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1061 lines
38 KiB
C++
1061 lines
38 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_MODULE_CORE_CONTAINERS_ARRAY_H_INCLUDED
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#define BEAST_MODULE_CORE_CONTAINERS_ARRAY_H_INCLUDED
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#include <beast/module/core/containers/ArrayAllocationBase.h>
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#include <beast/module/core/containers/ElementComparator.h>
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#include <beast/module/core/threads/CriticalSection.h>
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#include <beast/Arithmetic.h>
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namespace beast {
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//==============================================================================
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/**
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Holds a resizable array of primitive or copy-by-value objects.
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Examples of arrays are: Array<int>, Array<Rectangle> or Array<MyClass*>
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The Array class can be used to hold simple, non-polymorphic objects as well as primitive types - to
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do so, the class must fulfil these requirements:
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- it must have a copy constructor and assignment operator
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- it must be able to be relocated in memory by a memcpy without this causing any problems - so
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objects whose functionality relies on external pointers or references to themselves can be used.
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For holding lists of strings, you can use Array\<String\>, but it's usually better to use the
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specialised class StringArray, which provides more useful functions.
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To make all the array's methods thread-safe, pass in "CriticalSection" as the templated
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TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.
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@see SharedObjectArray, StringArray, CriticalSection
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*/
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template <typename ElementType,
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typename TypeOfCriticalSectionToUse = DummyCriticalSection,
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int minimumAllocatedSize = 0>
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class Array
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{
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private:
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using ParameterType = ElementType;
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public:
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//==============================================================================
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/** Creates an empty array. */
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Array() noexcept
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: numUsed (0)
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{
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}
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/** Creates a copy of another array.
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@param other the array to copy
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*/
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Array (const Array<ElementType, TypeOfCriticalSectionToUse>& other)
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{
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const ScopedLockType lock (other.getLock());
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numUsed = other.numUsed;
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data.setAllocatedSize (other.numUsed);
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for (int i = 0; i < numUsed; ++i)
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new (data.elements + i) ElementType (other.data.elements[i]);
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}
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#if BEAST_COMPILER_SUPPORTS_MOVE_SEMANTICS
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Array (Array<ElementType, TypeOfCriticalSectionToUse>&& other) noexcept
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: data (static_cast <ArrayAllocationBase<ElementType, TypeOfCriticalSectionToUse>&&> (other.data)),
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numUsed (other.numUsed)
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{
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other.numUsed = 0;
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}
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#endif
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/** Initalises from a null-terminated C array of values.
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@param values the array to copy from
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*/
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template <typename TypeToCreateFrom>
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explicit Array (const TypeToCreateFrom* values)
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: numUsed (0)
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{
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while (*values != TypeToCreateFrom())
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add (*values++);
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}
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/** Initalises from a C array of values.
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@param values the array to copy from
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@param numValues the number of values in the array
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*/
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template <typename TypeToCreateFrom>
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Array (const TypeToCreateFrom* values, int numValues)
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: numUsed (numValues)
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{
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data.setAllocatedSize (numValues);
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for (int i = 0; i < numValues; ++i)
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new (data.elements + i) ElementType (values[i]);
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}
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/** Destructor. */
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~Array()
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{
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deleteAllElements();
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}
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/** Copies another array.
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@param other the array to copy
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*/
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Array& operator= (const Array& other)
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{
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if (this != &other)
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{
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Array<ElementType, TypeOfCriticalSectionToUse> otherCopy (other);
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swapWith (otherCopy);
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}
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return *this;
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}
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#if BEAST_COMPILER_SUPPORTS_MOVE_SEMANTICS
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Array& operator= (Array&& other) noexcept
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{
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const ScopedLockType lock (getLock());
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data = static_cast <ArrayAllocationBase<ElementType, TypeOfCriticalSectionToUse>&&> (other.data);
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numUsed = other.numUsed;
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other.numUsed = 0;
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return *this;
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}
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#endif
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//==============================================================================
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/** Compares this array to another one.
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Two arrays are considered equal if they both contain the same set of
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elements, in the same order.
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@param other the other array to compare with
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*/
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template <class OtherArrayType>
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bool operator== (const OtherArrayType& other) const
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{
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const ScopedLockType lock (getLock());
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const typename OtherArrayType::ScopedLockType lock2 (other.getLock());
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if (numUsed != other.numUsed)
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return false;
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for (int i = numUsed; --i >= 0;)
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if (! (data.elements [i] == other.data.elements [i]))
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return false;
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return true;
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}
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/** Compares this array to another one.
