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78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_UNCOPYABLE_H_INCLUDED
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#define BEAST_UNCOPYABLE_H_INCLUDED
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namespace beast
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{
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// Ideas from boost
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/** Prevent copy construction and assignment.
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This is used to suppress warnings and prevent unsafe operations on
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objects which cannot be passed by value. Ideas based on Boost.
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For example, instead of
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@code
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class MyClass
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{
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public:
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//...
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private:
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MyClass (const MyClass&);
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MyClass& operator= (const MyClass&);
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};
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@endcode
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..you can just write:
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@code
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class MyClass : public Uncopyable
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{
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public:
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//...
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};
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@endcode
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@note The derivation should be public or else child classes which
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also derive from Uncopyable may not compile.
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*/
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class Uncopyable
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{
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protected:
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Uncopyable () { }
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~Uncopyable () { }
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private:
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Uncopyable (Uncopyable const&);
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Uncopyable const& operator= (Uncopyable const&);
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};
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}
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#endif
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