Files
rippled/include/rocksdb/slice_transform.h
Dhruba Borthakur a143ef9b38 Change namespace from leveldb to rocksdb
Summary:
Change namespace from leveldb to rocksdb. This allows a single
application to link in open-source leveldb code as well as
rocksdb code into the same process.

Test Plan: compile rocksdb

Reviewers: emayanke

Reviewed By: emayanke

CC: leveldb

Differential Revision: https://reviews.facebook.net/D13287
2013-10-04 11:59:26 -07:00

46 lines
1.4 KiB
C++

// Copyright (c) 2012 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// Class for specifying user-defined functions which perform a
// transformation on a slice. It is not required that every slice
// belong to the domain and/or range of a function. Subclasses should
// define InDomain and InRange to determine which slices are in either
// of these sets respectively.
#ifndef STORAGE_ROCKSDB_INCLUDE_SLICE_TRANSFORM_H_
#define STORAGE_ROCKSDB_INCLUDE_SLICE_TRANSFORM_H_
#include <string>
namespace rocksdb {
class Slice;
class SliceTransform {
public:
virtual ~SliceTransform() {};
// Return the name of this transformation.
virtual const char* Name() const = 0;
// transform a src in domain to a dst in the range
virtual Slice Transform(const Slice& src) const = 0;
// determine whether this is a valid src upon the function applies
virtual bool InDomain(const Slice& src) const = 0;
// determine whether dst=Transform(src) for some src
virtual bool InRange(const Slice& dst) const = 0;
};
extern const SliceTransform* NewFixedPrefixTransform(size_t prefix_len);
extern const SliceTransform* NewNoopTransform();
}
#include "rocksdb/rocksdb_to_leveldb.h"
#endif // STORAGE_ROCKSDB_INCLUDE_SLICE_TRANSFORM_H_