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rippled/modules/beast_basics/threads/beast_ManualCallQueue.h
2013-06-17 07:09:33 -07:00

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/*============================================================================*/
/*
VFLib: https://github.com/vinniefalco/VFLib
Copyright (C) 2008 by Vinnie Falco <vinnie.falco@gmail.com>
This library contains portions of other open source products covered by
separate licenses. Please see the corresponding source files for specific
terms.
VFLib is provided under the terms of The MIT License (MIT):
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
*/
/*============================================================================*/
#ifndef VF_MANUALCALLQUEUE_VFHEADER
#define VF_MANUALCALLQUEUE_VFHEADER
/*============================================================================*/
/**
A CallQueue that requires periodic manual synchronization.
To use this, declare an instance and then place calls into it as usual.
Every so often, you must call synchronize() from the thread you want to
associate with the queue. Typically this is done within an
AudioIODeviceCallback:
@code
class AudioIODeviceCallbackWithCallQueue
: public AudioIODeviceCallback
, public CallQueue
{
public:
AudioIODeviceCallbackWithCallQueue () : m_fifo ("Audio CallQueue")
{
}
void audioDeviceIOCallback (const float** inputChannelData,
int numInputChannels,
float** outputChannelData,
int numOutputChannels,
int numSamples)
{
CallQueue::synchronize ();
// do audio i/o
}
void signal () { } // No action required
void reset () { } // No action required
};
@endcode
The close() function is provided for diagnostics. Call it as early as
possible based on the exit or shutdown logic of your application. If calls
are put into the queue after it is closed, it will generate an exception so
you can track it down.
@see CallQueue
@ingroup vf_concurrent
*/
class ManualCallQueue : public CallQueue
{
public:
/** Create a ManualCallQueue.
@param name A string used to help identify the associated
thread for debugging.
*/
explicit ManualCallQueue (String name);
/** Close the queue. If calls are placed into a closed queue, an exception
is thrown.
*/
void close ();
/** Synchronize the queue by calling all pending functors.
@return `true` if any functors were called.
*/
bool synchronize ();
private:
void signal ();
void reset ();
};
#endif