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https://github.com/XRPLF/rippled.git
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512 lines
11 KiB
C++
512 lines
11 KiB
C++
#ifndef XRPL_BASICS_NUMBER_H_INCLUDED
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#define XRPL_BASICS_NUMBER_H_INCLUDED
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#include <cstdint>
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#include <limits>
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#include <ostream>
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#include <string>
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namespace ripple {
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class Number;
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std::string
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to_string(Number const& amount);
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template <typename T>
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constexpr bool
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isPowerOfTen(T value)
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{
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while (value >= 10 && value % 10 == 0)
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value /= 10;
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return value == 1;
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}
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class Number
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{
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public:
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/** Describes whether and how to enforce this number as an integer.
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*
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* - none: No enforcement. The value may vary freely. This is the default.
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* - weak: If the absolute value is greater than maxIntValue, valid() will
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* return false.
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* - strong: Assignment operations will throw if the absolute value is above
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* maxIntValue.
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*/
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enum EnforceInteger { none, weak, strong };
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private:
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using rep = std::int64_t;
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rep mantissa_{0};
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int exponent_{std::numeric_limits<int>::lowest()};
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// The enforcement setting is not serialized, and does not affect the
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// ledger. If not "none", the value is checked to be within the valid
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// integer range. With "strong", the checks will be made as automatic as
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// possible.
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EnforceInteger enforceInteger_ = none;
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public:
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// The range for the mantissa when normalized
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constexpr static rep minMantissa = 1'000'000'000'000'000LL;
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static_assert(isPowerOfTen(minMantissa));
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constexpr static rep maxMantissa = minMantissa * 10 - 1;
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static_assert(maxMantissa == 9'999'999'999'999'999LL);
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constexpr static rep maxIntValue = minMantissa / 10;
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// The range for the exponent when normalized
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constexpr static int minExponent = -32768;
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constexpr static int maxExponent = 32768;
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struct unchecked
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{
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explicit unchecked() = default;
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};
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explicit constexpr Number() = default;
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Number(rep mantissa, EnforceInteger enforce = none);
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explicit Number(rep mantissa, int exponent, EnforceInteger enforce = none);
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explicit constexpr Number(rep mantissa, int exponent, unchecked) noexcept;
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constexpr Number(Number const& other) = default;
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constexpr Number(Number&& other) = default;
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~Number() = default;
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constexpr Number&
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operator=(Number const& other);
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constexpr Number&
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operator=(Number&& other);
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constexpr rep
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mantissa() const noexcept;
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constexpr int
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exponent() const noexcept;
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void
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setIntegerEnforcement(EnforceInteger enforce);
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EnforceInteger
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integerEnforcement() const noexcept;
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bool
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valid() const noexcept;
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constexpr Number
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operator+() const noexcept;
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constexpr Number
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operator-() const noexcept;
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Number&
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operator++();
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Number
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operator++(int);
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Number&
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operator--();
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Number
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operator--(int);
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Number&
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operator+=(Number const& x);
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Number&
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operator-=(Number const& x);
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Number&
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operator*=(Number const& x);
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Number&
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operator/=(Number const& x);
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static constexpr Number
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min() noexcept;
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static constexpr Number
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max() noexcept;
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static constexpr Number
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lowest() noexcept;
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/** Conversions to Number are implicit and conversions away from Number
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* are explicit. This design encourages and facilitates the use of Number
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* as the preferred type for floating point arithmetic as it makes
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* "mixed mode" more convenient, e.g. MPTAmount + Number.
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*/
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explicit
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operator rep() const; // round to nearest, even on tie
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friend constexpr bool
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operator==(Number const& x, Number const& y) noexcept
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{
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return x.mantissa_ == y.mantissa_ && x.exponent_ == y.exponent_;
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}
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friend constexpr bool
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operator!=(Number const& x, Number const& y) noexcept
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{
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return !(x == y);
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}
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friend constexpr bool
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operator<(Number const& x, Number const& y) noexcept
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{
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// If the two amounts have different signs (zero is treated as positive)
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// then the comparison is true iff the left is negative.
