Files
rippled/include/xrpl/protocol
Ed Hennis 7085aa3d55 Add canonical "scale" computation to Number (#6246)
* Add canonical "scale" computation to Number

- Requires a template for STAmount and Asset.
- Update tests and computeMinScale from #6217 to use scale.
- Convert a few other places to use "scale" correctly.

* ValidVault tracks scale of original operands alongside deltas

* Update src/xrpld/app/tx/detail/InvariantCheck.cpp

Co-authored-by: Vito Tumas <5780819+Tapanito@users.noreply.github.com>

* Change ValidVault::DeltaInfo::scale to an optional

* Change computeMinScale to use a vector instead of an initializer_list

* Fix compile errors

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Co-authored-by: Vito Tumas <5780819+Tapanito@users.noreply.github.com>
2026-02-10 11:41:55 +01:00
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protocol

Classes and functions for handling data and values associated with the XRP Ledger protocol.

Serialized Objects

Objects transmitted over the network must be serialized into a canonical format. The prefix "ST" refers to classes that deal with the serialized format.

The term "Tx" or "tx" is an abbreviation for "Transaction", a commonly occurring object type.

Optional Fields

Our serialized fields have some "type magic" to make optional fields easier to read:

  • The operation x[sfFoo] means "return the value of 'Foo' if it exists, or the default value if it doesn't."
  • The operation x[~sfFoo] means "return the value of 'Foo' if it exists, or nothing if it doesn't." This usage of the tilde/bitwise NOT operator is not standard outside of the rippled codebase.
    • As a consequence of this, x[~sfFoo] = y[~sfFoo] assigns the value of Foo from y to x, including omitting Foo from x if it doesn't exist in y.

Typically, for things that are guaranteed to exist, you use x[sfFoo] and avoid having to deal with a container that may or may not hold a value. For things not guaranteed to exist, you use x[~sfFoo] because you want such a container. It avoids having to look something up twice, once just to see if it exists and a second time to get/set its value. (Real example)

The source of this "type magic" is in SField.h.