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rippled/beast/threads/Stoppable.h
2013-10-04 14:34:01 -07:00

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//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_THREADS_STOPPABLE_H_INCLUDED
#define BEAST_THREADS_STOPPABLE_H_INCLUDED
#include "../Atomic.h"
#include "../intrusive/LockFreeStack.h"
#include "../utility/Journal.h"
#include "WaitableEvent.h"
namespace beast {
class RootStoppable;
/** Provides an interface for starting and stopping.
A common method of structuring server or peer to peer code is to isolate
conceptual portions of functionality into individual classes, aggregated
into some larger "application" or "core" object which holds all the parts.
Frequently, these components are dependent on each other in unavoidably
complex ways. They also often use threads and perform asynchronous i/o
operations involving sockets or other operating system objects. The process
of starting and stopping such a system can be complex. This interface
provides a set of behaviors for ensuring that the start and stop of a
composite application-style object is well defined.
Upon the initialization of the composite object these steps are peformed:
1. Construct sub-components.
These are all typically derived from Stoppable. There can be a deep
hierarchy: Stoppable objects may themselves have Stoppable child
objects. This captures the relationship of dependencies.
2. prepare()
Because some components may depend on others, preparatory steps require
that all objects be first constructed. The prepare step calls all
Stoppable objects in the tree starting from the leaves and working up
to the root. In this stage we are guaranteed that all objects have been
constructed and are in a well-defined state.
3. onPrepare()
This override is called for all Stoppable objects in the hierarchy
during the prepare stage. Objects are called from the bottom up.
It is guaranteed that all child Stoppable objects have already been
prepared when this is called.
4. start()
At this point all sub-components have been constructed and prepared,
so it should be safe for them to be started. While some Stoppable
objects may do nothing in their start function, others will start
threads or call asynchronous i/o initiating functions like timers or
sockets.
5. onStart()
This override is called for all Stoppable objects in the hierarchy
during the start stage. Objects are called from the bottom up.
It is guaranteed that all child Stoppable objects have already been
started when this is called.
This is the sequence of events involved in stopping:
6. stopAsync() [optional]
This notifies the root Stoppable and all its children that a stop is
requested.
7. stop()
This first calls stopAsync(), and then blocks on each child Stoppable in
the in the tree from the bottom up, until the Stoppable indicates it has
stopped. This will usually be called from the main thread of execution
when some external signal indicates that the process should stop. For
example, an RPC 'stop' command, or a SIGINT POSIX signal.
8. onStop()
This override is called for the root Stoppable and all its children when
stopAsync() is called. Derived classes should cancel pending I/O and
timers, signal that threads should exit, queue cleanup jobs, and perform
any other necessary final actions in preparation for exit.
9. onChildrenStopped()
This override is called when all the children have stopped. This informs
the Stoppable that there should not be any more dependents making calls
into its member functions. A Stoppable that has no children will still
have this function called.
10. stopped()
The derived class calls this function to inform the Stoppable API that
it has completed the stop. This unblocks the caller of stop().
For stoppables which are only considered stopped when all of their
children have stopped, and their own internal logic indicates a stop, it
will be necessary to perform special actions in onChildrenStopped(). The
funtion areChildrenStopped() can be used after children have stopped,
but before the Stoppable logic itself has stopped, to determine if the
stoppable's logic is a true stop.
Pseudo code for this process is as follows:
@code
// Returns `true` if derived logic has stopped.
//
// When the logic stops, logicProcessingStop() is no longer called.
// If children are still active we need to wait until we get a
// notification that the children have stopped.
//
bool logicHasStopped ();
// Called when children have stopped
void onChildrenStopped ()
{
// We have stopped when the derived logic stops and children stop.
if (logicHasStopped)
stopped();
}
// derived-specific logic that executes periodically
void logicProcessingStep ()
{
// process
// ...
// now see if we've stopped
if (logicHasStopped() && areChildrenStopped())
stopped();
}
@endcode
Derived class that manage one or more threads should typically notify
those threads in onStop that they should exit. In the thread function,
when the last thread is about to exit it would call stopped().
