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rippled/modules/beast_core/misc/beast_Uuid.h
2013-07-01 09:32:04 -07:00

108 lines
3.7 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_UUID_BEASTHEADER
#define BEAST_UUID_BEASTHEADER
#include "../text/beast_String.h"
//==============================================================================
/**
A universally unique 128-bit identifier.
This class generates very random unique numbers based on the system time
and MAC addresses if any are available. It's extremely unlikely that two identical
UUIDs would ever be created by chance.
The class includes methods for saving the ID as a string or as raw binary data.
*/
class BEAST_API Uuid : LeakChecked <Uuid>
{
public:
//==============================================================================
/** Creates a new unique ID. */
Uuid();
/** Destructor. */
~Uuid() noexcept;
/** Creates a copy of another UUID. */
Uuid (const Uuid& other) noexcept;
/** Copies another UUID. */
Uuid& operator= (const Uuid& other) noexcept;
//==============================================================================
/** Returns true if the ID is zero. */
bool isNull() const noexcept;
bool operator== (const Uuid& other) const noexcept;
bool operator!= (const Uuid& other) const noexcept;
//==============================================================================
/** Returns a stringified version of this UUID.
A Uuid object can later be reconstructed from this string using operator= or
the constructor that takes a string parameter.
@returns a 32 character hex string.
*/
String toString() const;
/** Creates an ID from an encoded string version.
@see toString
*/
Uuid (const String& uuidString);
/** Copies from a stringified UUID.
The string passed in should be one that was created with the toString() method.
*/
Uuid& operator= (const String& uuidString);
//==============================================================================
/** Returns a pointer to the internal binary representation of the ID.
This is an array of 16 bytes. To reconstruct a Uuid from its data, use
the constructor or operator= method that takes an array of uint8s.
*/
const uint8* getRawData() const noexcept { return uuid; }
/** Creates a UUID from a 16-byte array.
@see getRawData
*/
Uuid (const uint8* rawData);
/** Sets this UUID from 16-bytes of raw data. */
Uuid& operator= (const uint8* rawData) noexcept;
private:
//==============================================================================
uint8 uuid[16];
};
#endif // BEAST_UUID_BEASTHEADER