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Two arrays are considered equal if they both contain the same set of
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elements, in the same order.
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@param other the other array to compare with
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*/
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template <class OtherArrayType>
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bool operator!= (const OtherArrayType& other) const
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{
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return ! operator== (other);
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}
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//==============================================================================
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/** Removes all elements from the array.
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This will remove all the elements, and free any storage that the array is
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using. To clear the array without freeing the storage, use the clearQuick()
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method instead.
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@see clearQuick
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*/
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void clear()
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{
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const ScopedLockType lock (getLock());
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deleteAllElements();
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data.setAllocatedSize (0);
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numUsed = 0;
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}
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/** Removes all elements from the array without freeing the array's allocated storage.
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@see clear
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*/
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void clearQuick()
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{
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const ScopedLockType lock (getLock());
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deleteAllElements();
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numUsed = 0;
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}
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//==============================================================================
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/** Returns the current number of elements in the array.
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*/
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inline int size() const noexcept
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{
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return numUsed;
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}
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/** Returns one of the elements in the array.
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If the index passed in is beyond the range of valid elements, this
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will return a default value.
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If you're certain that the index will always be a valid element, you
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can call getUnchecked() instead, which is faster.
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@param index the index of the element being requested (0 is the first element in the array)
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@see getUnchecked, getFirst, getLast
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*/
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ElementType operator[] (const int index) const
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{
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const ScopedLockType lock (getLock());
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if (isPositiveAndBelow (index, numUsed))
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{
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bassert (data.elements != nullptr);
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return data.elements [index];
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}
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return ElementType();
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}
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/** Returns one of the elements in the array, without checking the index passed in.
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Unlike the operator[] method, this will try to return an element without
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checking that the index is within the bounds of the array, so should only
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be used when you're confident that it will always be a valid index.
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@param index the index of the element being requested (0 is the first element in the array)
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@see operator[], getFirst, getLast
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*/
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inline ElementType getUnchecked (const int index) const
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{
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const ScopedLockType lock (getLock());
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bassert (isPositiveAndBelow (index, numUsed) && data.elements != nullptr);
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return data.elements [index];
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}
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/** Returns a direct reference to one of the elements in the array, without checking the index passed in.
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This is like getUnchecked, but returns a direct reference to the element, so that
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you can alter it directly. Obviously this can be dangerous, so only use it when
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absolutely necessary.
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@param index the index of the element being requested (0 is the first element in the array)
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@see operator[], getFirst, getLast
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*/
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inline ElementType& getReference (const int index) const noexcept
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{
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const ScopedLockType lock (getLock());
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bassert (isPositiveAndBelow (index, numUsed) && data.elements != nullptr);
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return data.elements [index];
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}
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/** Returns the first element in the array, or a default value if the array is empty.
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@see operator[], getUnchecked, getLast
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*/
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inline ElementType getFirst() const
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{
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const ScopedLockType lock (getLock());
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return (numUsed > 0) ? data.elements [0]
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: ElementType();
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}
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/** Returns the last element in the array, or a default value if the array is empty.
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@see operator[], getUnchecked, getFirst
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*/
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inline ElementType getLast() const
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{
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const ScopedLockType lock (getLock());
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return (numUsed > 0) ? data.elements [numUsed - 1]
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: ElementType();
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}
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/** Returns a pointer to the actual array data.
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This pointer will only be valid until the next time a non-const method
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is called on the array.
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*/
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inline ElementType* getRawDataPointer() noexcept
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{
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return data.elements;
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}
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//==============================================================================
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/** Returns a pointer to the first element in the array.
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This method is provided for compatibility with standard C++ iteration mechanisms.
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*/
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inline ElementType* begin() const noexcept
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{
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return data.elements;
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}
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/** Returns a pointer to the element which follows the last element in the array.
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This method is provided for compatibility with standard C++ iteration mechanisms.
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*/
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inline ElementType* end() const noexcept
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{
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return data.elements + numUsed;
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}
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//==============================================================================
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/** Finds the index of the first element which matches the value passed in.
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This will search the array for the given object, and return the index
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of its first occurrence. If the object isn't found, the method will return -1.
