Files
rippled/include/xrpl/json/json_value.h
Ed Hennis fc2163708a Update InvariantCheck, LoanManage, and LoanPay to make tests work
- Primarily updating tests, and fixing stuff that didn't work.
- Tests still not expected to pass.
- Add Json::Value::isMember(StaticString) so SFields can be used.
- Validate more fields in ValidLoan Invariant
2025-10-17 18:29:08 -04:00

700 lines
16 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of rippled: https://github.com/ripple/rippled
Copyright (c) 2012, 2013 Ripple Labs Inc.
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef RIPPLE_JSON_JSON_VALUE_H_INCLUDED
#define RIPPLE_JSON_JSON_VALUE_H_INCLUDED
#include <xrpl/basics/Number.h>
#include <xrpl/json/json_forwards.h>
#include <cstring>
#include <map>
#include <string>
#include <vector>
/** \brief JSON (JavaScript Object Notation).
*/
namespace Json {
/** \brief Type of the value held by a Value object.
*/
enum ValueType {
nullValue = 0, ///< 'null' value
intValue, ///< signed integer value
uintValue, ///< unsigned integer value
realValue, ///< double value
stringValue, ///< UTF-8 string value
booleanValue, ///< bool value
arrayValue, ///< array value (ordered list)
objectValue ///< object value (collection of name/value pairs).
};
/** \brief Lightweight wrapper to tag static string.
*
* Value constructor and objectValue member assignment takes advantage of the
* StaticString and avoid the cost of string duplication when storing the
* string or the member name.
*
* Example of usage:
* \code
* Json::Value aValue( StaticString("some text") );
* Json::Value object;
* static const StaticString code("code");
* object[code] = 1234;
* \endcode
*/
class StaticString
{
public:
constexpr explicit StaticString(char const* czstring) : str_(czstring)
{
}
constexpr
operator char const*() const
{
return str_;
}
constexpr char const*
c_str() const
{
return str_;
}
private:
char const* str_;
};
inline bool
operator==(StaticString x, StaticString y)
{
return strcmp(x.c_str(), y.c_str()) == 0;
}
inline bool
operator!=(StaticString x, StaticString y)
{
return !(x == y);
}
inline bool
operator==(std::string const& x, StaticString y)
{
return strcmp(x.c_str(), y.c_str()) == 0;
}
inline bool
operator!=(std::string const& x, StaticString y)
{
return !(x == y);
}
inline bool
operator==(StaticString x, std::string const& y)
{
return y == x;
}
inline bool
operator!=(StaticString x, std::string const& y)
{
return !(y == x);
}
/** \brief Represents a <a HREF="http://www.json.org">JSON</a> value.
*
* This class is a discriminated union wrapper that can represent a:
* - signed integer [range: Value::minInt - Value::maxInt]
* - unsigned integer (range: 0 - Value::maxUInt)
* - double
* - UTF-8 string
* - boolean
* - 'null'
* - an ordered list of Value
* - collection of name/value pairs (javascript object)
*
* The type of the held value is represented by a #ValueType and
* can be obtained using type().
*
* values of an #objectValue or #arrayValue can be accessed using operator[]()
* methods. Non const methods will automatically create the a #nullValue element
* if it does not exist.
* The sequence of an #arrayValue will be automatically resize and initialized
* with #nullValue. resize() can be used to enlarge or truncate an #arrayValue.
*
* The get() methods can be used to obtain a default value in the case the
* required element does not exist.
*
* It is possible to iterate over the list of a #objectValue values using
* the getMemberNames() method.
*/
class Value
{
friend class ValueIteratorBase;
public:
using Members = std::vector<std::string>;
using iterator = ValueIterator;
using const_iterator = ValueConstIterator;
using UInt = Json::UInt;
using Int = Json::Int;
using ArrayIndex = UInt;
static Value const null;
static Int const minInt;
static Int const maxInt;
static UInt const maxUInt;
private:
class CZString
{
public:
enum DuplicationPolicy {
noDuplication = 0,
duplicate,
duplicateOnCopy
};
CZString(int index);
CZString(char const* cstr, DuplicationPolicy allocate);
CZString(CZString const& other);
~CZString();
CZString&
operator=(CZString const& other) = delete;
bool
operator<(CZString const& other) const;
bool
operator==(CZString const& other) const;
int
index() const;
char const*
c_str() const;
bool
isStaticString() const;
private:
char const* cstr_;
int index_;
};
public:
using ObjectValues = std::map<CZString, Value>;
public:
/** \brief Create a default Value of the given type.
This is a very useful constructor.
To create an empty array, pass arrayValue.
To create an empty object, pass objectValue.
Another Value can then be set to this one by assignment.
