Files
rippled/src/ripple/app/data/DatabaseCon.h
Vinnie Falco df54b47cd0 Tidy up includes and add modules to the classic build:
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:

* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
2015-01-05 13:35:57 -08:00

82 lines
2.2 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of rippled: https://github.com/ripple/rippled
Copyright (c) 2012, 2013 Ripple Labs Inc.
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef RIPPLE_DATABASECON_H
#define RIPPLE_DATABASECON_H
#include <ripple/app/data/Database.h>
#include <ripple/core/Config.h>
#include <boost/filesystem/path.hpp>
#include <mutex>
#include <string>
namespace ripple {
class Database;
// VFALCO NOTE This looks like a pointless class. Figure out
// what purpose it is really trying to serve and do it better.
class DatabaseCon
{
public:
struct Setup
{
bool onlineDelete = false;
Config::StartUpType startUp = Config::NORMAL;
bool standAlone = false;
boost::filesystem::path dataDir;
};
DatabaseCon (Setup const& setup,
std::string const& name,
const char* initString[],
int countInit);
~DatabaseCon ();
Database* getDB ()
{
return mDatabase;
}
typedef std::recursive_mutex mutex;
std::unique_lock<mutex> lock ()
{
return std::unique_lock<mutex>(mLock);
}
mutex& peekMutex()
{
return mLock;
}
private:
Database* mDatabase;
mutex mLock;
};
//------------------------------------------------------------------------------
DatabaseCon::Setup
setup_DatabaseCon (Config const& c);
} // ripple
#endif