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@param elementToLookFor the value or object to look for
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@returns the index of the object, or -1 if it's not found
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*/
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int indexOf (ParameterType elementToLookFor) const
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{
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const ScopedLockType lock (getLock());
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const ElementType* e = data.elements.getData();
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const ElementType* const end_ = e + numUsed;
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for (; e != end_; ++e)
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if (elementToLookFor == *e)
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return static_cast <int> (e - data.elements.getData());
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return -1;
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}
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/** Returns true if the array contains at least one occurrence of an object.
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@param elementToLookFor the value or object to look for
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@returns true if the item is found
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*/
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bool contains (ParameterType elementToLookFor) const
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{
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const ScopedLockType lock (getLock());
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const ElementType* e = data.elements.getData();
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const ElementType* const end_ = e + numUsed;
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for (; e != end_; ++e)
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if (elementToLookFor == *e)
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return true;
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return false;
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}
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//==============================================================================
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/** Appends a new element at the end of the array.
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@param newElement the new object to add to the array
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@return The index of the new item, or -1 if it already existed.
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@see set, insert, addIfNotAlreadyThere, addSorted, addUsingDefaultSort, addArray
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*/
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int add (ParameterType newElement)
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{
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const ScopedLockType lock (getLock());
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data.ensureAllocatedSize (numUsed + 1);
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new (data.elements + numUsed++) ElementType (newElement);
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return numUsed;
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}
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/** Inserts a new element into the array at a given position.
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If the index is less than 0 or greater than the size of the array, the
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element will be added to the end of the array.
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Otherwise, it will be inserted into the array, moving all the later elements
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along to make room.
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@param indexToInsertAt the index at which the new element should be
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inserted (pass in -1 to add it to the end)
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@param newElement the new object to add to the array
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@see add, addSorted, addUsingDefaultSort, set
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*/
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void insert (int indexToInsertAt, ParameterType newElement)
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{
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const ScopedLockType lock (getLock());
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data.ensureAllocatedSize (numUsed + 1);
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bassert (data.elements != nullptr);
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if (isPositiveAndBelow (indexToInsertAt, numUsed))
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{
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ElementType* const insertPos = data.elements + indexToInsertAt;
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const int numberToMove = numUsed - indexToInsertAt;
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if (numberToMove > 0)
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memmove (insertPos + 1, insertPos, ((size_t) numberToMove) * sizeof (ElementType));
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new (insertPos) ElementType (newElement);
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++numUsed;
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}
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else
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{
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new (data.elements + numUsed++) ElementType (newElement);
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}
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}
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/** Inserts multiple copies of an element into the array at a given position.
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If the index is less than 0 or greater than the size of the array, the
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element will be added to the end of the array.
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Otherwise, it will be inserted into the array, moving all the later elements
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along to make room.
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@param indexToInsertAt the index at which the new element should be inserted
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@param newElement the new object to add to the array
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@param numberOfTimesToInsertIt how many copies of the value to insert
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@see insert, add, addSorted, set
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*/
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void insertMultiple (int indexToInsertAt, ParameterType newElement,
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int numberOfTimesToInsertIt)
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{
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if (numberOfTimesToInsertIt > 0)
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{
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const ScopedLockType lock (getLock());
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data.ensureAllocatedSize (numUsed + numberOfTimesToInsertIt);
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ElementType* insertPos;
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if (isPositiveAndBelow (indexToInsertAt, numUsed))
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{
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insertPos = data.elements + indexToInsertAt;
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const int numberToMove = numUsed - indexToInsertAt;
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memmove (insertPos + numberOfTimesToInsertIt, insertPos, ((size_t) numberToMove) * sizeof (ElementType));
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}
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else
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{
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insertPos = data.elements + numUsed;
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}
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numUsed += numberOfTimesToInsertIt;
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while (--numberOfTimesToInsertIt >= 0)
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new (insertPos++) ElementType (newElement);
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}
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}
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/** Inserts an array of values into this array at a given position.
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If the index is less than 0 or greater than the size of the array, the
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new elements will be added to the end of the array.
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Otherwise, they will be inserted into the array, moving all the later elements
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along to make room.
