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rippled/modules/ripple_basics/utility/ripple_ScopedLock.h

70 lines
1.4 KiB
C++

#ifndef RIPPLE_SCOPEDLOCK_H
#define RIPPLE_SCOPEDLOCK_H
typedef boost::recursive_mutex::scoped_lock ScopedLock;
// A lock holder that can be returned and copied by value
// When the last reference goes away, the lock is released
// VFALCO TODO replace these with a more generic template, and not use boost
//
class SharedScopedLock
{
protected:
mutable boost::shared_ptr<boost::recursive_mutex::scoped_lock> mHolder;
public:
SharedScopedLock(boost::recursive_mutex& mutex) :
mHolder(boost::make_shared<boost::recursive_mutex::scoped_lock>(boost::ref(mutex))) { ; }
void lock() const { mHolder->lock(); }
void unlock() const { mHolder->unlock(); }
};
// A class that unlocks on construction and locks on destruction
class ScopedUnlock
{
protected:
bool mUnlocked;
boost::recursive_mutex& mMutex;
public:
// VFALCO TODO get rid of this unlock parameter to restore sanity
ScopedUnlock(boost::recursive_mutex& mutex, bool unlock = true) : mUnlocked(unlock), mMutex(mutex)
{
if (unlock)
mMutex.unlock();
}
~ScopedUnlock()
{
if (mUnlocked)
mMutex.lock();
}
void lock()
{
if (mUnlocked)
{
mMutex.lock();
mUnlocked = false;
}
}
void unlock()
{
if (!mUnlocked)
{
mUnlocked = true;
mMutex.unlock();
}
}
private:
ScopedUnlock(const ScopedUnlock&); // no implementation
ScopedUnlock& operator=(const ScopedUnlock&); // no implementation
};
#endif