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rippled/modules/beast_core/thread/DeadlineTimer.h
2013-10-17 17:46:18 -07:00

103 lines
3.6 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_DEADLINETIMER_H_INCLUDED
#define BEAST_DEADLINETIMER_H_INCLUDED
/** Provides periodic or one time notifications at a specified time interval.
*/
class DeadlineTimer
: public List <DeadlineTimer>::Node
, public Uncopyable
{
public:
/** Listener for a deadline timer.
The listener is called on an auxiliary thread. It is suggested
not to perform any time consuming operations during the call.
*/
// VFALCO TODO Perhaps allow construction using a ServiceQueue to use
// for notifications.
//
class Listener
{
public:
virtual void onDeadlineTimer (DeadlineTimer&) { }
};
public:
/** Create a deadline timer with the specified listener attached.
*/
explicit DeadlineTimer (Listener* listener);
~DeadlineTimer ();
/** Cancel all notifications.
It is okay to call this on an inactive timer.
@note It is guaranteed that no notifications will occur after this
function returns.
*/
void cancel ();
/** Set the timer to go off once in the future.
If the timer is already active, this will reset it.
@note If the timer is already active, the old one might go off
before this function returns.
@param secondsUntilDeadline The number of seconds until the timer
will send a notification. This must be
greater than zero.
*/
void setExpiration (double secondsUntilDeadline);
/** Set the timer to go off repeatedly with the specified frequency.
If the timer is already active, this will reset it.
@note If the timer is already active, the old one might go off
before this function returns.
@param secondsUntilDeadline The number of seconds until the timer
will send a notification. This must be
greater than zero.
*/
void setRecurringExpiration (double secondsUntilDeadline);
/** Equality comparison.
Timers are equal if they have the same address.
*/
inline bool operator== (DeadlineTimer const& other) const
{
return this == &other;
}
/** Inequality comparison. */
inline bool operator!= (DeadlineTimer const& other) const
{
return this != &other;
}
private:
class Manager;
Listener* const m_listener;
SharedPtr <SharedSingleton <Manager> > m_manager;
bool m_isActive;
RelativeTime m_notificationTime;
double m_secondsRecurring; // non zero if recurring
};
#endif