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@param indexToInsertAt the index at which the first new element should be inserted
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@param newElements the new values to add to the array
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@param numberOfElements how many items are in the array
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@see insert, add, addSorted, set
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*/
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void insertArray (int indexToInsertAt,
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const ElementType* newElements,
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int numberOfElements)
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{
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if (numberOfElements > 0)
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{
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const ScopedLockType lock (getLock());
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data.ensureAllocatedSize (numUsed + numberOfElements);
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ElementType* insertPos = data.elements;
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if (isPositiveAndBelow (indexToInsertAt, numUsed))
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{
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insertPos += indexToInsertAt;
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const int numberToMove = numUsed - indexToInsertAt;
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memmove (insertPos + numberOfElements, insertPos, numberToMove * sizeof (ElementType));
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}
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else
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{
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insertPos += numUsed;
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}
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numUsed += numberOfElements;
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while (--numberOfElements >= 0)
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new (insertPos++) ElementType (*newElements++);
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}
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}
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/** Appends a new element at the end of the array as long as the array doesn't
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already contain it.
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If the array already contains an element that matches the one passed in, nothing
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will be done.
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@param newElement the new object to add to the array
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@return The index of the new item, or -1 if it already existed.
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*/
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int addIfNotAlreadyThere (ParameterType newElement)
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{
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const ScopedLockType lock (getLock());
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if (! contains (newElement))
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return add (newElement);
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return -1;
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}
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/** Replaces an element with a new value.
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If the index is less than zero, this method does nothing.
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If the index is beyond the end of the array, the item is added to the end of the array.
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@param indexToChange the index whose value you want to change
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@param newValue the new value to set for this index.
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@see add, insert
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*/
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void set (const int indexToChange, ParameterType newValue)
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{
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bassert (indexToChange >= 0);
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const ScopedLockType lock (getLock());
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if (isPositiveAndBelow (indexToChange, numUsed))
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{
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data.elements [indexToChange] = newValue;
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}
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else if (indexToChange >= 0)
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{
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data.ensureAllocatedSize (numUsed + 1);
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new (data.elements + numUsed++) ElementType (newValue);
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}
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}
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/** Replaces an element with a new value without doing any bounds-checking.
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|
This just sets a value directly in the array's internal storage, so you'd
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better make sure it's in range!
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@param indexToChange the index whose value you want to change
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@param newValue the new value to set for this index.
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@see set, getUnchecked
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*/
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void setUnchecked (const int indexToChange, ParameterType newValue)
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{
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const ScopedLockType lock (getLock());
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bassert (isPositiveAndBelow (indexToChange, numUsed));
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data.elements [indexToChange] = newValue;
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}
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/** Adds elements from an array to the end of this array.
|
|
|
|
@param elementsToAdd the array of elements to add
|
|
@param numElementsToAdd how many elements are in this other array
|
|
@see add
|
|
*/
|
|
void addArray (const ElementType* elementsToAdd, int numElementsToAdd)
|
|
{
|
|
const ScopedLockType lock (getLock());
|
|
|
|
if (numElementsToAdd > 0)
|
|
{
|
|
data.ensureAllocatedSize (numUsed + numElementsToAdd);
|
|
|
|
while (--numElementsToAdd >= 0)
|
|
{
|
|
new (data.elements + numUsed) ElementType (*elementsToAdd++);
|
|
++numUsed;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** This swaps the contents of this array with those of another array.
|
|
|
|
If you need to exchange two arrays, this is vastly quicker than using copy-by-value
|
|
because it just swaps their internal pointers.
|
|
*/
|
|
template <class OtherArrayType>
|
|
void swapWith (OtherArrayType& otherArray) noexcept
|
|
{
|
|
const ScopedLockType lock1 (getLock());
|
|
const typename OtherArrayType::ScopedLockType lock2 (otherArray.getLock());
|
|
|
|
data.swapWith (otherArray.data);
|
|
std::swap (numUsed, otherArray.numUsed);
|
|
}
|
|
|
|
/** Adds elements from another array to the end of this array.
|
|
|
|
@param arrayToAddFrom the array from which to copy the elements
|
|
@param startIndex the first element of the other array to start copying from
|
|
@param numElementsToAdd how many elements to add from the other array. If this
|
|
value is negative or greater than the number of available elements,
|
|
all available elements will be copied.
