
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std::size_t poll ()
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{ return ServiceQueueBase::poll(); }
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/** Run the event loop to execute at most one ready handler.
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This will run zero or one handlers, without blocking, depending on
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whether or not there is handler immediately ready to run.
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@return The number of handlers that were executed.
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*/
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std::size_t poll_one ()
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{ return ServiceQueueBase::poll_one(); }
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/** Runs the queue's processing loop.
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The current thread of execution becomes a service thread. This call
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blocks until there is no more work remaining.
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@return The number of handlers that were executed.
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*/
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std::size_t run ()
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{ return ServiceQueueBase::run(); }
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/** Runs the queue's processing loop to execute at most one handler.
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@return The number of handlers that were executed.
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*/
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std::size_t run_one ()
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{ return ServiceQueueBase::run_one(); }
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/** Stop the queue's processing loop.
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All threads executing run or run_one will return as soon as possible.
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Future calls to run, run_one, poll, or poll_one will return immediately
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until reset is called.
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@see reset
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*/
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void stop()
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{ return ServiceQueueBase::stop(); }
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/** Returns `true` if the queue has been stopped.
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When a queue is stopped, calls to run, run_one, poll, or poll_one will
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return immediately without invoking any handlers.
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*/
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bool stopped() const
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{ return ServiceQueueBase::stopped(); }
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/** Reset the queue after a stop.
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This allows the event loop to be restarted. This may not be called while
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there are any threads currently executing the run, run_one, poll, or
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poll_one functions, or undefined behavior will result.
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*/
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void reset()
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{ return ServiceQueueBase::reset(); }
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private:
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// Dispatch a single queued handler if possible.
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// Returns the number of handlers dispatched (0 or 1)
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//
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std::size_t dequeue ()
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{
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if (stopped())
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return 0;
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Item* item (nullptr);
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{
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SharedState::Access state (m_state);
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if (state->handlers.empty())
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return 0;
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item = &state->handlers.front();
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state->handlers.erase (
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state->handlers.iterator_to (*item));
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}
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(*item)();
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typename Allocator::template rebind <std::uint8_t>::other a (m_alloc);
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std::size_t const size (item->size());
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item->~Item();
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a.deallocate (reinterpret_cast<std::uint8_t*>(item), size);
|
|
return 1;
|
|
}
|
|
|
|
// Create a new Waiter
|
|
Waiter* new_waiter()
|
|
{
|
|
typename Allocator::template rebind <Waiter>::other a (m_alloc);
|
|
return new (a.allocate (1)) Waiter;
|
|
}
|
|
|
|
Allocator m_alloc;
|
|
};
|
|
|
|
typedef ServiceQueueType <std::allocator <char> > ServiceQueue;
|
|
|
|
}
|
|
|
|
#endif
|