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Conflicts: src/ripple/app/TODO.md src/ripple/app/ledger/Ledger.h src/ripple/protocol/Protocol.h
beast::asio
Wrappers and utilities to make working with boost::asio easier.
Rules for asynchronous objects
If an object calls asynchronous initiating functions it must either:
1. Manage its lifetime by being reference counted
or
2. Wait for all pending completion handlers to be called before
allowing itself to be destroyed.