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NuDB is a high performance key/value database optimized for insert-only workloads, with these features: * Low memory footprint * Values are immutable * Value sizes from 1 2^48 bytes (281TB) * All keys are the same size * Performance independent of growth * Optimized for concurrent fetch * Key file can be rebuilt if needed * Inserts are atomic and consistent * Data file may be iterated, index rebuilt. * Key and data files may be on different volumes * Hardened against algorithmic complexity attacks * Header-only, nothing to build or link
134 lines
3.8 KiB
C++
134 lines
3.8 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_UNITTESTUTILITIES_H_INCLUDED
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#define BEAST_UNITTESTUTILITIES_H_INCLUDED
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#include <beast/module/core/files/File.h>
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#include <beast/module/core/maths/Random.h>
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namespace beast {
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namespace UnitTestUtilities {
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/** Fairly shuffle an array pseudo-randomly.
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*/
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template <class T>
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void repeatableShuffle (int const numberOfItems, T& arrayOfItems, Random& r)
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{
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for (int i = numberOfItems - 1; i > 0; --i)
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{
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int const choice = r.nextInt (i + 1);
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std::swap (arrayOfItems [i], arrayOfItems [choice]);
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}
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}
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template <class T>
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void repeatableShuffle (int const numberOfItems, T& arrayOfItems, std::int64_t seedValue)
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{
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Random r (seedValue);
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repeatableShuffle (numberOfItems, arrayOfItems, r);
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}
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//------------------------------------------------------------------------------
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/** A block of memory used for test data.
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*/
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struct Payload
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{
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/** Construct a payload with a buffer of the specified maximum size.
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@param maximumBytes The size of the buffer, in bytes.
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*/
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explicit Payload (int maxBufferSize)
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: bufferSize (maxBufferSize)
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, data (maxBufferSize)
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{
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}
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/** Generate a random block of data within a certain size range.
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@param minimumBytes The smallest number of bytes in the resulting payload.
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@param maximumBytes The largest number of bytes in the resulting payload.
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@param seedValue The value to seed the random number generator with.
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*/
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void repeatableRandomFill (int minimumBytes, int maximumBytes, std::int64_t seedValue) noexcept
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{
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bassert (minimumBytes >=0 && maximumBytes <= bufferSize);
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Random r (seedValue);
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bytes = minimumBytes + r.nextInt (1 + maximumBytes - minimumBytes);
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bassert (bytes >= minimumBytes && bytes <= bufferSize);
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for (int i = 0; i < bytes; ++i)
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data [i] = static_cast <unsigned char> (r.nextInt ());
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}
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/** Compare two payloads for equality.
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*/
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bool operator== (Payload const& other) const noexcept
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{
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if (bytes == other.bytes)
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{
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return memcmp (data.getData (), other.data.getData (), bytes) == 0;
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}
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else
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{
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return false;
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}
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}
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public:
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int const bufferSize;
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int bytes;
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HeapBlock <char> data;
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};
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class TempDirectory
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{
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public:
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explicit TempDirectory (std::string const& root)
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: directory (File::createTempFile (root))
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{
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}
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~TempDirectory()
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{
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directory.deleteRecursively();
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}
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String const& getFullPathName() const
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{
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return directory.getFullPathName();
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}
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TempDirectory(const TempDirectory&) = delete;
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TempDirectory& operator=(const TempDirectory&) = delete;
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private:
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File const directory;
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};
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} // UnitTestUtilities
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} // beast
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#endif
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