Files
rippled/test/server.js
Edward Hennis 6fc136ae9a Update npm tests & config to pass in Windows. (RIPD-209)
* Extend timeout for WebSocket test.
* Windows networking doesn't like connecting to 0.0.0.0. Use 127.0.0.1
* Additional command line options in config. Can potentially be used to run rippled in a debugger.
2014-08-22 18:10:17 -04:00

206 lines
4.9 KiB
JavaScript

// Create and stop test servers.
//
// Usage:
// s = new Server(name, config)
// s.verbose() : optional
// .start()
// 'started'
//
// s.stop() : stops server is started.
// 'stopped'
//
// Provide servers
//
// Servers are created in tmp/server/$server
//
var child = require("child_process");
var fs = require("fs");
var path = require("path");
var util = require("util");
var assert = require('assert');
var EventEmitter = require('events').EventEmitter;
var nodeutils = require("./nodeutils");
// Create a server object
function Server(name, config, verbose) {
this.name = name;
this.config = config;
this.started = false;
this.quiet = !verbose;
this.stopping = false;
this.ledger_file = null;
var nodejs_version = process.version.match(/^v(\d+)+\.(\d+)\.(\d+)$/).slice(1,4);
var wanted_version = [ 0, 8, 18 ];
while (wanted_version.length && nodejs_version.length && nodejs_version[0] == wanted_version[0])
{
nodejs_version.shift();
wanted_version.shift();
}
var sgn = !nodejs_version.length && !wanted_version.length
? 0
: nodejs_version.length
? nodejs_version[0] - wanted_version[0]
: -1;
if (sgn < 0) {
console.log("\n*** Node.js version is too low.");
throw "Nodejs version is too low.";
}
};
util.inherits(Server, EventEmitter);
Server.from_config = function (name, config, verbose) {
return new Server(name, config, verbose);
};
Server.prototype.serverPath = function() {
return path.resolve("tmp/server", this.name);
};
Server.prototype.configPath = function() {
return path.join(this.serverPath(), "rippled.cfg");
};
// Write a server's rippled.cfg.
Server.prototype._writeConfig = function(done) {
var self = this;
fs.writeFile(
this.configPath(),
Object.keys(this.config).map(function(o) {
return util.format("[%s]\n%s\n", o, self.config[o]);
}).join(""),
'utf8', done);
};
Server.prototype.set_ledger_file = function(fn) {
this.ledger_file = __dirname + '/fixtures/' + fn;
}
// Spawn the server.
Server.prototype._serverSpawnSync = function() {
var self = this;
var path = this.config.rippled_path;
var args = [
"-a",
"-v",
"--conf=rippled.cfg"
];
if (this.config.rippled_args) {
args = this.config.rippled_args.concat(args);
};
if (this.ledger_file != null) {
args.push('--ledgerfile=' + this.ledger_file)
};
var options = {
cwd: this.serverPath(),
env: process.env,
stdio: this.quiet ? 'pipe': 'inherit'
};
// Spawn in standalone mode for now.
this.child = child.spawn(path, args, options);
if (!this.quiet)
console.log("server: start %s: %s --conf=%s",
this.child.pid,
this.config.rippled_path,
args.join(" "),
this.configPath());
var stderr = [];
self.child.stderr.on('data', function(buf) { stderr.push(buf); });
// By default, just log exits.
this.child.on('exit', function(code, signal) {
if (!self.quiet) console.log("server: spawn: server exited code=%s: signal=%s", code, signal);
self.emit('exited');
// Dump server logs on an abnormal exit
if (self.quiet && (!self.stopping)) {
process.stderr.write("rippled stderr:\n");
for (var i = 0; i < stderr.length; i++) {
process.stderr.write(stderr[i]);
};
};
// If could not exec: code=127, signal=null
// If regular exit: code=0, signal=null
// Fail the test if the server has not called "stop".
assert(self.stopping, 'Server died with signal '+signal);
});
};
// Prepare server's working directory.
Server.prototype._makeBase = function (done) {
var path = this.serverPath();
var self = this;
// Reset the server directory, build it if needed.
nodeutils.resetPath(path, '0777', function (e) {
if (e) throw e;
self._writeConfig(done);
});
};
Server.prototype.verbose = function () {
this.quiet = false;
return this;
};
// Create a standalone server.
// Prepare the working directory and spawn the server.
Server.prototype.start = function () {
var self = this;
if (!this.quiet) console.log("server: start: %s: %s", this.name, JSON.stringify(this.config));
this._makeBase(function (e) {
if (e) throw e;
self._serverSpawnSync();
self.emit('started');
});
return this;
};
// Stop a standalone server.
Server.prototype.stop = function () {
var self = this;
self.stopping = true;
if (!this.child) {
console.log("server: stop: can't stop");
return;
}
// Update the on exit to invoke done.
this.child.on('exit', function (code, signal) {
if (!self.quiet) console.log("server: stop: server exited");
self.stopped = true;
self.emit('stopped');
delete self.child;
});
this.child.kill();
return this;
};
exports.Server = Server;
// vim:sw=2:sts=2:ts=8:et