Files
rippled/modules/beast_basics/threads/beast_ParallelFor.cpp
2013-06-17 09:28:43 -07:00

64 lines
2.4 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
ParallelFor::ParallelFor (ThreadGroup& pool)
: m_pool (pool)
, m_finishedEvent (false) // auto-reset
{
}
int ParallelFor::getNumberOfThreads () const
{
return m_pool.getNumberOfThreads ();
}
void ParallelFor::doLoop (int numberOfIterations, Iteration& iteration)
{
if (numberOfIterations > 1)
{
int const numberOfThreads = m_pool.getNumberOfThreads ();
// The largest number of pool threads we need is one less than the number
// of iterations, because we also run the loop body on the caller's thread.
//
int const maxThreads = numberOfIterations - 1;
// Calculate the number of parallel instances as the smaller of the number
// of threads available (including the caller's) and the number of iterations.
//
int const numberOfParallelInstances = std::min (
numberOfThreads + 1, numberOfIterations);
LoopState* loopState (new (m_pool.getAllocator ()) LoopState (
iteration, m_finishedEvent, numberOfIterations, numberOfParallelInstances));
m_pool.call (maxThreads, &LoopState::forLoopBody, loopState);
// Also use the caller's thread to run the loop body.
loopState->forLoopBody ();
m_finishedEvent.wait ();
}
else if (numberOfIterations == 1)
{
// Just one iteration, so do it.
iteration (0);
}
}