Files
rippled/src/ripple_basics/ripple_basics.cpp
2013-09-19 20:54:12 -07:00

85 lines
2.2 KiB
C++

//------------------------------------------------------------------------------
/*
Copyright (c) 2011-2013, OpenCoin, Inc.
*/
//==============================================================================
/** Add this to get the @ref ripple_basics module.
@file ripple_basics.cpp
@ingroup ripple_basics
*/
#include "BeastConfig.h"
#include "ripple_basics.h"
//------------------------------------------------------------------------------
// For Sustain Linux variants
//
// VFALCO TODO Rewrite Sustain to use beast::Process
#ifdef __linux__
#include <sys/types.h>
#include <sys/prctl.h>
#include <sys/wait.h>
#endif
#ifdef __FreeBSD__
#include <sys/types.h>
#include <sys/wait.h>
#endif
//------------------------------------------------------------------------------
// For random numbers
//
// VFALCO TODO Replace OpenSSL randomness with a dependency-free implementation
// Perhaps Schneier's Fortuna or a variant. Abstract the collection of
// entropy and provide OS-specific implementation. We can re-use the
// BearShare source code for this.
//
// Add Random number generation to beast
//
#include <openssl/rand.h> // Because of ripple_RandomNumbers.cpp
#ifdef BEAST_WIN32
# include <windows.h> // for ripple_RandomNumbers.cpp
# include <wincrypt.h> // for ripple_RandomNumbers.cpp
# include <Winsock2.h> // for ripple_ByteOrder.cpp
// <Winsock2.h> defines 'max' and does other stupid things
# ifdef max
# undef max
# endif
#endif
//------------------------------------------------------------------------------
namespace ripple
{
#include "containers/RangeSet.cpp"
#include "containers/TaggedCache.cpp"
#include "log/Log.cpp"
#include "log/LogFile.cpp"
#include "log/LogJournal.cpp"
#include "log/LogPartition.cpp"
#include "log/LogSink.cpp"
#include "utility/ByteOrder.cpp"
#include "utility/CountedObject.cpp"
#include "utility/DiffieHellmanUtil.cpp"
#include "utility/IniFile.cpp"
#include "utility/Service.cpp"
#include "utility/StringUtilities.cpp"
#include "utility/Sustain.cpp"
#include "utility/ThreadName.cpp"
#include "utility/Time.cpp"
#include "utility/UptimeTimer.cpp"
#include "utility/RandomNumbers.cpp" // has Win32/Posix dependencies
#include "types/UInt256.cpp"
}