Files
rippled/modules/beast_basics/threads/beast_ThreadWithCallQueue.cpp
2013-06-28 07:02:47 -07:00

153 lines
3.8 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
ThreadWithCallQueue::ThreadWithCallQueue (String name)
: CallQueue (name)
, m_thread (name)
, m_entryPoints (nullptr)
, m_calledStart (false)
, m_calledStop (false)
, m_shouldStop (false)
{
}
ThreadWithCallQueue::~ThreadWithCallQueue ()
{
stop (true);
}
ThreadWithCallQueue::EntryPoints* ThreadWithCallQueue::getDefaultEntryPoints () noexcept
{
static EntryPoints entryPoints;
return &entryPoints;
}
void ThreadWithCallQueue::start (EntryPoints* const entryPoints)
{
{
// This is mostly for diagnostics
// TODO: Atomic flag for this whole thing
CriticalSection::ScopedLockType lock (m_mutex);
// start() MUST be called.
bassert (!m_calledStart);
m_calledStart = true;
}
m_entryPoints = entryPoints;
m_thread.start (this);
}
void ThreadWithCallQueue::stop (bool const wait)
{
// can't call stop(true) from within a thread function
bassert (!wait || !m_thread.isTheCurrentThread ());
{
CriticalSection::ScopedLockType lock (m_mutex);
// start() MUST be called.
bassert (m_calledStart);
// TODO: Atomic for this
if (!m_calledStop)
{
m_calledStop = true;
{
CriticalSection::ScopedUnlockType unlock (m_mutex); // getting fancy
call (&ThreadWithCallQueue::doStop, this);
// in theory something could slip in here
close ();
}
}
}
if (wait)
m_thread.join ();
}
// Should be called periodically by the idle function.
// There are three possible results:
//
// #1 Returns false. The idle function may continue or return.
// #2 Returns true. The idle function should return as soon as possible.
// #3 Throws a Thread::Interruption exception.
//
// If interruptionPoint returns true or throws, it must
// not be called again before the thread has the opportunity to reset.
//
bool ThreadWithCallQueue::interruptionPoint ()
{
return m_thread.interruptionPoint ();
}
// Interrupts the idle function by queueing a call that does nothing.
void ThreadWithCallQueue::interrupt ()
{
call (&ThreadWithCallQueue::doNothing);
}
void ThreadWithCallQueue::doNothing ()
{
// Intentionally empty
}
void ThreadWithCallQueue::signal ()
{
m_thread.interrupt ();
}
void ThreadWithCallQueue::reset ()
{
}
void ThreadWithCallQueue::doStop ()
{
m_shouldStop = true;
}
void ThreadWithCallQueue::threadRun ()
{
m_entryPoints->threadInit ();
for (;;)
{
CallQueue::synchronize ();
if (m_shouldStop)
break;
bool interrupted = m_entryPoints->threadIdle ();
if (!interrupted)
interrupted = interruptionPoint ();
if (!interrupted)
m_thread.wait ();
}
m_entryPoints->threadExit ();
}