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310 lines
12 KiB
C++
310 lines
12 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_THREADPOOL_H_INCLUDED
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#define BEAST_THREADPOOL_H_INCLUDED
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#include "beast_Thread.h"
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#include "../text/beast_StringArray.h"
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#include "../containers/beast_Array.h"
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#include "../containers/beast_OwnedArray.h"
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class ThreadPool;
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class ThreadPoolThread;
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//==============================================================================
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/**
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A task that is executed by a ThreadPool object.
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A ThreadPool keeps a list of ThreadPoolJob objects which are executed by
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its threads.
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The runJob() method needs to be implemented to do the task, and if the code that
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does the work takes a significant time to run, it must keep checking the shouldExit()
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method to see if something is trying to interrupt the job. If shouldExit() returns
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true, the runJob() method must return immediately.
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@see ThreadPool, Thread
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*/
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class BEAST_API ThreadPoolJob : LeakChecked <ThreadPoolJob>, public Uncopyable
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{
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public:
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//==============================================================================
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/** Creates a thread pool job object.
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After creating your job, add it to a thread pool with ThreadPool::addJob().
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*/
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explicit ThreadPoolJob (const String& name);
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/** Destructor. */
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virtual ~ThreadPoolJob();
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//==============================================================================
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/** Returns the name of this job.
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@see setJobName
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*/
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String getJobName() const;
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/** Changes the job's name.
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@see getJobName
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*/
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void setJobName (const String& newName);
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//==============================================================================
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/** These are the values that can be returned by the runJob() method.
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*/
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enum JobStatus
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{
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jobHasFinished = 0, /**< indicates that the job has finished and can be
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removed from the pool. */
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jobNeedsRunningAgain /**< indicates that the job would like to be called
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again when a thread is free. */
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};
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/** Peforms the actual work that this job needs to do.
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Your subclass must implement this method, in which is does its work.
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If the code in this method takes a significant time to run, it must repeatedly check
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the shouldExit() method to see if something is trying to interrupt the job.
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If shouldExit() ever returns true, the runJob() method must return immediately.
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If this method returns jobHasFinished, then the job will be removed from the pool
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immediately. If it returns jobNeedsRunningAgain, then the job will be left in the
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pool and will get a chance to run again as soon as a thread is free.
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@see shouldExit()
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*/
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virtual JobStatus runJob() = 0;
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//==============================================================================
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/** Returns true if this job is currently running its runJob() method. */
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bool isRunning() const noexcept { return isActive; }
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/** Returns true if something is trying to interrupt this job and make it stop.
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Your runJob() method must call this whenever it gets a chance, and if it ever
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returns true, the runJob() method must return immediately.
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@see signalJobShouldExit()
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*/
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bool shouldExit() const noexcept { return shouldStop; }
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/** Calling this will cause the shouldExit() method to return true, and the job
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should (if it's been implemented correctly) stop as soon as possible.
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@see shouldExit()
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*/
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void signalJobShouldExit();
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//==============================================================================
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private:
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friend class ThreadPool;
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friend class ThreadPoolThread;
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String jobName;
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ThreadPool* pool;
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bool shouldStop, isActive, shouldBeDeleted;
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};
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//==============================================================================
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/**
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A set of threads that will run a list of jobs.
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When a ThreadPoolJob object is added to the ThreadPool's list, its runJob() method
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will be called by the next pooled thread that becomes free.
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@see ThreadPoolJob, Thread
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*/
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class BEAST_API ThreadPool : LeakChecked <ThreadPool>, public Uncopyable
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{
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public:
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//==============================================================================
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/** Creates a thread pool.
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Once you've created a pool, you can give it some jobs by calling addJob().
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@param numberOfThreads the number of threads to run. These will be started
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immediately, and will run until the pool is deleted.
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*/
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ThreadPool (int numberOfThreads);
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/** Creates a thread pool with one thread per CPU core.
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Once you've created a pool, you can give it some jobs by calling addJob().
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If you want to specify the number of threads, use the other constructor; this
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one creates a pool which has one thread for each CPU core.
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@see SystemStats::getNumCpus()
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*/
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ThreadPool();
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/** Destructor.
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This will attempt to remove all the jobs before deleting, but if you want to
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specify a timeout, you should call removeAllJobs() explicitly before deleting
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the pool.
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*/
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~ThreadPool();
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//==============================================================================
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/** A callback class used when you need to select which ThreadPoolJob objects are suitable
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for some kind of operation.
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@see ThreadPool::removeAllJobs
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*/
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class BEAST_API JobSelector
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{
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public:
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virtual ~JobSelector() {}
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/** Should return true if the specified thread matches your criteria for whatever
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operation that this object is being used for.
