mirror of
https://github.com/XRPLF/rippled.git
synced 2026-07-23 23:20:33 +00:00
270 lines
6.9 KiB
C++
270 lines
6.9 KiB
C++
#include <xrpl/core/detail/Workers.h>
|
|
|
|
#include <xrpl/beast/core/CurrentThreadName.h>
|
|
#include <xrpl/beast/core/LockFreeStack.h>
|
|
#include <xrpl/core/PerfLog.h>
|
|
|
|
#include <mutex>
|
|
#include <string>
|
|
#include <utility>
|
|
|
|
namespace xrpl {
|
|
|
|
Workers::Workers(
|
|
Callback& callback,
|
|
perf::PerfLog* perfLog,
|
|
std::string threadNames,
|
|
int numberOfThreads)
|
|
: callback_(callback)
|
|
, perfLog_(perfLog)
|
|
, threadNames_(std::move(threadNames))
|
|
, semaphore_(0)
|
|
, activeCount_(0)
|
|
, pauseCount_(0)
|
|
, runningTaskCount_(0)
|
|
{
|
|
setNumberOfThreads(numberOfThreads);
|
|
}
|
|
|
|
Workers::~Workers()
|
|
{
|
|
stop();
|
|
|
|
deleteWorkers(everyone_);
|
|
}
|
|
|
|
int
|
|
Workers::getNumberOfThreads() const noexcept
|
|
{
|
|
return numberOfThreads_;
|
|
}
|
|
|
|
// VFALCO NOTE if this function is called quickly to reduce then
|
|
// increase the number of threads, it could result in
|
|
// more paused threads being created than expected.
|
|
//
|
|
void
|
|
Workers::setNumberOfThreads(int numberOfThreads)
|
|
{
|
|
static int kInstance{0};
|
|
if (numberOfThreads_ == numberOfThreads)
|
|
return;
|
|
|
|
if (perfLog_ != nullptr)
|
|
perfLog_->resizeJobs(numberOfThreads);
|
|
|
|
if (numberOfThreads > numberOfThreads_)
|
|
{
|
|
// Increasing the number of working threads
|
|
int const amount = numberOfThreads - numberOfThreads_;
|
|
|
|
for (int i = 0; i < amount; ++i)
|
|
{
|
|
// See if we can reuse a paused worker
|
|
Worker* worker = paused_.popFront();
|
|
|
|
if (worker != nullptr)
|
|
{
|
|
// If we got here then the worker thread is at [1]
|
|
// This will unblock their call to wait()
|
|
//
|
|
worker->notify();
|
|
}
|
|
else
|
|
{
|
|
worker = new Worker(*this, threadNames_, kInstance++);
|
|
everyone_.pushFront(worker);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Decreasing the number of working threads
|
|
int const amount = numberOfThreads_ - numberOfThreads;
|
|
|
|
for (int i = 0; i < amount; ++i)
|
|
{
|
|
++pauseCount_;
|
|
|
|
// Pausing a thread counts as one "internal task"
|
|
semaphore_.notify();
|
|
}
|
|
}
|
|
|
|
numberOfThreads_ = numberOfThreads;
|
|
}
|
|
|
|
void
|
|
Workers::stop()
|
|
{
|
|
setNumberOfThreads(0);
|
|
|
|
// Wait until all workers have paused AND no tasks are actively running.
|
|
// Both conditions are needed because allPaused_ (mutex-protected) and
|
|
// runningTaskCount_ (atomic) are not synchronized under the same lock,
|
|
// so allPaused_ can momentarily be true while a task is still finishing.
