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Per XLS-0095, we are taking steps to rename ripple(d) to xrpl(d). This change specifically removes all copyright notices referencing Ripple, XRPLF, and certain affiliated contributors upon mutual agreement, so the notice in the LICENSE.md file applies throughout. Copyright notices referencing external contributions remain as-is. Duplicate verbiage is also removed.
214 lines
4.3 KiB
C++
214 lines
4.3 KiB
C++
#ifndef XRPL_BASICS_IOUAMOUNT_H_INCLUDED
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#define XRPL_BASICS_IOUAMOUNT_H_INCLUDED
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#include <xrpl/basics/LocalValue.h>
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#include <xrpl/basics/Number.h>
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#include <xrpl/beast/utility/Zero.h>
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#include <boost/operators.hpp>
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#include <cstdint>
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#include <string>
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namespace ripple {
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/** Floating point representation of amounts with high dynamic range
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Amounts are stored as a normalized signed mantissa and an exponent. The
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range of the normalized exponent is [-96,80] and the range of the absolute
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value of the normalized mantissa is [1000000000000000, 9999999999999999].
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Arithmetic operations can throw std::overflow_error during normalization
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if the amount exceeds the largest representable amount, but underflows
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will silently trunctate to zero.
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*/
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class IOUAmount : private boost::totally_ordered<IOUAmount>,
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private boost::additive<IOUAmount>
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{
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private:
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std::int64_t mantissa_;
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int exponent_;
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/** Adjusts the mantissa and exponent to the proper range.
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This can throw if the amount cannot be normalized, or is larger than
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the largest value that can be represented as an IOU amount. Amounts
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that are too small to be represented normalize to 0.
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*/
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void
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normalize();
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public:
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IOUAmount() = default;
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explicit IOUAmount(Number const& other);
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IOUAmount(beast::Zero);
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IOUAmount(std::int64_t mantissa, int exponent);
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IOUAmount& operator=(beast::Zero);
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operator Number() const;
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IOUAmount&
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operator+=(IOUAmount const& other);
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IOUAmount&
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operator-=(IOUAmount const& other);
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IOUAmount
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operator-() const;
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bool
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operator==(IOUAmount const& other) const;
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bool
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operator<(IOUAmount const& other) const;
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/** Returns true if the amount is not zero */
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explicit
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operator bool() const noexcept;
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/** Return the sign of the amount */
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int
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signum() const noexcept;
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int
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exponent() const noexcept;
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std::int64_t
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mantissa() const noexcept;
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static IOUAmount
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minPositiveAmount();
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friend std::ostream&
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operator<<(std::ostream& os, IOUAmount const& x)
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{
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return os << to_string(x);
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}
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};
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inline IOUAmount::IOUAmount(beast::Zero)
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{
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*this = beast::zero;
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}
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inline IOUAmount::IOUAmount(std::int64_t mantissa, int exponent)
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: mantissa_(mantissa), exponent_(exponent)
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{
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normalize();
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}
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inline IOUAmount&
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IOUAmount::operator=(beast::Zero)
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{
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// The -100 is used to allow 0 to sort less than small positive values
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// which will have a large negative exponent.
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mantissa_ = 0;
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exponent_ = -100;
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return *this;
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}
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inline IOUAmount::operator Number() const
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{
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return Number{mantissa_, exponent_};
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}
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inline IOUAmount&
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IOUAmount::operator-=(IOUAmount const& other)
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{
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*this += -other;
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return *this;
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}
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inline IOUAmount
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IOUAmount::operator-() const
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{
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return {-mantissa_, exponent_};
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}
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inline bool
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IOUAmount::operator==(IOUAmount const& other) const
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{
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return exponent_ == other.exponent_ && mantissa_ == other.mantissa_;
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}
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inline bool
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IOUAmount::operator<(IOUAmount const& other) const
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{
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return Number{*this} < Number{other};
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}
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inline IOUAmount::operator bool() const noexcept
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{
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return mantissa_ != 0;
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}
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inline int
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IOUAmount::signum() const noexcept
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{
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return (mantissa_ < 0) ? -1 : (mantissa_ ? 1 : 0);
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}
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inline int
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IOUAmount::exponent() const noexcept
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{
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return exponent_;
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}
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inline std::int64_t
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IOUAmount::mantissa() const noexcept
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{
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return mantissa_;
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}
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std::string
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to_string(IOUAmount const& amount);
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/* Return num*amt/den
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This function keeps more precision than computing
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num*amt, storing the result in an IOUAmount, then
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dividing by den.
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*/
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IOUAmount
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mulRatio(
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IOUAmount const& amt,
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std::uint32_t num,
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std::uint32_t den,
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bool roundUp);
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// Since many uses of the number class do not have access to a ledger,
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// getSTNumberSwitchover needs to be globally accessible.
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bool
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getSTNumberSwitchover();
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void
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setSTNumberSwitchover(bool v);
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/** RAII class to set and restore the Number switchover.
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*/
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class NumberSO
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{
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bool saved_;
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public:
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~NumberSO()
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{
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setSTNumberSwitchover(saved_);
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}
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NumberSO(NumberSO const&) = delete;
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NumberSO&
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operator=(NumberSO const&) = delete;
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explicit NumberSO(bool v) : saved_(getSTNumberSwitchover())
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{
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setSTNumberSwitchover(v);
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}
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};
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} // namespace ripple
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#endif
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