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65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_ONCEPERSECOND_BEASTHEADER
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#define BEAST_ONCEPERSECOND_BEASTHEADER
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#include "../containers/beast_List.h"
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/*============================================================================*/
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/**
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Provides a once per second notification.
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Derive your class from OncePerSecond and override doOncePerSecond(). Then,
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call startOncePerSecond() to begin receiving the notifications. No clean-up
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or other actions are required.
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@ingroup beast_core
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*/
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class OncePerSecond : Uncopyable
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{
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public:
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OncePerSecond ();
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virtual ~OncePerSecond ();
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/** Begin receiving notifications. */
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void startOncePerSecond ();
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/** Stop receiving notifications. */
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void endOncePerSecond ();
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protected:
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/** Called once per second. */
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virtual void doOncePerSecond () = 0;
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private:
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class TimerSingleton;
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typedef ReferenceCountedObjectPtr <TimerSingleton> TimerPtr;
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struct Elem : List <Elem>::Node
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{
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TimerPtr instance;
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OncePerSecond* object;
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};
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Elem m_elem;
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};
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#endif
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