Files
rippled/RippleD.props
Vinnie Falco 739cde3f2a Use beast::ScopedPointer to hold IFeeVote in Application
Conflicts:
	RippleD.props
	newcoin.vcxproj.filters
	src/cpp/ripple/Application.cpp
	src/cpp/ripple/Application.h
2013-06-06 20:41:37 -07:00

33 lines
1.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<RepoDir>.</RepoDir>
<SrcDir>$(RepoDir)\src\cpp\ripple</SrcDir>
</PropertyGroup>
<PropertyGroup>
<OutDir>$(SolutionDir)build\VisualStudio2012\$(Configuration).$(Platform)\</OutDir>
<IntDir>$(SolutionDir)build\obj\VisualStudio2012\$(Configuration).$(Platform)\</IntDir>
<TargetName>rippled</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>USE_LEVELDB;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(RepoDir);$(RepoDir)\src\cpp\leveldb;$(RepoDir)\src\cpp\leveldb\include;$(RepoDir)\src\cpp\protobuf\src;$(RepoDir)\src\cpp\protobuf\vsprojects;$(RepoDir)\build\proto;$(RepoDir)\Subtrees\beast;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<AdditionalDependencies>Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="RepoDir">
<Value>$(RepoDir)</Value>
</BuildMacro>
<BuildMacro Include="SrcDir">
<Value>$(SrcDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>