@note A Stoppable may not be restarted.
*/
/** @{ */
class Stoppable
{
protected:
Stoppable (char const* name, RootStoppable& root);
public:
/** Create the Stoppable. */
Stoppable (char const* name, Stoppable& parent);
/** Destroy the Stoppable. */
virtual ~Stoppable ();
/** Returns `true` if the stoppable should stop. */
bool isStopping () const;
/** Returns `true` if the requested stop has completed. */
bool isStopped () const;
/** Returns `true` if all children have stopped. */
bool areChildrenStopped () const;
/** Called by derived classes to indicate that the stoppable has stopped. */
void stopped ();
/** Override called during preparation.
Since all other Stoppable objects in the tree have already been
constructed, this provides an opportunity to perform initialization which
depends on calling into other Stoppable objects.
This call is made on the same thread that called prepare().
The default implementation does nothing.
Guaranteed to only be called once.
*/
virtual void onPrepare ();
/** Override called during start. */
virtual void onStart ();
/** Override called when the stop notification is issued.
The call is made on an unspecified, implementation-specific thread.
onStop and onChildrenStopped will never be called concurrently, across
all Stoppable objects descended from the same root, inclusive of the
root.
It is safe to call isStopping, isStopped, and areChildrenStopped from
within this function; The values returned will always be valid and never
change during the callback.
The default implementation simply calls stopped(). This is applicable
when the Stoppable has a trivial stop operation (or no stop operation),
and we are merely using the Stoppable API to position it as a dependency
of some parent service.
Thread safety:
May not block for long periods.
Guaranteed only to be called once.
Must be safe to call from any thread at any time.
*/
virtual void onStop ();
/** Override called when all children have stopped.
The call is made on an unspecified, implementation-specific thread.
onStop and onChildrenStopped will never be called concurrently, across
all Stoppable objects descended from the same root, inclusive of the
root.
It is safe to call isStopping, isStopped, and areChildrenStopped from
within this function; The values returned will always be valid and never
change during the callback.
The default implementation does nothing.
Thread safety:
May not block for long periods.
Guaranteed only to be called once.
Must be safe to call from any thread at any time.
*/
virtual void onChildrenStopped ();
private:
friend class RootStoppable;
struct Child;
typedef LockFreeStack <Child> Children;
struct Child : Children::Node
{
Child (Stoppable* stoppable_) : stoppable (stoppable_)
{
}
Stoppable* stoppable;
};
void prepareRecursive ();
void startRecursive ();
void stopAsyncRecursive ();
void stopRecursive (Journal journal);
protected:
char const* m_name;
RootStoppable& m_root;
Child m_child;
bool volatile m_stopped;
bool volatile m_childrenStopped;
Children m_children;
WaitableEvent m_stoppedEvent;
};
//------------------------------------------------------------------------------
class RootStoppable : public Stoppable
{
public:
explicit RootStoppable (char const* name);
~RootStoppable ();
bool isStopping() const;
/** Prepare all contained Stoppable objects.
This calls onPrepare for all Stoppable objects in the tree.
Calls made after the first have no effect.
Thread safety:
May be called from any thread.
*/
void prepare ();
/** Start all contained Stoppable objects.
The default implementation does nothing.
Calls made after the first have no effect.
Thread safety:
May be called from any thread.
*/
void start ();
/** Notify a root stoppable and children to stop, and block until stopped.
Has no effect if the stoppable was already notified.
This blocks until the stoppable and all of its children have stopped.
Thread safety:
Safe to call from any thread not associated with a Stoppable.
*/
void stop (Journal journal = Journal());
/** Notify a root stoppable and children to stop, without waiting.
Has no effect if the stoppable was already notified.
Thread safety:
Safe to call from any thread at any time.
*/
void stopAsync ();
private:
Atomic <int> m_prepared;
Atomic <int> m_started;
Atomic <int> m_calledStop;
Atomic <int> m_calledStopAsync;
};
/** @} */
}
#endif