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The abstract_clock is now templated on a type meeting the requirements of the Clock concept. It inherits the nested types of the Clock on which it is based. This resolves a problem with the original design which broke the type-safety of time_point from different abstract clocks.
217 lines
5.7 KiB
C++
217 lines
5.7 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_CHRONO_BASIC_SECONDS_CLOCK_H_INCLUDED
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#define BEAST_CHRONO_BASIC_SECONDS_CLOCK_H_INCLUDED
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#include <beast/chrono/chrono_util.h>
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#include <algorithm>
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#include <chrono>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#include <vector>
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namespace beast {
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namespace detail {
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class seconds_clock_worker
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{
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public:
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virtual void sample () = 0;
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};
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//------------------------------------------------------------------------------
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// Updates the clocks
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class seconds_clock_thread
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{
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public:
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using mutex = std::mutex;
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using cond_var = std::condition_variable;
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using lock_guard = std::lock_guard <mutex>;
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using unique_lock = std::unique_lock <mutex>;
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using clock_type = std::chrono::steady_clock;
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using seconds = std::chrono::seconds;
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using thread = std::thread;
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using workers = std::vector <seconds_clock_worker*>;
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bool stop_;
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mutex mutex_;
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cond_var cond_;
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workers workers_;
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thread thread_;
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seconds_clock_thread ()
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: stop_ (false)
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{
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thread_ = thread (std::bind(
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&seconds_clock_thread::run, this));
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}
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~seconds_clock_thread ()
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{
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stop();
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}
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void add (seconds_clock_worker& w)
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{
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lock_guard lock (mutex_);
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workers_.push_back (&w);
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}
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void remove (seconds_clock_worker& w)
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{
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lock_guard lock (mutex_);
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workers_.erase (std::find (
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workers_.begin (), workers_.end(), &w));
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}
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void stop()
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{
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if (thread_.joinable())
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{
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{
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lock_guard lock (mutex_);
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stop_ = true;
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}
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cond_.notify_all();
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thread_.join();
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}
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}
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void run()
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{
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unique_lock lock (mutex_);;
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for (;;)
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{
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for (auto iter : workers_)
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iter->sample();
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clock_type::time_point const when (
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floor <seconds> (
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clock_type::now().time_since_epoch()) +
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seconds (1));
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if (cond_.wait_until (lock, when, [this]{ return stop_; }))
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return;
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}
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}
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static seconds_clock_thread& instance ()
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{
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static seconds_clock_thread singleton;
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return singleton;
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}
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};
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}
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//------------------------------------------------------------------------------
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/** Called before main exits to terminate the utility thread.
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This is a workaround for Visual Studio 2013:
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http://connect.microsoft.com/VisualStudio/feedback/details/786016/creating-a-global-c-object-that-used-thread-join-in-its-destructor-causes-a-lockup
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http://stackoverflow.com/questions/10915233/stdthreadjoin-hangs-if-called-after-main-exits-when-using-vs2012-rc
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*/
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inline
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void
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basic_seconds_clock_main_hook()
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{
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#ifdef _MSC_VER
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detail::seconds_clock_thread::instance().stop();
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#endif
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}
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/** A clock whose minimum resolution is one second.
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The purpose of this class is to optimize the performance of the now()
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member function call. It uses a dedicated thread that wakes up at least
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once per second to sample the requested trivial clock.
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@tparam Clock A type meeting these requirements:
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http://en.cppreference.com/w/cpp/concept/Clock
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*/
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template <class Clock>
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class basic_seconds_clock
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{
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public:
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using rep = typename Clock::rep;
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using period = typename Clock::period;
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using duration = typename Clock::duration;
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using time_point = typename Clock::time_point;
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static bool const is_steady = Clock::is_steady;
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static time_point now()
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{
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// Make sure the thread is constructed before the
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// worker otherwise we will crash during destruction
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// of objects with static storage duration.
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struct initializer
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{
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initializer ()
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{
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detail::seconds_clock_thread::instance();
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}
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};
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static initializer init;
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struct worker : detail::seconds_clock_worker
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{
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time_point m_now;
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std::mutex mutex_;
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worker()
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: m_now(Clock::now())
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{
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detail::seconds_clock_thread::instance().add(*this);
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}
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~worker()
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{
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detail::seconds_clock_thread::instance().remove(*this);
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}
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time_point now()
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{
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std::lock_guard<std::mutex> lock (mutex_);
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return m_now;
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}
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void sample()
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{
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std::lock_guard<std::mutex> lock (mutex_);
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m_now = Clock::now();
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}
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};
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static worker w;
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return w.now();
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}
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};
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}
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#endif
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