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bool const lneg = x.mantissa_ < 0;
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bool const rneg = y.mantissa_ < 0;
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if (lneg != rneg)
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return lneg;
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// Both have same sign and the left is zero: the right must be
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// greater than 0.
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if (x.mantissa_ == 0)
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return y.mantissa_ > 0;
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// Both have same sign, the right is zero and the left is non-zero.
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if (y.mantissa_ == 0)
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return false;
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// Both have the same sign, compare by exponents:
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if (x.exponent_ > y.exponent_)
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return lneg;
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if (x.exponent_ < y.exponent_)
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return !lneg;
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// If equal exponents, compare mantissas
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return x.mantissa_ < y.mantissa_;
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}
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/** Return the sign of the amount */
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constexpr int
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signum() const noexcept
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{
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return (mantissa_ < 0) ? -1 : (mantissa_ ? 1 : 0);
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}
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Number
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truncate() const noexcept
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{
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if (exponent_ >= 0 || mantissa_ == 0)
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return *this;
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Number ret = *this;
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while (ret.exponent_ < 0 && ret.mantissa_ != 0)
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{
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ret.exponent_ += 1;
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ret.mantissa_ /= rep(10);
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}
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// We are guaranteed that normalize() will never throw an exception
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// because exponent is either negative or zero at this point.
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ret.normalize();
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return ret;
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}
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friend constexpr bool
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operator>(Number const& x, Number const& y) noexcept
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{
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return y < x;
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}
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friend constexpr bool
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operator<=(Number const& x, Number const& y) noexcept
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{
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return !(y < x);
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}
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friend constexpr bool
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operator>=(Number const& x, Number const& y) noexcept
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{
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return !(x < y);
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}
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friend std::ostream&
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operator<<(std::ostream& os, Number const& x)
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{
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return os << to_string(x);
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}
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// Thread local rounding control. Default is to_nearest
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enum rounding_mode { to_nearest, towards_zero, downward, upward };
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static rounding_mode
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getround();
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// Returns previously set mode
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static rounding_mode
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setround(rounding_mode mode);
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private:
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static thread_local rounding_mode mode_;
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void
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checkInteger(char const* what) const;
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void
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normalize();
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constexpr bool
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isnormal() const noexcept;
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class Guard;
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};
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inline constexpr Number::Number(rep mantissa, int exponent, unchecked) noexcept
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: mantissa_{mantissa}, exponent_{exponent}
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{
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}
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inline Number::Number(rep mantissa, int exponent, EnforceInteger enforce)
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: mantissa_{mantissa}, exponent_{exponent}, enforceInteger_(enforce)
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{
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normalize();
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checkInteger("Number::Number integer overflow");
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}
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inline Number::Number(rep mantissa, EnforceInteger enforce)
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: Number{mantissa, 0, enforce}
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{
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}
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constexpr Number&
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Number::operator=(Number const& other)
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{
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if (this != &other)
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{
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mantissa_ = other.mantissa_;
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exponent_ = other.exponent_;
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enforceInteger_ = std::max(enforceInteger_, other.enforceInteger_);
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checkInteger("Number::operator= integer overflow");
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}
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return *this;
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}
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constexpr Number&
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Number::operator=(Number&& other)
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{
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if (this != &other)
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{
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// std::move doesn't really do anything for these types, but
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// this is future-proof in case the types ever change
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mantissa_ = std::move(other.mantissa_);
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exponent_ = std::move(other.exponent_);
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if (other.enforceInteger_ > enforceInteger_)
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enforceInteger_ = std::move(other.enforceInteger_);
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checkInteger("Number::operator= integer overflow");
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}
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return *this;
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}
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inline constexpr Number::rep
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Number::mantissa() const noexcept
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{
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return mantissa_;
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}
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inline constexpr int
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Number::exponent() const noexcept
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{
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return exponent_;
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}
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inline void
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Number::setIntegerEnforcement(EnforceInteger enforce)
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{
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enforceInteger_ = enforce;
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checkInteger("Number::setIntegerEnforcement integer overflow");
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}
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inline Number::EnforceInteger
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Number::integerEnforcement() const noexcept
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{
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return enforceInteger_;
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}
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inline constexpr Number
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Number::operator+() const noexcept
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{
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return *this;
