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SHAMapTreeNode * Remove SHAMapTreeNode::pointer and SHAMapTreeNode::ref. * Add std includes necessary to make the header standalone. * Remove implementation from the SHAMapTreeNode declaration. * Make clear what part of SHAMapTreeNode is: 1) Truly public. 2) Used only by SHAMap. 3) Truly private to SHAMapTreeNode. SHAMapItem * Remove SHAMapItem::pointer and SHAMapItem::ref. * Add std includes necessary to make the header standalone. * Remove implementation from the SHAMapItem declaration. * Make clear what part of SHAMapItem is: 1) Truly public. 2) Used only by SHAMapTreeNode. 3) Truly private to SHAMapItem. SHAMapSyncFilter * Add override for SHAMapSyncFilter-derived functions. * Add missing header. * Default the destructor and delete the SHAMapSyncFilter copy members. SHAMapNodeID * Remove unused mHash member. * Remove unused std::hash and boost::hash specializations. * Remove unused constructor. * Remove unused comparison with uint256. * Remove unused getNodeID (int depth, uint256 const& hash). * Remove virtual specifier from getString(). * Fix operator<= and operator>=. * Document what API is used outside of SHAMap. * Move inline definitions outside of the class declaration. SHAMapMissingNode * Make SHAMapType a enum class to prevent unwanted conversions. * Remove needless ~SHAMapMissingNode() declaration/definition. * Add referenced std includes. SHAMapAddNode * Make SHAMapAddNode (int good, int bad, int duplicate) ctor private. * Move all member function definitions out of the class declaration. * Remove dependence on beast::lexicalCastThrow. * Make getGood() const. * Make get() const. * Add #include <string>. SHAMap * Remove unused enum STATE_MAP_BUCKETS. * Remove unused getCountedObjectName(). * Remove SHAMap::pointer * Remove SHAMap::ref * Remove unused fetchPackEntry_t. * Remove inline member function definitions from class declaration. * Remove unused getTrustedPath. * Remove unused getPath. * Remove unused visitLeavesInternal. * Make SHAMapState an enum class. * Explicitly delete SHAMap copy members. * Reduce access to nested types as much as possible. * Normalize member data names to one style. * Change last of the typedefs to usings under shamap. * Reorder some includes ripple-first, beast-second. * Declare a few constructions from make_shared with auto. * Mark those SHAMap member functions which can be, with const. * Add missing includes
87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_APP_MISC_FEEVOTE_H_INCLUDED
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#define RIPPLE_APP_MISC_FEEVOTE_H_INCLUDED
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#include <ripple/app/ledger/Ledger.h>
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#include <ripple/basics/BasicConfig.h>
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#include <ripple/protocol/SystemParameters.h>
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namespace ripple {
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/** Manager to process fee votes. */
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class FeeVote
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{
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public:
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/** Fee schedule to vote for.
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During voting ledgers, the FeeVote logic will try to move towards
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these values when injecting fee-setting transactions.
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A default-constructed Setup contains recommended values.
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*/
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struct Setup
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{
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/** The cost of a reference transaction in drops. */
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std::uint64_t reference_fee = 10;
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/** The account reserve requirement in drops. */
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std::uint64_t account_reserve = 20 * SYSTEM_CURRENCY_PARTS;
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/** The per-owned item reserve requirement in drops. */
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std::uint64_t owner_reserve = 5 * SYSTEM_CURRENCY_PARTS;
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};
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virtual ~FeeVote () = default;
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/** Add local fee preference to validation.
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@param lastClosedLedger
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@param baseValidation
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*/
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virtual
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void
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doValidation (Ledger::ref lastClosedLedger,
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STObject& baseValidation) = 0;
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/** Cast our local vote on the fee.
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@param lastClosedLedger
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@param initialPosition
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*/
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virtual
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void
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doVoting (Ledger::ref lastClosedLedger,
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std::shared_ptr<SHAMap> const& initialPosition) = 0;
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};
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/** Build FeeVote::Setup from a config section. */
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FeeVote::Setup
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setup_FeeVote (Section const& section);
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/** Create an instance of the FeeVote logic.
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@param setup The fee schedule to vote for.
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@param journal Where to log.
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*/
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std::unique_ptr <FeeVote>
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make_FeeVote (FeeVote::Setup const& setup, beast::Journal journal);
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} // ripple
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#endif
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