This is useful since clear() and resize() will not alter types.
Examples:
\code
Json::Value null_value; // null
Json::Value arr_value(Json::arrayValue); // []
Json::Value obj_value(Json::objectValue); // {}
\endcode
*/
Value(ValueType type = nullValue);
Value(Int value);
Value(UInt value);
Value(double value);
Value(char const* value);
Value(ripple::Number const& value);
/** \brief Constructs a value from a static string.
* Like other value string constructor but do not duplicate the string for
* internal storage. The given string must remain alive after the call to
this
* constructor.
* Example of usage:
* \code
* Json::Value aValue( StaticString("some text") );
* \endcode
*/
Value(StaticString const& value);
Value(std::string const& value);
Value(bool value);
Value(Value const& other);
~Value();
Value&
operator=(Value const& other);
Value&
operator=(Value&& other);
Value(Value&& other) noexcept;
/// Swap values.
void
swap(Value& other) noexcept;
ValueType
type() const;
char const*
asCString() const;
/** Returns the unquoted string value. */
std::string
asString() const;
Int
asInt() const;
UInt
asUInt() const;
double
asDouble() const;
bool
asBool() const;
// TODO: What is the "empty()" method this docstring mentions?
/** isNull() tests to see if this field is null. Don't use this method to
test for emptiness: use empty(). */
bool
isNull() const;
bool
isBool() const;
bool
isInt() const;
bool
isUInt() const;
bool
isIntegral() const;
bool
isDouble() const;
bool
isNumeric() const;
bool
isString() const;
bool
isArray() const;
bool
isArrayOrNull() const;
bool
isObject() const;
bool
isObjectOrNull() const;
bool
isConvertibleTo(ValueType other) const;
/// Number of values in array or object
UInt
size() const;
/** Returns false if this is an empty array, empty object, empty string,
or null. */
explicit
operator bool() const;
/// Remove all object members and array elements.
/// \pre type() is arrayValue, objectValue, or nullValue
/// \post type() is unchanged
void
clear();
/// Access an array element (zero based index ).
/// If the array contains less than index element, then null value are
/// inserted in the array so that its size is index+1. (You may need to say
/// 'value[0u]' to get your compiler to distinguish
/// this from the operator[] which takes a string.)
Value&
operator[](UInt index);
/// Access an array element (zero based index )
/// (You may need to say 'value[0u]' to get your compiler to distinguish
/// this from the operator[] which takes a string.)
Value const&
operator[](UInt index) const;
/// If the array contains at least index+1 elements, returns the element
/// value, otherwise returns defaultValue.
Value
get(UInt index, Value const& defaultValue) const;
/// Return true if index < size().
bool
isValidIndex(UInt index) const;
/// \brief Append value to array at the end.
///
/// Equivalent to jsonvalue[jsonvalue.size()] = value;
Value&
append(Value const& value);
Value&
append(Value&& value);
/// Access an object value by name, create a null member if it does not
/// exist.
Value&
operator[](char const* key);
/// Access an object value by name, returns null if there is no member with
/// that name.
Value const&
operator[](char const* key) const;
/// Access an object value by name, create a null member if it does not
/// exist.
Value&
operator[](std::string const& key);
/// Access an object value by name, returns null if there is no member with
/// that name.
Value const&
operator[](std::string const& key) const;
/** \brief Access an object value by name, create a null member if it does
not exist.
* If the object as no entry for that name, then the member name used to
store
* the new entry is not duplicated.
* Example of use:
* \code
* Json::Value object;
* static const StaticString code("code");
* object[code] = 1234;
* \endcode
*/
Value&
operator[](StaticString const& key);
Value const&
operator[](StaticString const& key) const;
/// Return the member named key if it exist, defaultValue otherwise.
Value
get(char const* key, Value const& defaultValue) const;
/// Return the member named key if it exist, defaultValue otherwise.
Value
get(std::string const& key, Value const& defaultValue) const;
/// \brief Remove and return the named member.
///
/// Do nothing if it did not exist.
/// \return the removed Value, or null.
/// \pre type() is objectValue or nullValue
/// \post type() is unchanged
Value
removeMember(char const* key);
/// Same as removeMember(const char*)
Value
removeMember(std::string const& key);
/// Return true if the object has a member named key.
bool
isMember(char const* key) const;
/// Return true if the object has a member named key.
bool
isMember(std::string const& key) const;
/// Return true if the object has a member named key.
bool
isMember(StaticString const& key) const;
/// \brief Return a list of the member names.
///
/// If null, return an empty list.