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}
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inline constexpr Number
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Number::operator-() const noexcept
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{
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auto x = *this;
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x.mantissa_ = -x.mantissa_;
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return x;
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}
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inline Number&
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Number::operator++()
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{
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*this += Number{1000000000000000, -15, unchecked{}};
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return *this;
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}
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inline Number
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Number::operator++(int)
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{
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auto x = *this;
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++(*this);
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return x;
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}
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inline Number&
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Number::operator--()
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{
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*this -= Number{1000000000000000, -15, unchecked{}};
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return *this;
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}
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inline Number
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Number::operator--(int)
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{
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auto x = *this;
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--(*this);
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return x;
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}
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inline Number&
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Number::operator-=(Number const& x)
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{
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return *this += -x;
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}
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inline Number
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operator+(Number const& x, Number const& y)
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{
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auto z = x;
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z += y;
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return z;
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}
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inline Number
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operator-(Number const& x, Number const& y)
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{
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auto z = x;
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z -= y;
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return z;
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}
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inline Number
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operator*(Number const& x, Number const& y)
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{
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auto z = x;
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z *= y;
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return z;
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}
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inline Number
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operator/(Number const& x, Number const& y)
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{
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auto z = x;
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z /= y;
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return z;
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}
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inline constexpr Number
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Number::min() noexcept
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{
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return Number{minMantissa, minExponent, unchecked{}};
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}
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inline constexpr Number
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Number::max() noexcept
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{
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return Number{maxMantissa, maxExponent, unchecked{}};
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}
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inline constexpr Number
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Number::lowest() noexcept
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{
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return -Number{maxMantissa, maxExponent, unchecked{}};
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}
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inline constexpr bool
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Number::isnormal() const noexcept
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{
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auto const abs_m = mantissa_ < 0 ? -mantissa_ : mantissa_;
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return minMantissa <= abs_m && abs_m <= maxMantissa &&
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minExponent <= exponent_ && exponent_ <= maxExponent;
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}
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inline constexpr Number
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abs(Number x) noexcept
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{
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if (x < Number{})
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x = -x;
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return x;
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}
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// Returns f^n
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// Uses a log_2(n) number of multiplications
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Number
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power(Number const& f, unsigned n);
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// Returns f^(1/d)
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// Uses Newton–Raphson iterations until the result stops changing
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// to find the root of the polynomial g(x) = x^d - f
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Number
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root(Number f, unsigned d);
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Number
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root2(Number f);
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// Returns f^(n/d)
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Number
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power(Number const& f, unsigned n, unsigned d);
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// Return 0 if abs(x) < limit, else returns x
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inline constexpr Number
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squelch(Number const& x, Number const& limit) noexcept
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{
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if (abs(x) < limit)
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return Number{};
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return x;
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}
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class saveNumberRoundMode
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{
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Number::rounding_mode mode_;
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public:
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~saveNumberRoundMode()
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{
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Number::setround(mode_);
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}
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explicit saveNumberRoundMode(Number::rounding_mode mode) noexcept
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: mode_{mode}
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{
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}
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saveNumberRoundMode(saveNumberRoundMode const&) = delete;
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saveNumberRoundMode&
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operator=(saveNumberRoundMode const&) = delete;
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};
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// saveNumberRoundMode doesn't do quite enough for us. What we want is a
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// Number::RoundModeGuard that sets the new mode and restores the old mode
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// when it leaves scope. Since Number doesn't have that facility, we'll
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// build it here.
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class NumberRoundModeGuard
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{
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saveNumberRoundMode saved_;
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public:
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explicit NumberRoundModeGuard(Number::rounding_mode mode) noexcept
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: saved_{Number::setround(mode)}
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{
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}
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NumberRoundModeGuard(NumberRoundModeGuard const&) = delete;
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NumberRoundModeGuard&
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operator=(NumberRoundModeGuard const&) = delete;
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};
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} // namespace ripple
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#endif // XRPL_BASICS_NUMBER_H_INCLUDED
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