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Any implementation of this method must be extremely fast and thread-safe!
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*/
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virtual bool isJobSuitable (ThreadPoolJob* job) = 0;
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};
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//==============================================================================
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/** Adds a job to the queue.
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Once a job has been added, then the next time a thread is free, it will run
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the job's ThreadPoolJob::runJob() method. Depending on the return value of the
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runJob() method, the pool will either remove the job from the pool or add it to
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the back of the queue to be run again.
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If deleteJobWhenFinished is true, then the job object will be owned and deleted by
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the pool when not needed - if you do this, make sure that your object's destructor
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is thread-safe.
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If deleteJobWhenFinished is false, the pointer will be used but not deleted, and
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the caller is responsible for making sure the object is not deleted before it has
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been removed from the pool.
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*/
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void addJob (ThreadPoolJob* job,
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bool deleteJobWhenFinished);
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/** Tries to remove a job from the pool.
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If the job isn't yet running, this will simply remove it. If it is running, it
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will wait for it to finish.
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If the timeout period expires before the job finishes running, then the job will be
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left in the pool and this will return false. It returns true if the job is sucessfully
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stopped and removed.
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@param job the job to remove
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@param interruptIfRunning if true, then if the job is currently busy, its
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ThreadPoolJob::signalJobShouldExit() method will be called to try
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to interrupt it. If false, then if the job will be allowed to run
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until it stops normally (or the timeout expires)
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@param timeOutMilliseconds the length of time this method should wait for the job to finish
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before giving up and returning false
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*/
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bool removeJob (ThreadPoolJob* job,
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bool interruptIfRunning,
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int timeOutMilliseconds);
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/** Tries to remove all jobs from the pool.
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@param interruptRunningJobs if true, then all running jobs will have their ThreadPoolJob::signalJobShouldExit()
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methods called to try to interrupt them
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@param timeOutMilliseconds the length of time this method should wait for all the jobs to finish
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before giving up and returning false
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@param selectedJobsToRemove if this is non-zero, the JobSelector object is asked to decide which
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jobs should be removed. If it is zero, all jobs are removed
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@returns true if all jobs are successfully stopped and removed; false if the timeout period
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expires while waiting for one or more jobs to stop
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*/
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bool removeAllJobs (bool interruptRunningJobs,
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int timeOutMilliseconds,
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JobSelector* selectedJobsToRemove = nullptr);
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/** Returns the number of jobs currently running or queued.
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*/
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int getNumJobs() const;
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/** Returns one of the jobs in the queue.
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Note that this can be a very volatile list as jobs might be continuously getting shifted
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around in the list, and this method may return 0 if the index is currently out-of-range.
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*/
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ThreadPoolJob* getJob (int index) const;
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/** Returns true if the given job is currently queued or running.
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@see isJobRunning()
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*/
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bool contains (const ThreadPoolJob* job) const;
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/** Returns true if the given job is currently being run by a thread.
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*/
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bool isJobRunning (const ThreadPoolJob* job) const;
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/** Waits until a job has finished running and has been removed from the pool.
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This will wait until the job is no longer in the pool - i.e. until its
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runJob() method returns ThreadPoolJob::jobHasFinished.
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If the timeout period expires before the job finishes, this will return false;
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it returns true if the job has finished successfully.
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*/
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bool waitForJobToFinish (const ThreadPoolJob* job,
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int timeOutMilliseconds) const;
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/** Returns a list of the names of all the jobs currently running or queued.
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If onlyReturnActiveJobs is true, only the ones currently running are returned.
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*/
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StringArray getNamesOfAllJobs (bool onlyReturnActiveJobs) const;
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/** Changes the priority of all the threads.
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This will call Thread::setPriority() for each thread in the pool.
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May return false if for some reason the priority can't be changed.
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*/
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bool setThreadPriorities (int newPriority);
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private:
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//==============================================================================
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Array <ThreadPoolJob*> jobs;
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class ThreadPoolThread;
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friend class ThreadPoolThread;
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friend class OwnedArray <ThreadPoolThread>;
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OwnedArray <ThreadPoolThread> threads;
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CriticalSection lock;
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WaitableEvent jobFinishedSignal;
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bool runNextJob();
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ThreadPoolJob* pickNextJobToRun();
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void addToDeleteList (OwnedArray<ThreadPoolJob>&, ThreadPoolJob*) const;
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void createThreads (int numThreads);
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void stopThreads();
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// Note that this method has changed, and no longer has a parameter to indicate
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// whether the jobs should be deleted - see the new method for details.
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void removeAllJobs (bool, int, bool);
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};
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#endif // BEAST_THREADPOOL_H_INCLUDED
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