/// \pre type() is objectValue or nullValue
/// \post if type() was nullValue, it remains nullValue
Members
getMemberNames() const;
std::string
toStyledString() const;
const_iterator
begin() const;
const_iterator
end() const;
iterator
begin();
iterator
end();
friend bool
operator==(Value const&, Value const&);
friend bool
operator<(Value const&, Value const&);
private:
Value&
resolveReference(char const* key, bool isStatic);
private:
union ValueHolder
{
Int int_;
UInt uint_;
double real_;
bool bool_;
char* string_;
ObjectValues* map_{nullptr};
} value_;
ValueType type_ : 8;
int allocated_ : 1; // Notes: if declared as bool, bitfield is useless.
};
inline Value
to_json(ripple::Number const& number)
{
return to_string(number);
}
bool
operator==(Value const&, Value const&);
inline bool
operator!=(Value const& x, Value const& y)
{
return !(x == y);
}
bool
operator<(Value const&, Value const&);
inline bool
operator<=(Value const& x, Value const& y)
{
return !(y < x);
}
inline bool
operator>(Value const& x, Value const& y)
{
return y < x;
}
inline bool
operator>=(Value const& x, Value const& y)
{
return !(x < y);
}
/** \brief Experimental do not use: Allocator to customize member name and
* string value memory management done by Value.
*
* - makeMemberName() and releaseMemberName() are called to respectively
* duplicate and free an Json::objectValue member name.
* - duplicateStringValue() and releaseStringValue() are called similarly to
* duplicate and free a Json::stringValue value.
*/
class ValueAllocator
{
public:
enum { unknown = (unsigned)-1 };
virtual ~ValueAllocator() = default;
virtual char*
makeMemberName(char const* memberName) = 0;
virtual void
releaseMemberName(char* memberName) = 0;
virtual char*
duplicateStringValue(char const* value, unsigned int length = unknown) = 0;
virtual void
releaseStringValue(char* value) = 0;
};
/** \brief base class for Value iterators.
*
*/
class ValueIteratorBase
{
public:
using size_t = unsigned int;
using difference_type = int;
using SelfType = ValueIteratorBase;
ValueIteratorBase();
explicit ValueIteratorBase(Value::ObjectValues::iterator const& current);
bool
operator==(SelfType const& other) const
{
return isEqual(other);
}
bool
operator!=(SelfType const& other) const
{
return !isEqual(other);
}
/// Return either the index or the member name of the referenced value as a
/// Value.
Value
key() const;
/// Return the index of the referenced Value. -1 if it is not an arrayValue.
UInt
index() const;
/// Return the member name of the referenced Value. "" if it is not an
/// objectValue.
char const*
memberName() const;
protected:
Value&
deref() const;
void
increment();
void
decrement();
difference_type
computeDistance(SelfType const& other) const;
bool
isEqual(SelfType const& other) const;
void
copy(SelfType const& other);
private:
Value::ObjectValues::iterator current_;
// Indicates that iterator is for a null value.
bool isNull_;
};
/** \brief const iterator for object and array value.
*
*/
class ValueConstIterator : public ValueIteratorBase
{
friend class Value;
public:
using size_t = unsigned int;
using difference_type = int;
using reference = Value const&;
using pointer = Value const*;
using SelfType = ValueConstIterator;
ValueConstIterator() = default;
private:
/*! \internal Use by Value to create an iterator.
*/
explicit ValueConstIterator(Value::ObjectValues::iterator const& current);
public:
SelfType&
operator=(ValueIteratorBase const& other);
SelfType
operator++(int)
{
SelfType temp(*this);
++*this;
return temp;
}
SelfType
operator--(int)
{
SelfType temp(*this);
--*this;
return temp;
}
SelfType&
operator--()
{
decrement();
return *this;
}
SelfType&
operator++()
{
increment();
return *this;
}
reference
operator*() const
{
return deref();
}
};
/** \brief Iterator for object and array value.
*/
class ValueIterator : public ValueIteratorBase
{
friend class Value;
public:
using size_t = unsigned int;
using difference_type = int;
using reference = Value&;
using pointer = Value*;
using SelfType = ValueIterator;
ValueIterator() = default;
ValueIterator(ValueConstIterator const& other);
ValueIterator(ValueIterator const& other);
private:
/*! \internal Use by Value to create an iterator.
*/
explicit ValueIterator(Value::ObjectValues::iterator const& current);
public:
SelfType&
operator=(SelfType const& other);
SelfType
operator++(int)
{
SelfType temp(*this);
++*this;
return temp;
}
SelfType
operator--(int)
{
SelfType temp(*this);
--*this;
return temp;
}
SelfType&
operator--()
{
decrement();
return *this;
}
SelfType&
operator++()
{
increment();
return *this;
}
reference
operator*() const
{
return deref();
}
};
} // namespace Json
#endif // CPPTL_JSON_H_INCLUDED