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84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_SHAREDSOCKET_H_INCLUDED
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#define BEAST_SHAREDSOCKET_H_INCLUDED
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/** A Socket interface with reference counting.
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You can keep a pointer to the base class so that you don't have
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to see the template or underlying object implementation.
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@see SharedSocketTYpe, SharedObjectPtr
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*/
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/** @{ */
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class SharedSocket
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: public SharedObject
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, public virtual Socket
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{
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public:
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/** Store your SharedSocket in one of these! */
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typedef SharedObjectPtr <SharedSocket> Ptr;
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};
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//------------------------------------------------------------------------------
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/** A RAII container for wrapping an object as a Socket.
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To use this, construct the class with an instance of your object
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created with operator new. The constructor will take ownership,
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and delete it when the last reference is removed. For example:
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@code
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boost::asio::io_service ios;
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boost::asio::ssl:context ctx;
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SharedSocket::Ptr mySocket (
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new (boost::asio::ssl::stream (ios, ctx)));
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mySocket->handshake ();
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@endcode
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@see SharedSocket
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*/
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template <class Object>
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class SharedSocketType
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: public SharedSocket
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, public SocketWrapper <Object>
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{
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public:
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/** Create the shared socket.
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This takes posession of the object, which will be deleted
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when the last reference goes away.
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*/
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SharedSocketType (Object* object)
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: SocketWrapper <Object> (object)
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, m_object (object)
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{
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}
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private:
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ScopedPointer <Object> m_object;
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};
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/** @} */
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#endif
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