|
|
@see add
|
|
*/
|
|
template <class OtherArrayType>
|
|
void addArray (const OtherArrayType& arrayToAddFrom,
|
|
int startIndex = 0,
|
|
int numElementsToAdd = -1)
|
|
{
|
|
const typename OtherArrayType::ScopedLockType lock1 (arrayToAddFrom.getLock());
|
|
|
|
{
|
|
const ScopedLockType lock2 (getLock());
|
|
|
|
if (startIndex < 0)
|
|
{
|
|
bassertfalse;
|
|
startIndex = 0;
|
|
}
|
|
|
|
if (numElementsToAdd < 0 || startIndex + numElementsToAdd > arrayToAddFrom.size())
|
|
numElementsToAdd = arrayToAddFrom.size() - startIndex;
|
|
|
|
while (--numElementsToAdd >= 0)
|
|
add (arrayToAddFrom.getUnchecked (startIndex++));
|
|
}
|
|
}
|
|
|
|
/** This will enlarge or shrink the array to the given number of elements, by adding
|
|
or removing items from its end.
|
|
|
|
If the array is smaller than the given target size, empty elements will be appended
|
|
until its size is as specified. If its size is larger than the target, items will be
|
|
removed from its end to shorten it.
|
|
*/
|
|
void resize (const int targetNumItems)
|
|
{
|
|
bassert (targetNumItems >= 0);
|
|
|
|
const int numToAdd = targetNumItems - numUsed;
|
|
if (numToAdd > 0)
|
|
insertMultiple (numUsed, ElementType(), numToAdd);
|
|
else if (numToAdd < 0)
|
|
removeRange (targetNumItems, -numToAdd);
|
|
}
|
|
|
|
/** Inserts a new element into the array, assuming that the array is sorted.
|
|
|
|
This will use a comparator to find the position at which the new element
|
|
should go. If the array isn't sorted, the behaviour of this
|
|
method will be unpredictable.
|
|
|
|
@param comparator the comparator to use to compare the elements - see the sort()
|
|
method for details about the form this object should take
|
|
@param newElement the new element to insert to the array
|
|
@returns the index at which the new item was added
|
|
@see addUsingDefaultSort, add, sort
|
|
*/
|
|
template <class ElementComparator>
|
|
int addSorted (ElementComparator& comparator, ParameterType newElement)
|
|
{
|
|
const ScopedLockType lock (getLock());
|
|
const int index = findInsertIndexInSortedArray (comparator, data.elements.getData(), newElement, 0, numUsed);
|
|
insert (index, newElement);
|
|
return index;
|
|
}
|
|
|
|
/** Inserts a new element into the array, assuming that the array is sorted.
|
|
|
|
This will use the DefaultElementComparator class for sorting, so your ElementType
|
|
must be suitable for use with that class. If the array isn't sorted, the behaviour of this
|
|
method will be unpredictable.
|
|
|
|
@param newElement the new element to insert to the array
|
|
@see addSorted, sort
|
|
*/
|
|
void addUsingDefaultSort (ParameterType newElement)
|
|
{
|
|
DefaultElementComparator <ElementType> comparator;
|
|
addSorted (comparator, newElement);
|
|
}
|
|
|
|
/** Finds the index of an element in the array, assuming that the array is sorted.
|
|
|
|
This will use a comparator to do a binary-chop to find the index of the given
|
|
element, if it exists. If the array isn't sorted, the behaviour of this
|
|
method will be unpredictable.
|
|
|
|
@param comparator the comparator to use to compare the elements - see the sort()
|
|
method for details about the form this object should take
|
|
@param elementToLookFor the element to search for
|
|
@returns the index of the element, or -1 if it's not found
|
|
@see addSorted, sort
|
|
*/
|
|
template <typename ElementComparator, typename TargetValueType>
|
|
int indexOfSorted (ElementComparator& comparator, TargetValueType elementToLookFor) const
|
|
{
|
|
(void) comparator; // if you pass in an object with a static compareElements() method, this
|
|
// avoids getting warning messages about the parameter being unused
|
|
|
|
const ScopedLockType lock (getLock());
|
|
|
|
for (int s = 0, e = numUsed;;)
|
|
{
|
|
if (s >= e)
|
|
return -1;
|
|
|
|
if (comparator.compareElements (elementToLookFor, data.elements [s]) == 0)
|
|
return s;
|
|
|
|
const int halfway = (s + e) / 2;
|
|
if (halfway == s)
|
|
return -1;
|
|
|
|
if (comparator.compareElements (elementToLookFor, data.elements [halfway]) >= 0)
|
|
s = halfway;
|
|
else
|
|
e = halfway;
|
|
}
|
|
}
|
|
|
|
//==============================================================================
|
|
/** Removes an element from the array.
