Files
rippled/beast/threads/impl/ServiceQueue.cpp
Vinnie Falco ce8f56727e Make all include paths relative to a root directory:
* Better include path support in the VSProject scons tool.
* Various manual fixes to include paths.
2014-06-02 09:16:28 -07:00

187 lines
4.2 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#include <beast/threads/ServiceQueue.h>
namespace beast {
class ServiceQueueBase::ScopedServiceThread : public List <ScopedServiceThread>::Node
{
public:
explicit ScopedServiceThread (ServiceQueueBase* queue)
: m_saved (ServiceQueueBase::s_service.get())
{
ServiceQueueBase::s_service.get() = queue;
}
~ScopedServiceThread()
{
ServiceQueueBase::s_service.get() = m_saved;
}
private:
ServiceQueueBase* m_saved;
};
//------------------------------------------------------------------------------
ServiceQueueBase::ServiceQueueBase()
{
}
ServiceQueueBase::~ServiceQueueBase()
{
}
std::size_t ServiceQueueBase::poll ()
{
std::size_t total (0);
ScopedServiceThread thread (this);
for (;;)
{
std::size_t const n (dequeue());
if (! n)
break;
total += n;
}
return total;
}
std::size_t ServiceQueueBase::poll_one ()
{
ScopedServiceThread thread (this);
return dequeue();
}
std::size_t ServiceQueueBase::run ()
{
std::size_t total (0);
ScopedServiceThread thread (this);
while (! stopped())
{
total += poll ();
wait ();
}
return total;
}
std::size_t ServiceQueueBase::run_one ()
{
std::size_t n;
ScopedServiceThread (this);
for (;;)
{
n = poll_one();
if (n != 0)
break;
wait();
}
return n;
}
void ServiceQueueBase::stop ()
{
SharedState::Access state (m_state);
m_stopped.set (1);
while (! state->waiting.empty ())
{
Waiter& waiting (state->waiting.front());
state->waiting.pop_front ();
waiting.signal ();
}
}
void ServiceQueueBase::reset()
{
// Must be stopped
bassert (m_stopped.get () != 0);
m_stopped.set (0);
}
// Block on the event if there are no items
// in the queue and we are not stopped.
//
void ServiceQueueBase::wait ()
{
Waiter* waiter (nullptr);
{
SharedState::Access state (m_state);
if (stopped ())
return;
if (! state->handlers.empty())
return;
if (state->unused.empty ())
{
waiter = new_waiter();
}
else
{
waiter = &state->unused.front ();
state->unused.pop_front ();
}
state->waiting.push_front (*waiter);
}
waiter->wait();
// Waiter got taken off the waiting list
{
SharedState::Access state (m_state);
state->unused.push_front (*waiter);
}
}
void ServiceQueueBase::enqueue (Item* item)
{
Waiter* waiter (nullptr);
{
SharedState::Access state (m_state);
state->handlers.push_back (*item);
if (! state->waiting.empty ())
{
waiter = &state->waiting.front ();
state->waiting.pop_front ();
}
}
if (waiter != nullptr)
waiter->signal();
}
bool ServiceQueueBase::empty()
{
SharedState::Access state (m_state);
return state->handlers.empty();
}
// A thread can only be blocked on one ServiceQueue so we store the pointer
// to which ServiceQueue it is blocked on to determine if the thread belongs
// to that queue.
//
ThreadLocalValue <ServiceQueueBase*> ServiceQueueBase::s_service;
}