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70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
#ifndef RIPPLE_SCOPEDLOCK_H
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#define RIPPLE_SCOPEDLOCK_H
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typedef boost::recursive_mutex::scoped_lock ScopedLock;
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// A lock holder that can be returned and copied by value
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// When the last reference goes away, the lock is released
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// VFALCO TODO replace these with a more generic template, and not use boost
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//
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class SharedScopedLock
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{
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protected:
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mutable boost::shared_ptr<boost::recursive_mutex::scoped_lock> mHolder;
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public:
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SharedScopedLock(boost::recursive_mutex& mutex) :
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mHolder(boost::make_shared<boost::recursive_mutex::scoped_lock>(boost::ref(mutex))) { ; }
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void lock() const { mHolder->lock(); }
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void unlock() const { mHolder->unlock(); }
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};
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// A class that unlocks on construction and locks on destruction
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class ScopedUnlock
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{
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protected:
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bool mUnlocked;
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boost::recursive_mutex& mMutex;
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public:
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// VFALCO TODO get rid of this unlock parameter to restore sanity
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ScopedUnlock(boost::recursive_mutex& mutex, bool unlock = true) : mUnlocked(unlock), mMutex(mutex)
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{
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if (unlock)
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mMutex.unlock();
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}
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~ScopedUnlock()
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{
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if (mUnlocked)
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mMutex.lock();
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}
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void lock()
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{
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if (mUnlocked)
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{
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mMutex.lock();
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mUnlocked = false;
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}
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}
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void unlock()
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{
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if (!mUnlocked)
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{
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mUnlocked = true;
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mMutex.unlock();
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}
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}
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private:
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ScopedUnlock(const ScopedUnlock&); // no implementation
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ScopedUnlock& operator=(const ScopedUnlock&); // no implementation
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};
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#endif
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