|
|
|
|
This will remove the element at a given index, and move back
|
|
all the subsequent elements to close the gap.
|
|
If the index passed in is out-of-range, nothing will happen.
|
|
|
|
@param indexToRemove the index of the element to remove
|
|
@returns the element that has been removed
|
|
@see removeValue, removeRange
|
|
*/
|
|
ElementType remove (const int indexToRemove)
|
|
{
|
|
const ScopedLockType lock (getLock());
|
|
|
|
if (isPositiveAndBelow (indexToRemove, numUsed))
|
|
{
|
|
bassert (data.elements != nullptr);
|
|
ElementType removed (data.elements[indexToRemove]);
|
|
removeInternal (indexToRemove);
|
|
return removed;
|
|
}
|
|
|
|
return ElementType();
|
|
}
|
|
|
|
/** Removes an item from the array.
|
|
|
|
This will remove the first occurrence of the given element from the array.
|
|
If the item isn't found, no action is taken.
|
|
|
|
@param valueToRemove the object to try to remove
|
|
@see remove, removeRange
|
|
*/
|
|
void removeFirstMatchingValue (ParameterType valueToRemove)
|
|
{
|
|
const ScopedLockType lock (getLock());
|
|
ElementType* const e = data.elements;
|
|
|
|
for (int i = 0; i < numUsed; ++i)
|
|
{
|
|
if (valueToRemove == e[i])
|
|
{
|
|
removeInternal (i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Removes an item from the array.
|
|
|
|
This will remove the first occurrence of the given element from the array.
|
|
If the item isn't found, no action is taken.
|
|
|
|
@param valueToRemove the object to try to remove
|
|
@see remove, removeRange
|
|
*/
|
|
void removeAllInstancesOf (ParameterType valueToRemove)
|
|
{
|
|
const ScopedLockType lock (getLock());
|
|
|
|
for (int i = numUsed; --i >= 0;)
|
|
if (valueToRemove == data.elements[i])
|
|
removeInternal (i);
|
|
}
|
|
|
|
/** Removes a range of elements from the array.
|
|
|
|
This will remove a set of elements, starting from the given index,
|
|
and move subsequent elements down to close the gap.
|
|
|
|
If the range extends beyond the bounds of the array, it will
|
|
be safely clipped to the size of the array.
|
|
|
|
@param startIndex the index of the first element to remove
|
|
@param numberToRemove how many elements should be removed
|
|
@see remove, removeFirstMatchingValue, removeAllInstancesOf
|
|
*/
|
|
void removeRange (int startIndex, int numberToRemove)
|
|
{
|
|
const ScopedLockType lock (getLock());
|
|
const int endIndex = blimit (0, numUsed, startIndex + numberToRemove);
|
|
startIndex = blimit (0, numUsed, startIndex);
|
|
|
|
if (endIndex > startIndex)
|
|
{
|
|
ElementType* const e = data.elements + startIndex;
|
|
|
|
numberToRemove = endIndex - startIndex;
|
|
for (int i = 0; i < numberToRemove; ++i)
|
|
e[i].~ElementType();
|
|
|
|
const int numToShift = numUsed - endIndex;
|
|
if (numToShift > 0)
|
|
memmove (e, e + numberToRemove, ((size_t) numToShift) * sizeof (ElementType));
|
|
|
|
numUsed -= numberToRemove;
|
|
minimiseStorageAfterRemoval();
|
|
}
|
|
}
|
|
|
|
/** Removes the last n elements from the array.
|
|
|
|
@param howManyToRemove how many elements to remove from the end of the array
|
|
@see remove, removeFirstMatchingValue, removeAllInstancesOf, removeRange
|
|
*/
|
|
void removeLast (int howManyToRemove = 1)
|
|
{
|
|
const ScopedLockType lock (getLock());
|
|
|
|
if (howManyToRemove > numUsed)
|
|
howManyToRemove = numUsed;
|
|
|
|
for (int i = 1; i <= howManyToRemove; ++i)
|
|
data.elements [numUsed - i].~ElementType();
|
|
|
|
numUsed -= howManyToRemove;
|
|
minimiseStorageAfterRemoval();
|
|
}
|
|
|
|
/** Removes any elements which are also in another array.
