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154 lines
4.1 KiB
C++
154 lines
4.1 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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CallQueue::CallQueue (String name)
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: m_name (name)
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{
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}
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CallQueue::~CallQueue ()
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{
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// Someone forget to close the queue.
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bassert (m_closed.isSignaled ());
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// Can't destroy queue with unprocessed calls.
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bassert (m_queue.empty ());
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}
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bool CallQueue::isAssociatedWithCurrentThread () const
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{
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return Thread::getCurrentThreadId () == m_id;
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}
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// Adds a call to the queue of execution.
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void CallQueue::queuep (Work* c)
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{
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// If this goes off it means calls are being made after the
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// queue is closed, and probably there is no one around to
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// process it.
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bassert (!m_closed.isSignaled ());
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if (m_queue.push_back (c))
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signal ();
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}
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// Append the Work to the queue. If this call is made from the same
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// thread as the last thread that called synchronize(), then the call
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// will execute synchronously.
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//
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void CallQueue::callp (Work* c)
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{
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queuep (c);
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// If we are called on the process thread and we are not
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// recursed into doSynchronize, then process the queue. This
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// makes calls from the process thread synchronous.
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//
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// NOTE: The value of isBeingSynchronized is invalid/volatile unless
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// this thread is the last process thread.
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//
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// NOTE: There is a small window of opportunity where we
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// might get an undesired synchronization if new thread
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// calls synchronize() concurrently.
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//
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if (isAssociatedWithCurrentThread () &&
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m_isBeingSynchronized.trySignal ())
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{
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doSynchronize ();
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m_isBeingSynchronized.reset ();
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}
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}
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bool CallQueue::synchronize ()
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{
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bool did_something;
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// Detect recursion into doSynchronize(), and
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// break ties for concurrent calls atomically.
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//
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if (m_isBeingSynchronized.trySignal ())
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{
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// Remember this thread.
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m_id = Thread::getCurrentThreadId ();
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did_something = doSynchronize ();
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m_isBeingSynchronized.reset ();
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}
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else
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{
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did_something = false;
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}
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return did_something;
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}
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// Can still have pending calls, just can't put new ones in.
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void CallQueue::close ()
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{
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m_closed.signal ();
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synchronize ();
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}
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// Process everything in the queue. The list of pending calls is
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// acquired atomically. New calls may enter the queue while we are
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// processing.
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//
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// Returns true if any functors were called.
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//
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bool CallQueue::doSynchronize ()
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{
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bool did_something;
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// Reset since we are emptying the queue. Since we loop
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// until the queue is empty, it is possible for us to exit
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// this function with an empty queue and signaled state.
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//
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reset ();
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Work* call = m_queue.pop_front ();
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if (call)
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{
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did_something = true;
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// This method of processing one at a time has the desired
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// side effect of synchronizing nested calls to us from a functor.
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//
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for (;;)
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{
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call->operator () ();
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delete call;
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call = m_queue.pop_front ();
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if (call == 0)
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break;
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}
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}
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else
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{
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did_something = false;
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}
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return did_something;
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}
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