Files
rippled/src/Currency.h
2012-04-12 05:21:03 -07:00

84 lines
2.5 KiB
C++

#ifndef __CURRENCY__
#define __CURRENCY__
// CAUTION: This is currently dead code based on the old currency scheme.
// It will be updated to use the new STAmount code
#include <string>
#include "uint256.h"
enum CurrencyType
{
ctNATIVE, // Currency transaction fees are paid in
ctNATIONAL, // State-issued or ISO-recognized currencies
ctCUSTOM, // Custom currencies
};
class Currency
{
protected:
uint160 mValue;
CurrencyType mType;
static uint160 sNatMask; // bits that indicate national currency ISO code and version
static uint160 sNatZero; // bits that must be zero on a national currency
public:
Currency() : mType(ctNATIVE) { ; }
Currency(const uint160& v);
Currency(const std::string& iso, uint16 version, unsigned char scale);
bool isCommensurate(const Currency&) const;
bool isNational() const { return mType == ctNATIONAL; }
bool isNative() const { return mType == ctNATIVE; }
bool isCustom() const { return mType == ctCUSTOM; }
const uint160& getCurrency() { return mValue; }
unsigned char getScale() const;
void setScale(unsigned char c);
// These are only valid for national currencies
std::string getISO() const;
uint16 getVersion() const;
};
class Amount
{
// CAUTION: Currency operations throw on overflows, underflos, or
// incommensurate currency opeations (like adding USD to Euros)
protected:
Currency mCurrency;
uint64 mQuantity;
void canonicalize();
static uint64 sMaxCanon; // Max native currency value before shift
public:
Amount(const Currency& c, const uint64& q) : mCurrency(c), mQuantity(q) { canonicalize(); }
const Currency& getCurrency() const { return mCurrency; }
uint64 getQuantity() const { return mQuantity; }
double getDisplayQuantity() const;
// These throw if the currencies are incommensurate
// They handle scaling and represent the result as accurately as possible
bool operator==(const Amount&) const;
bool operator!=(const Amount&) const;
bool operator>=(const Amount&) const;
bool operator<=(const Amount&) const;
bool operator>(const Amount&) const;
bool operator<(const Amount&) const;
Amount& operator+=(const Amount& a) { return *this = *this + a; }
Amount& operator-=(const Amount& a) { return *this = *this - a; }
// This is used to score offers and works with incommensurate currencies
friend void divide(const Amount& offering, const Amount& taking, uint16& exponent, uint64& mantissa);
friend Amount& operator+(const Amount&, const Amount&);
friend Amount& operator-(const Amount&, const Amount&);
};
#endif