Files
rippled/src/ripple/nodestore/Backend.h
Vinnie Falco 8be4e7e65f Refactor Serializer, SerialIter, SHAMapItem, NodeObject:
* Make LessThan private
* Make NodeObject::isSame private
* Remove hotTRANSACTION
* Remove some Serializer members
* Remove unused SHAMapItem::getRaw
* Remove unused STLedgerEntry::getOwners
* Remove Serializer constructors
* Remove unused Serializer members
* Remove SerialIter ctor
2015-06-02 12:55:07 -07:00

114 lines
3.8 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of rippled: https://github.com/ripple/rippled
Copyright (c) 2012, 2013 Ripple Labs Inc.
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef RIPPLE_NODESTORE_BACKEND_H_INCLUDED
#define RIPPLE_NODESTORE_BACKEND_H_INCLUDED
#include <ripple/nodestore/Types.h>
namespace ripple {
namespace NodeStore {
/** A backend used for the NodeStore.
The NodeStore uses a swappable backend so that other database systems
can be tried. Different databases may offer various features such
as improved performance, fault tolerant or distributed storage, or
all in-memory operation.
A given instance of a backend is fixed to a particular key size.
*/
class Backend
{
public:
/** Destroy the backend.
All open files are closed and flushed. If there are batched writes
or other tasks scheduled, they will be completed before this call
returns.
*/
virtual ~Backend() = default;
/** Get the human-readable name of this backend.
This is used for diagnostic output.
*/
virtual std::string getName() = 0;
/** Close the backend.
This allows the caller to catch exceptions.
*/
virtual void close() = 0;
/** Fetch a single object.
If the object is not found or an error is encountered, the
result will indicate the condition.
@note This will be called concurrently.
@param key A pointer to the key data.
@param pObject [out] The created object if successful.
@return The result of the operation.
*/
virtual Status fetch (void const* key, std::shared_ptr<NodeObject>* pObject) = 0;
/** Return `true` if batch fetches are optimized. */
virtual
bool
canFetchBatch() = 0;
/** Fetch a batch synchronously. */
virtual
std::vector<std::shared_ptr<NodeObject>>
fetchBatch (std::size_t n, void const* const* keys) = 0;
/** Store a single object.
Depending on the implementation this may happen immediately
or deferred using a scheduled task.
@note This will be called concurrently.
@param object The object to store.
*/
virtual void store (std::shared_ptr<NodeObject> const& object) = 0;
/** Store a group of objects.
@note This function will not be called concurrently with
itself or @ref store.
*/
virtual void storeBatch (Batch const& batch) = 0;
/** Visit every object in the database
This is usually called during import.
@note This routine will not be called concurrently with itself
or other methods.
@see import
*/
virtual void for_each (std::function <void (std::shared_ptr<NodeObject>)> f) = 0;
/** Estimate the number of write operations pending. */
virtual int getWriteLoad () = 0;
/** Remove contents on disk upon destruction. */
virtual void setDeletePath() = 0;
/** Perform consistency checks on database .*/
virtual void verify() = 0;
};
}
}
#endif