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An alternative to the unity build, the classic build compiles each translation unit individually. This adds more modules to the classic build: * Remove unity header app.h * Add missing includes as needed * Remove obsolete NodeStore backend code * Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_DATABASECON_H
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#define RIPPLE_DATABASECON_H
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#include <ripple/app/data/Database.h>
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#include <ripple/core/Config.h>
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#include <boost/filesystem/path.hpp>
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#include <mutex>
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#include <string>
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namespace ripple {
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class Database;
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// VFALCO NOTE This looks like a pointless class. Figure out
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// what purpose it is really trying to serve and do it better.
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class DatabaseCon
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{
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public:
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struct Setup
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{
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bool onlineDelete = false;
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Config::StartUpType startUp = Config::NORMAL;
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bool standAlone = false;
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boost::filesystem::path dataDir;
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};
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DatabaseCon (Setup const& setup,
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std::string const& name,
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const char* initString[],
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int countInit);
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~DatabaseCon ();
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Database* getDB ()
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{
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return mDatabase;
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}
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typedef std::recursive_mutex mutex;
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std::unique_lock<mutex> lock ()
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{
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return std::unique_lock<mutex>(mLock);
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}
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mutex& peekMutex()
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{
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return mLock;
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}
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private:
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Database* mDatabase;
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mutex mLock;
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};
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//------------------------------------------------------------------------------
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DatabaseCon::Setup
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setup_DatabaseCon (Config const& c);
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} // ripple
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#endif
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