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rippled/include/xrpl/core/detail/Workers.h
2026-02-20 12:15:30 -05:00

211 lines
7.0 KiB
C++

#pragma once
#include <xrpl/beast/core/LockFreeStack.h>
#include <xrpl/core/detail/semaphore.h>
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <string>
#include <thread>
namespace xrpl {
namespace perf {
class PerfLog;
}
/**
* `Workers` is effectively a thread pool. The constructor takes a "callback"
* that has a `void processTask(int instance)` method, and a number of
* workers. It creates that many `Worker`s and then waits for calls to
* `Workers::addTask()`. It holds a semaphore that counts the number of
* pending "tasks", and a condition variable for the event when the last
* worker pauses itself.
*
* A "task" is just a call to the callback's `processTask` method.
* "Adding a task" means calling that method now, or remembering to call it in
* the future.
* This is implemented with a semaphore.
* If there are any workers waiting when a task is added, then one will be
* woken to claim the task.
* If not, then the next worker to wait on the semaphore will claim the task.
*
* Creating a `Worker` creates a thread that calls `Worker::run()`. When that
* thread enters `Worker::run`, it increments the count of active workers in
* the parent `Workers` object and then tries to claim a task, which blocks if
* there are none pending.
* It will be unblocked whenever the semaphore is notified (i.e. when the
* number of pending tasks is incremented).
* That only happens in two circumstances: (1) when
* `Workers::addTask` is called and (2) when `Workers` wants to pause some
* workers ("pause one worker" is considered one task), which happens when
* someone wants to stop the workers or shrink the threadpool. No worker
* threads are ever destroyed until `Workers` is destroyed; it merely pauses
* workers until then.
*
* When a waiting worker is woken, it checks whether `Workers` is trying to
* pause workers. If so, it changes its status from active to paused and
* blocks on
* its own condition variable. If not, then it calls `processTask` on the
* "callback" held by `Workers`.
*
* When a paused worker is woken, it checks whether it should exit. The signal
* to exit is only set in the destructor of `Worker`, which unblocks the
* paused thread and waits for it to exit. A `Worker::run` thread checks
* whether it needs to exit only when it is woken from a pause (not when it is
* woken from waiting). This is why the destructor for `Workers` pauses all
* the workers before destroying them.
*/
class Workers
{
public:
/** Called to perform tasks as needed. */
struct Callback
{
virtual ~Callback() = default;
Callback() = default;
Callback(Callback const&) = delete;
Callback&
operator=(Callback const&) = delete;
/** Perform a task.
The call is made on a thread owned by Workers. It is important
that you only process one task from inside your callback. Each
call to addTask will result in exactly one call to processTask.
@param instance The worker thread instance.
@see Workers::addTask
*/
virtual void
processTask(int instance) = 0;
};
/** Create the object.
A number of initial threads may be optionally specified. The
default is to create one thread per CPU.
@param threadNames The name given to each created worker thread.
*/
explicit Workers(
Callback& callback,
perf::PerfLog* perfLog,
std::string const& threadNames = "Worker",
int numberOfThreads = static_cast<int>(std::thread::hardware_concurrency()));
~Workers();
/** Retrieve the desired number of threads.
This just returns the number of active threads that were requested. If
there was a recent call to setNumberOfThreads, the actual number of
active threads may be temporarily different from what was last requested.
@note This function is not thread-safe.
*/
int
getNumberOfThreads() const noexcept;
/** Set the desired number of threads.
@note This function is not thread-safe.
*/
void
setNumberOfThreads(int numberOfThreads);
/** Pause all threads and wait until they are paused.
If a thread is processing a task it will pause as soon as the task
completes. There may still be tasks signaled even after all threads
have paused.
@note This function is not thread-safe.
*/
void
stop();
/** Add a task to be performed.
Every call to addTask will eventually result in a call to
Callback::processTask unless the Workers object is destroyed or
the number of threads is never set above zero.
@note This function is thread-safe.
*/
void
addTask();
/** Get the number of currently executing calls of Callback::processTask.
While this function is thread-safe, the value may not stay
accurate for very long. It's mainly for diagnostic purposes.
*/
int
numberOfCurrentlyRunningTasks() const noexcept;
//--------------------------------------------------------------------------
private:
struct PausedTag
{
explicit PausedTag() = default;
};
/* A Worker executes tasks on its provided thread.
These are the states:
Active: Running the task processing loop.
Idle: Active, but blocked on waiting for a task.
Paused: Blocked waiting to exit or become active.
*/
class Worker : public beast::LockFreeStack<Worker>::Node,
public beast::LockFreeStack<Worker, PausedTag>::Node
{
public:
Worker(Workers& workers, std::string const& threadName, int const instance);
~Worker();
void
notify();
private:
void
run();
private:
Workers& m_workers;
std::string const threadName_;
int const instance_;
std::thread thread_;
std::mutex mutex_;
std::condition_variable wakeup_;
int wakeCount_; // how many times to un-pause
bool shouldExit_;
};
private:
static void
deleteWorkers(beast::LockFreeStack<Worker>& stack);
private:
Callback& m_callback;
perf::PerfLog* perfLog_;
std::string m_threadNames; // The name to give each thread
std::condition_variable m_cv; // signaled when all threads paused
std::mutex m_mut;
bool m_allPaused;
semaphore m_semaphore; // each pending task is 1 resource
int m_numberOfThreads; // how many we want active now
std::atomic<int> m_activeCount; // to know when all are paused
std::atomic<int> m_pauseCount; // how many threads need to pause now
std::atomic<int> m_runningTaskCount; // how many calls to processTask() active
beast::LockFreeStack<Worker> m_everyone; // holds all created workers
beast::LockFreeStack<Worker, PausedTag> m_paused; // holds just paused workers
};
} // namespace xrpl