|
|
std::unique_lock<std::mutex> lk{mut_};
|
|
cv_.wait(lk, [this] { return allPaused_ && numberOfCurrentlyRunningTasks() == 0; });
|
|
lk.unlock();
|
|
}
|
|
|
|
void
|
|
Workers::addTask()
|
|
{
|
|
semaphore_.notify();
|
|
}
|
|
|
|
int
|
|
Workers::numberOfCurrentlyRunningTasks() const noexcept
|
|
{
|
|
return runningTaskCount_.load();
|
|
}
|
|
|
|
void
|
|
Workers::deleteWorkers(beast::LockFreeStack<Worker>& stack)
|
|
{
|
|
for (;;)
|
|
{
|
|
Worker const* const worker = stack.popFront();
|
|
|
|
if (worker != nullptr)
|
|
{
|
|
// This call blocks until the thread orderly exits
|
|
delete worker;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
Workers::Worker::Worker(Workers& workers, std::string threadName, int const instance)
|
|
: workers_{workers}, threadName_{std::move(threadName)}, instance_{instance}
|
|
|
|
{
|
|
thread_ = std::thread{&Workers::Worker::run, this};
|
|
}
|
|
|
|
Workers::Worker::~Worker()
|
|
{
|
|
{
|
|
std::scoped_lock const lock{mutex_};
|
|
++wakeCount_;
|
|
shouldExit_ = true;
|
|
}
|
|
|
|
wakeup_.notify_one();
|
|
thread_.join();
|
|
}
|
|
|
|
void
|
|
Workers::Worker::notify()
|
|
{
|
|
std::scoped_lock const lock{mutex_};
|
|
++wakeCount_;
|
|
wakeup_.notify_one();
|
|
}
|
|
|
|
void
|
|
Workers::Worker::run()
|
|
{
|
|
bool shouldExit = true;
|
|
do
|
|
{
|
|
// Increment the count of active workers, and if
|
|
// we are the first one then reset the "all paused" event
|
|
//
|
|
if (++workers_.activeCount_ == 1)
|
|
{
|
|
std::scoped_lock const lk{workers_.mut_};
|
|
workers_.allPaused_ = false;
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
// Put the name back in case the callback changed it
|
|
beast::setCurrentThreadName(threadName_);
|
|
|
|
// Acquire a task or "internal task."
|
|
//
|
|
workers_.semaphore_.wait();
|
|
|
|
// See if there's a pause request. This
|
|
// counts as an "internal task."
|
|
//
|
|
int pauseCount = workers_.pauseCount_.load();
|
|
|
|
if (pauseCount > 0)
|
|
{
|
|
// Try to decrement
|
|
pauseCount = --workers_.pauseCount_;
|
|
|
|
if (pauseCount >= 0)
|
|
{
|
|
// We got paused
|
|
break;
|
|
}
|
|
|
|
// Undo our decrement
|
|
++workers_.pauseCount_;
|
|
}
|
|
|
|
// We couldn't pause so we must have gotten
|
|
// unblocked in order to process a task.
|
|
//
|
|
++workers_.runningTaskCount_;
|
|
workers_.callback_.processTask(instance_);
|
|
|
|
// When the running task count drops to zero, wake stop() which
|
|
// may be waiting for both allPaused_ and zero running tasks.
|
|
// Locking mut_ before notify_all() prevents a lost wakeup:
|
|
// it serializes against the predicate check inside stop()'s
|
|
// cv_.wait(), ensuring the notification is not missed between
|
|
// the predicate evaluation and the actual sleep.
|
|
if (--workers_.runningTaskCount_ == 0)
|
|
{
|
|
std::scoped_lock const lk{workers_.mut_};
|
|
workers_.cv_.notify_all();
|
|
}
|
|
}
|
|
|
|
// Any worker that goes into the paused list must
|
|
// guarantee that it will eventually block on its
|
|
// event object.
|
|
//
|
|
workers_.paused_.pushFront(this);
|
|
|
|
// Decrement the count of active workers, and if we
|
|
// are the last one then signal the "all paused" event.
|
|
//
|
|
if (--workers_.activeCount_ == 0)
|
|
{
|
|
std::scoped_lock const lk{workers_.mut_};
|
|
workers_.allPaused_ = true;
|
|
workers_.cv_.notify_all();
|
|
}
|
|
|
|
// Set inactive thread name.
|
|
beast::setCurrentThreadName("(" + threadName_ + ")");
|
|
|
|
// [1] We will be here when the paused list is popped
|
|
//
|
|
// We block on our condition_variable, wakeup_, a requirement of being
|
|
// put into the paused list.
|
|
//
|
|
// wakeup_ will get signaled by either Worker::notify() or ~Worker.
|
|
{
|
|
std::unique_lock<std::mutex> lock{mutex_};
|
|
wakeup_.wait(lock, [this] { return this->wakeCount_ > 0; });
|
|
|
|
shouldExit = shouldExit_;
|
|
--wakeCount_;
|
|
}
|
|
} while (!shouldExit);
|
|
}
|
|
|
|
} // namespace xrpl
|