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* Rename unity files * Move some modules to new subdirectories * Remove obsolete Visual Studio project files * Remove obsolete coding style and TODO list
53 lines
2.0 KiB
C++
53 lines
2.0 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#if ! BEAST_COMPILE_OBJECTIVE_CPP
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/* This file includes all of the beast sources needed to link.
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By including them here, we avoid having to muck with the SConstruct
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Makefile, Project file, or whatever.
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*/
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// MUST come first!
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#include <BeastConfig.h>
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// Include this to get all the basic includes included, to prevent errors
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#include <beast/module/core/core.unity.cpp>
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#include <beast/module/asio/asio.unity.cpp>
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#include <beast/module/sqdb/sqdb.unity.cpp>
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#include <beast/asio/Asio.unity.cpp>
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#include <beast/boost/Boost.unity.cpp>
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#include <beast/chrono/Chrono.unity.cpp>
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#include <beast/container/Container.unity.cpp>
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#include <beast/crypto/Crypto.unity.cpp>
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#include <beast/http/HTTP.unity.cpp>
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#include <beast/insight/Insight.unity.cpp>
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#include <beast/net/Net.unity.cpp>
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#include <beast/streams/streams.unity.cpp>
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#include <beast/strings/Strings.unity.cpp>
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#include <beast/threads/Threads.unity.cpp>
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#include <beast/utility/Utility.unity.cpp>
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#include <beast/cxx14/cxx14.unity.cpp>
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#include <beast/unit_test/define_print.cpp>
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#endif
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