|
|
|
|
@param otherArray the other array in which to look for elements to remove
|
|
@see removeValuesNotIn, remove, removeFirstMatchingValue, removeAllInstancesOf, removeRange
|
|
*/
|
|
template <class OtherArrayType>
|
|
void removeValuesIn (const OtherArrayType& otherArray)
|
|
{
|
|
const typename OtherArrayType::ScopedLockType lock1 (otherArray.getLock());
|
|
const ScopedLockType lock2 (getLock());
|
|
|
|
if (this == &otherArray)
|
|
{
|
|
clear();
|
|
}
|
|
else
|
|
{
|
|
if (otherArray.size() > 0)
|
|
{
|
|
for (int i = numUsed; --i >= 0;)
|
|
if (otherArray.contains (data.elements [i]))
|
|
removeInternal (i);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Removes any elements which are not found in another array.
|
|
|
|
Only elements which occur in this other array will be retained.
|
|
|
|
@param otherArray the array in which to look for elements NOT to remove
|
|
@see removeValuesIn, remove, removeFirstMatchingValue, removeAllInstancesOf, removeRange
|
|
*/
|
|
template <class OtherArrayType>
|
|
void removeValuesNotIn (const OtherArrayType& otherArray)
|
|
{
|
|
const typename OtherArrayType::ScopedLockType lock1 (otherArray.getLock());
|
|
const ScopedLockType lock2 (getLock());
|
|
|
|
if (this != &otherArray)
|
|
{
|
|
if (otherArray.size() <= 0)
|
|
{
|
|
clear();
|
|
}
|
|
else
|
|
{
|
|
for (int i = numUsed; --i >= 0;)
|
|
if (! otherArray.contains (data.elements [i]))
|
|
removeInternal (i);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Swaps over two elements in the array.
|
|
|
|
This swaps over the elements found at the two indexes passed in.
|
|
If either index is out-of-range, this method will do nothing.
|
|
|
|
@param index1 index of one of the elements to swap
|
|
@param index2 index of the other element to swap
|
|
*/
|
|
void swap (const int index1,
|
|
const int index2)
|
|
{
|
|
const ScopedLockType lock (getLock());
|
|
|
|
if (isPositiveAndBelow (index1, numUsed)
|
|
&& isPositiveAndBelow (index2, numUsed))
|
|
{
|
|
std::swap (data.elements [index1],
|
|
data.elements [index2]);
|
|
}
|
|
}
|
|
|
|
/** Moves one of the values to a different position.
|
|
|
|
This will move the value to a specified index, shuffling along
|
|
any intervening elements as required.
|
|
|
|
So for example, if you have the array { 0, 1, 2, 3, 4, 5 } then calling
|
|
move (2, 4) would result in { 0, 1, 3, 4, 2, 5 }.
|
|
|
|
@param currentIndex the index of the value to be moved. If this isn't a
|
|
valid index, then nothing will be done
|
|
@param newIndex the index at which you'd like this value to end up. If this
|
|
is less than zero, the value will be moved to the end
|
|
of the array
|
|
*/
|
|
void move (const int currentIndex, int newIndex) noexcept
|
|
{
|
|
if (currentIndex != newIndex)
|
|
{
|
|
const ScopedLockType lock (getLock());
|
|
|
|
if (isPositiveAndBelow (currentIndex, numUsed))
|
|
{
|
|
if (! isPositiveAndBelow (newIndex, numUsed))
|
|
newIndex = numUsed - 1;
|
|
|
|
char tempCopy [sizeof (ElementType)];
|
|
memcpy (tempCopy, data.elements + currentIndex, sizeof (ElementType));
|
|
|
|
if (newIndex > currentIndex)
|
|
{
|
|
memmove (data.elements + currentIndex,
|
|
data.elements + currentIndex + 1,
|
|
sizeof (ElementType) * (size_t) (newIndex - currentIndex));
|
|
}
|
|
else
|
|
{
|
|
memmove (data.elements + newIndex + 1,
|
|
data.elements + newIndex,
|
|
sizeof (ElementType) * (size_t) (currentIndex - newIndex));
|
|
}
|
|
|
|
memcpy (data.elements + newIndex, tempCopy, sizeof (ElementType));
|
|
}
|
|
}
|
|
}
|
|
|
|
//==============================================================================
|
|
/** Reduces the amount of storage being used by the array.
