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rippled/beast/module/core/containers/ElementComparator.h
Vinnie Falco 558b914c64 Reorganize source file hierarchy:
* Rename unity files
* Move some modules to new subdirectories
* Remove obsolete Visual Studio project files
* Remove obsolete coding style and TODO list
2014-06-03 21:43:59 -07:00

195 lines
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//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_ELEMENTCOMPARATOR_H_INCLUDED
#define BEAST_ELEMENTCOMPARATOR_H_INCLUDED
namespace beast
{
#ifndef DOXYGEN
/** This is an internal helper class which converts a beast ElementComparator style
class (using a "compareElements" method) into a class that's compatible with
std::sort (i.e. using an operator() to compare the elements)
*/
template <typename ElementComparator>
struct SortFunctionConverter
{
SortFunctionConverter (ElementComparator& e) : comparator (e) {}
template <typename Type>
bool operator() (Type a, Type b) { return comparator.compareElements (a, b) < 0; }
private:
ElementComparator& comparator;
SortFunctionConverter& operator= (const SortFunctionConverter&);
};
#endif
//==============================================================================
/**
Sorts a range of elements in an array.
The comparator object that is passed-in must define a public method with the following
signature:
@code
int compareElements (ElementType first, ElementType second);
@endcode
..and this method must return:
- a value of < 0 if the first comes before the second
- a value of 0 if the two objects are equivalent
- a value of > 0 if the second comes before the first
To improve performance, the compareElements() method can be declared as static or const.
@param comparator an object which defines a compareElements() method
@param array the array to sort
@param firstElement the index of the first element of the range to be sorted
@param lastElement the index of the last element in the range that needs
sorting (this is inclusive)
@param retainOrderOfEquivalentItems if true, the order of items that the
comparator deems the same will be maintained - this will be
a slower algorithm than if they are allowed to be moved around.
@see sortArrayRetainingOrder
*/
template <class ElementType, class ElementComparator>
static void sortArray (ElementComparator& comparator,
ElementType* const array,
int firstElement,
int lastElement,
const bool retainOrderOfEquivalentItems)
{
SortFunctionConverter<ElementComparator> converter (comparator);
if (retainOrderOfEquivalentItems)
std::stable_sort (array + firstElement, array + lastElement + 1, converter);
else
std::sort (array + firstElement, array + lastElement + 1, converter);
}
//==============================================================================
/**
Searches a sorted array of elements, looking for the index at which a specified value
should be inserted for it to be in the correct order.
The comparator object that is passed-in must define a public method with the following
signature:
@code
int compareElements (ElementType first, ElementType second);
@endcode
..and this method must return:
- a value of < 0 if the first comes before the second
- a value of 0 if the two objects are equivalent
- a value of > 0 if the second comes before the first
To improve performance, the compareElements() method can be declared as static or const.
@param comparator an object which defines a compareElements() method
@param array the array to search
@param newElement the value that is going to be inserted
@param firstElement the index of the first element to search
@param lastElement the index of the last element in the range (this is non-inclusive)
*/
template <class ElementType, class ElementComparator>
static int findInsertIndexInSortedArray (ElementComparator& comparator,
ElementType* const array,
const ElementType newElement,
int firstElement,
int lastElement)
{
bassert (firstElement <= lastElement);
(void) comparator; // if you pass in an object with a static compareElements() method, this
// avoids getting warning messages about the parameter being unused
while (firstElement < lastElement)
{
if (comparator.compareElements (newElement, array [firstElement]) == 0)
{
++firstElement;
break;
}
else
{
const int halfway = (firstElement + lastElement) >> 1;
if (halfway == firstElement)
{
if (comparator.compareElements (newElement, array [halfway]) >= 0)
++firstElement;
break;
}
else if (comparator.compareElements (newElement, array [halfway]) >= 0)
{
firstElement = halfway;
}
else
{
lastElement = halfway;
}
}
}
return firstElement;
}
//==============================================================================
/**
A simple ElementComparator class that can be used to sort an array of
objects that support the '<' operator.
This will work for primitive types and objects that implement operator<().
Example: @code
Array <int> myArray;
DefaultElementComparator<int> sorter;
myArray.sort (sorter);
@endcode
@see ElementComparator
*/
template <class ElementType>
class DefaultElementComparator
{
private:
typedef ElementType ParameterType;
public:
static int compareElements (ParameterType first, ParameterType second)
{
return (first < second) ? -1 : ((second < first) ? 1 : 0);
}
};
} // beast
#endif