Files
rippled/beast/module/core/maths/Random.cpp
Vinnie Falco 558b914c64 Reorganize source file hierarchy:
* Rename unity files
* Move some modules to new subdirectories
* Remove obsolete Visual Studio project files
* Remove obsolete coding style and TODO list
2014-06-03 21:43:59 -07:00

156 lines
4.2 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#include <beast/unit_test/suite.h>
namespace beast {
Random::Random (const std::int64_t seedValue) noexcept
: seed (seedValue)
{
nextInt (); // fixes a bug where the first int is always 0
}
Random::Random()
: seed (1)
{
setSeedRandomly();
}
Random::~Random() noexcept
{
}
void Random::setSeed (const std::int64_t newSeed) noexcept
{
seed = newSeed;
nextInt (); // fixes a bug where the first int is always 0
}
void Random::combineSeed (const std::int64_t seedValue) noexcept
{
seed ^= nextInt64() ^ seedValue;
}
void Random::setSeedRandomly()
{
static std::int64_t globalSeed = 0;
combineSeed (globalSeed ^ (std::int64_t) (std::intptr_t) this);
combineSeed (Time::getMillisecondCounter());
combineSeed (Time::getHighResolutionTicks());
combineSeed (Time::getHighResolutionTicksPerSecond());
combineSeed (Time::currentTimeMillis());
globalSeed ^= seed;
nextInt (); // fixes a bug where the first int is always 0
}
Random& Random::getSystemRandom() noexcept
{
static Random sysRand;
return sysRand;
}
//==============================================================================
int Random::nextInt() noexcept
{
seed = (seed * 0x5deece66dLL + 11) & 0xffffffffffffULL;
return (int) (seed >> 16);
}
int Random::nextInt (const int maxValue) noexcept
{
bassert (maxValue > 0);
return (int) ((((unsigned int) nextInt()) * (std::uint64_t) maxValue) >> 32);
}
std::int64_t Random::nextInt64() noexcept
{
return (((std::int64_t) nextInt()) << 32) | (std::int64_t) (std::uint64_t) (std::uint32_t) nextInt();
}
bool Random::nextBool() noexcept
{
return (nextInt() & 0x40000000) != 0;
}
float Random::nextFloat() noexcept
{
return static_cast <std::uint32_t> (nextInt()) / (float) 0xffffffff;
}
double Random::nextDouble() noexcept
{
return static_cast <std::uint32_t> (nextInt()) / (double) 0xffffffff;
}
void Random::fillBitsRandomly (void* const buffer, size_t bytes)
{
int* d = static_cast<int*> (buffer);
for (; bytes >= sizeof (int); bytes -= sizeof (int))
*d++ = nextInt();
if (bytes > 0)
{
const int lastBytes = nextInt();
memcpy (d, &lastBytes, bytes);
}
}
//==============================================================================
class Random_test : public unit_test::suite
{
public:
void run()
{
for (int j = 10; --j >= 0;)
{
Random r;
r.setSeedRandomly();
for (int i = 20; --i >= 0;)
{
expect (r.nextDouble() >= 0.0 && r.nextDouble() < 1.0);
expect (r.nextFloat() >= 0.0f && r.nextFloat() < 1.0f);
expect (r.nextInt (5) >= 0 && r.nextInt (5) < 5);
expect (r.nextInt (1) == 0);
int n = r.nextInt (50) + 1;
expect (r.nextInt (n) >= 0 && r.nextInt (n) < n);
n = r.nextInt (0x7ffffffe) + 1;
expect (r.nextInt (n) >= 0 && r.nextInt (n) < n);
}
}
}
};
BEAST_DEFINE_TESTSUITE(Random,beast_core,beast);
} // beast