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- "Rename" the type `LedgerInfo` to `LedgerHeader` (but leave an alias for `LedgerInfo` to not yet disturb existing uses). Put it in its own public header, named after itself, so that it is more easily found. - Move the type `Fees` and NFT serialization functions into public (installed) headers. - Compile the XRPL and gRPC protocol buffers directly into `libxrpl` and install their headers. Fix the Conan recipe to correctly export these types. Addresses change (2) in https://github.com/XRPLF/XRPL-Standards/discussions/121. For context: This work supports Clio's dependence on libxrpl. Clio is just an example consumer. These changes should benefit all current and future consumers. --------- Co-authored-by: cyan317 <120398799+cindyyan317@users.noreply.github.com> Signed-off-by: Manoj Doshi <mdoshi@ripple.com>
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2023 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_PROTOCOL_SERIALIZE_H_INCLUDED
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#define RIPPLE_PROTOCOL_SERIALIZE_H_INCLUDED
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#include <ripple/basics/strHex.h>
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#include <ripple/protocol/STObject.h>
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#include <ripple/protocol/Serializer.h>
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namespace ripple {
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/** Serialize an object to a blob. */
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template <class Object>
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Blob
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serializeBlob(Object const& o)
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{
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Serializer s;
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o.add(s);
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return s.peekData();
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}
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/** Serialize an object to a hex string. */
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inline std::string
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serializeHex(STObject const& o)
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{
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return strHex(serializeBlob(o));
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}
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} // namespace ripple
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#endif
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