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72 lines
2.7 KiB
C++
72 lines
2.7 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_MODULE_CORE_STREAMS_INPUTSOURCE_H_INCLUDED
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#define BEAST_MODULE_CORE_STREAMS_INPUTSOURCE_H_INCLUDED
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namespace beast
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{
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//==============================================================================
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/**
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A lightweight object that can create a stream to read some kind of resource.
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This may be used to refer to a file, or some other kind of source, allowing a
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caller to create an input stream that can read from it when required.
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@see FileInputSource
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*/
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class InputSource : LeakChecked <InputSource>
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{
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public:
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//==============================================================================
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InputSource() noexcept {}
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/** Destructor. */
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virtual ~InputSource() {}
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//==============================================================================
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/** Returns a new InputStream to read this item.
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@returns an inputstream that the caller will delete, or nullptr if
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the filename isn't found.
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*/
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virtual InputStream* createInputStream() = 0;
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/** Returns a new InputStream to read an item, relative.
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@param relatedItemPath the relative pathname of the resource that is required
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@returns an inputstream that the caller will delete, or nullptr if
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the item isn't found.
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*/
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virtual InputStream* createInputStreamFor (const String& relatedItemPath) = 0;
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/** Returns a hash code that uniquely represents this item.
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*/
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virtual std::int64_t hashCode() const = 0;
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};
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} // beast
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#endif // BEAST_INPUTSOURCE_H_INCLUDED
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