Files
rippled/Subtrees/beast/modules/beast_basics/threads/beast_InterruptibleThread.cpp
2013-07-28 14:58:19 -07:00

225 lines
5.5 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
InterruptibleThread::ThreadHelper::ThreadHelper (String name,
InterruptibleThread* owner)
: Thread (name)
, m_owner (owner)
{
}
InterruptibleThread* InterruptibleThread::ThreadHelper::getOwner () const
{
return m_owner;
}
void InterruptibleThread::ThreadHelper::run ()
{
m_owner->run ();
}
//------------------------------------------------------------------------------
InterruptibleThread::InterruptibleThread (String name)
: m_thread (name, this)
, m_entryPoint (nullptr)
, m_state (stateRun)
{
}
InterruptibleThread::~InterruptibleThread ()
{
m_runEvent.signal ();
join ();
}
void InterruptibleThread::start (EntryPoint* const entryPoint)
{
m_entryPoint = entryPoint;
m_thread.startThread ();
// Prevent data race with member variables
//
m_runEvent.signal ();
}
void InterruptibleThread::join ()
{
m_thread.stopThread (-1);
}
bool InterruptibleThread::wait (int milliSeconds)
{
// Can only be called from the corresponding thread of execution.
//
bassert (isTheCurrentThread ());
bool interrupted = false;
for (;;)
{
bassert (m_state != stateWait);
// See if we are interrupted
//
if (m_state.tryChangeState (stateInterrupt, stateRun))
{
// We were interrupted, state is changed to Run. Caller must run now.
//
interrupted = true;
break;
}
else if (m_state.tryChangeState (stateRun, stateWait) ||
m_state.tryChangeState (stateReturn, stateWait))
{
// Transitioned to wait. Caller must wait now.
//
interrupted = false;
break;
}
}
if (!interrupted)
{
interrupted = m_thread.wait (milliSeconds);
if (!interrupted)
{
if (m_state.tryChangeState (stateWait, stateRun))
{
interrupted = false;
}
else
{
bassert (m_state == stateInterrupt);
interrupted = true;
}
}
}
return interrupted;
}
void InterruptibleThread::interrupt ()
{
for (;;)
{
int const state = m_state;
if (state == stateInterrupt ||
state == stateReturn ||
m_state.tryChangeState (stateRun, stateInterrupt))
{
// Thread will see this at next interruption point.
//
break;
}
else if (m_state.tryChangeState (stateWait, stateRun))
{
m_thread.notify ();
break;
}
}
}
bool InterruptibleThread::interruptionPoint ()
{
// Can only be called from the thread of execution.
//
bassert (isTheCurrentThread ());
if (m_state == stateWait)
{
// It is impossible for this function to be called while in the wait state.
//
Throw (Error ().fail (__FILE__, __LINE__));
}
else if (m_state == stateReturn)
{
// If this goes off it means the thread called the
// interruption a second time after already getting interrupted.
//
Throw (Error ().fail (__FILE__, __LINE__));
}
bool const interrupted = m_state.tryChangeState (stateInterrupt, stateRun);
return interrupted;
}
InterruptibleThread::id InterruptibleThread::getId () const
{
return m_threadId;
}
bool InterruptibleThread::isTheCurrentThread () const
{
return m_thread.getCurrentThreadId () == m_threadId;
}
void InterruptibleThread::setPriority (int priority)
{
m_thread.setPriority (priority);
}
InterruptibleThread* InterruptibleThread::getCurrentThread ()
{
InterruptibleThread* result = nullptr;
Thread* const thread = Thread::getCurrentThread ();
if (thread != nullptr)
{
ThreadHelper* const helper = dynamic_cast <ThreadHelper*> (thread);
bassert (helper != nullptr);
result = helper->getOwner ();
}
return result;
}
void InterruptibleThread::run ()
{
m_threadId = m_thread.getThreadId ();
m_runEvent.wait ();
m_entryPoint->threadRun ();
}
//------------------------------------------------------------------------------
bool CurrentInterruptibleThread::interruptionPoint ()
{
bool interrupted = false;
InterruptibleThread* const interruptibleThread (InterruptibleThread::getCurrentThread ());
bassert (interruptibleThread != nullptr);
interrupted = interruptibleThread->interruptionPoint ();
return interrupted;
}