|
|
|
|
Arrays typically allocate slightly more storage than they need, and after
|
|
removing elements, they may have quite a lot of unused space allocated.
|
|
This method will reduce the amount of allocated storage to a minimum.
|
|
*/
|
|
void minimiseStorageOverheads()
|
|
{
|
|
const ScopedLockType lock (getLock());
|
|
data.shrinkToNoMoreThan (numUsed);
|
|
}
|
|
|
|
/** Increases the array's internal storage to hold a minimum number of elements.
|
|
|
|
Calling this before adding a large known number of elements means that
|
|
the array won't have to keep dynamically resizing itself as the elements
|
|
are added, and it'll therefore be more efficient.
|
|
*/
|
|
void ensureStorageAllocated (const int minNumElements)
|
|
{
|
|
const ScopedLockType lock (getLock());
|
|
data.ensureAllocatedSize (minNumElements);
|
|
}
|
|
|
|
//==============================================================================
|
|
/** Sorts the elements in the array.
|
|
|
|
This will use a comparator object to sort the elements into order. The object
|
|
passed must have a method of the form:
|
|
@code
|
|
int compareElements (ElementType first, ElementType second);
|
|
@endcode
|
|
|
|
..and this method must return:
|
|
- a value of < 0 if the first comes before the second
|
|
- a value of 0 if the two objects are equivalent
|
|
- a value of > 0 if the second comes before the first
|
|
|
|
To improve performance, the compareElements() method can be declared as static or const.
|
|
|
|
@param comparator the comparator to use for comparing elements.
|
|
@param retainOrderOfEquivalentItems if this is true, then items
|
|
which the comparator says are equivalent will be
|
|
kept in the order in which they currently appear
|
|
in the array. This is slower to perform, but may
|
|
be important in some cases. If it's false, a faster
|
|
algorithm is used, but equivalent elements may be
|
|
rearranged.
|
|
|
|
@see addSorted, indexOfSorted, sortArray
|
|
*/
|
|
template <class ElementComparator>
|
|
void sort (ElementComparator& comparator,
|
|
const bool retainOrderOfEquivalentItems = false) const
|
|
{
|
|
const ScopedLockType lock (getLock());
|
|
(void) comparator; // if you pass in an object with a static compareElements() method, this
|
|
// avoids getting warning messages about the parameter being unused
|
|
sortArray (comparator, data.elements.getData(), 0, size() - 1, retainOrderOfEquivalentItems);
|
|
}
|
|
|
|
//==============================================================================
|
|
/** Returns the CriticalSection that locks this array.
|
|
To lock, you can call getLock().enter() and getLock().exit(), or preferably use
|
|
an object of ScopedLockType as an RAII lock for it.
|
|
*/
|
|
inline const TypeOfCriticalSectionToUse& getLock() const noexcept { return data; }
|
|
|
|
/** Returns the type of scoped lock to use for locking this array */
|
|
using ScopedLockType = typename TypeOfCriticalSectionToUse::ScopedLockType;
|
|
|
|
|
|
private:
|
|
//==============================================================================
|
|
ArrayAllocationBase <ElementType, TypeOfCriticalSectionToUse> data;
|
|
int numUsed;
|
|
|
|
void removeInternal (const int indexToRemove)
|
|
{
|
|
--numUsed;
|
|
ElementType* const e = data.elements + indexToRemove;
|
|
e->~ElementType();
|
|
const int numberToShift = numUsed - indexToRemove;
|
|
|
|
if (numberToShift > 0)
|
|
memmove (e, e + 1, ((size_t) numberToShift) * sizeof (ElementType));
|
|
|
|
minimiseStorageAfterRemoval();
|
|
}
|
|
|
|
inline void deleteAllElements() noexcept
|
|
{
|
|
for (int i = 0; i < numUsed; ++i)
|
|
data.elements[i].~ElementType();
|
|
}
|
|
|
|
void minimiseStorageAfterRemoval()
|
|
{
|
|
if (data.numAllocated > std::max (minimumAllocatedSize, numUsed * 2))
|
|
data.shrinkToNoMoreThan (std::max (numUsed, std::max (minimumAllocatedSize, 64 / (int) sizeof (ElementType))));
|
|
}
|
|
};
|
|
|
|
} // beast
|
|
|
|
#endif // BEAST_ARRAY_H_INCLUDED
|