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rippled/modules/beast_basics/threads/beast_ThreadWithCallQueue.h
2013-07-10 09:51:28 -07:00

156 lines
4.9 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_THREADWITHCALLQUEUE_BEASTHEADER
#define BEAST_THREADWITHCALLQUEUE_BEASTHEADER
/** An InterruptibleThread with a CallQueue.
This combines an InterruptibleThread with a CallQueue, allowing functors to
be queued for asynchronous execution on the thread.
The thread runs an optional user-defined idle function, which must regularly
check for an interruption using the InterruptibleThread interface. When an
interruption is signaled, the idle function returns and the CallQueue is
synchronized. Then, the idle function is resumed.
When the ThreadWithCallQueue first starts up, an optional user-defined
initialization function is executed on the thread. When the thread exits,
a user-defined exit function may be executed on the thread.
@see CallQueue
@ingroup beast_concurrent
*/
class BEAST_API ThreadWithCallQueue
: public CallQueue
, private InterruptibleThread::EntryPoint
, LeakChecked <ThreadWithCallQueue>
{
public:
/** Entry points for a ThreadWithCallQueue.
*/
class EntryPoints
{
public:
virtual ~EntryPoints () { }
virtual void threadInit () { }
virtual void threadExit () { }
virtual bool threadIdle ()
{
bool interrupted = false;
return interrupted;
}
};
/** Create a thread.
@param name The name of the InterruptibleThread and CallQueue, used
for diagnostics when debugging.
*/
explicit ThreadWithCallQueue (String name);
/** Retrieve the default entry points.
The default entry points do nothing.
*/
static EntryPoints* getDefaultEntryPoints () noexcept;
/** Destroy a ThreadWithCallQueue.
If the thread is still running it is stopped. The destructor blocks
until the thread exits cleanly.
*/
~ThreadWithCallQueue ();
/** Start the thread, with optional entry points.
If `entryPoints` is specified then the thread runs using those
entry points. If ommitted, the default entry simply do nothing.
This is useful for creating a thread whose sole activities are
performed through the call queue.
@param entryPoints An optional pointer to @ref EntryPoints.
*/
void start (EntryPoints* const entryPoints = getDefaultEntryPoints ());
/* Stop the thread.
Stops the thread and optionally wait until it exits. It is safe to call
this function at any time and as many times as desired.
After a call to stop () the CallQueue is closed, and attempts to queue new
functors will throw a runtime exception. Existing functors will still
execute.
Any listeners registered on the CallQueue need to be removed
before stop is called
@invariant The caller is not on the associated thread.
@param wait `true` if the function should wait until the thread exits
before returning.
*/
void stop (bool const wait);
/** Determine if the thread needs interruption.
Should be called periodically by the idle function. If interruptionPoint
returns true or throws, it must not be called again until the idle function
returns and is re-entered.
@invariant No previous calls to interruptionPoint() made after the idle
function entry point returned `true`.
@return `false` if the idle function may continue, or `true` if the
idle function must return as soon as possible.
*/
bool interruptionPoint ();
/* Interrupts the idle function.
*/
void interrupt ();
private:
static void doNothing ();
void signal ();
void reset ();
void doStop ();
void threadRun ();
private:
InterruptibleThread m_thread;
EntryPoints* m_entryPoints;
bool m_calledStart;
bool m_calledStop;
bool m_shouldStop;
CriticalSection m_mutex;
};
#endif