Files
rippled/src/ripple/basics/UptimeClock.h
Howard Hinnant 7d163a45dc Replace UptimeTimer with UptimeClock
* UptimeClock is a chrono-compatible seconds-precision clock.

* Like UptimeTimer, its purpose is to make it possible for clients
  to query the uptime thousands of times per second without a
  significant performance hit.

* UptimeClock decouples itself from LoadManager by managing its
  own once-per-second update loop.

* Clients now traffic in chrono time_points and durations instead
  of int.
2018-05-15 09:56:47 -04:00

69 lines
2.1 KiB
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//------------------------------------------------------------------------------
/*
This file is part of rippled: https://github.com/ripple/rippled
Copyright (c) 2012, 2013 Ripple Labs Inc.
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef RIPPLE_BASICS_UPTIMETIMER_H_INCLUDED
#define RIPPLE_BASICS_UPTIMETIMER_H_INCLUDED
#include <atomic>
#include <chrono>
#include <ratio>
#include <thread>
namespace ripple {
/** Tracks program uptime to seconds precision.
The timer caches the current time as a performance optimization.
This allows clients to query the current time thousands of times
per second.
*/
class UptimeClock
{
public:
using rep = int;
using period = std::ratio<1>;
using duration = std::chrono::duration<rep, period>;
using time_point = std::chrono::time_point<UptimeClock>;
static constexpr bool is_steady = std::chrono::system_clock::is_steady;
explicit UptimeClock() = default;
static time_point now(); // seconds since rippled program start
private:
static std::atomic<rep> now_;
static std::atomic<bool> stop_;
struct update_thread
: private std::thread
{
~update_thread();
update_thread(update_thread&&) = default;
using std::thread::thread;
};
static update_thread start_clock();
};
} // ripple
#endif