Files
rippled/beast/module/core/threads/ScopedLock.h
Vinnie Falco 558b914c64 Reorganize source file hierarchy:
* Rename unity files
* Move some modules to new subdirectories
* Remove obsolete Visual Studio project files
* Remove obsolete coding style and TODO list
2014-06-03 21:43:59 -07:00

250 lines
7.8 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_SCOPEDLOCK_H_INCLUDED
#define BEAST_SCOPEDLOCK_H_INCLUDED
namespace beast
{
//==============================================================================
/**
Automatically locks and unlocks a mutex object.
Use one of these as a local variable to provide RAII-based locking of a mutex.
The templated class could be a CriticalSection, SpinLock, or anything else that
provides enter() and exit() methods.
e.g. @code
CriticalSection myCriticalSection;
for (;;)
{
const GenericScopedLock<CriticalSection> myScopedLock (myCriticalSection);
// myCriticalSection is now locked
...do some stuff...
// myCriticalSection gets unlocked here.
}
@endcode
@see GenericScopedUnlock, CriticalSection, SpinLock, ScopedLock, ScopedUnlock
*/
template <class LockType>
class GenericScopedLock : public Uncopyable
{
public:
//==============================================================================
/** Creates a GenericScopedLock.
As soon as it is created, this will acquire the lock, and when the GenericScopedLock
object is deleted, the lock will be released.
Make sure this object is created and deleted by the same thread,
otherwise there are no guarantees what will happen! Best just to use it
as a local stack object, rather than creating one with the new() operator.
*/
inline explicit GenericScopedLock (const LockType& lock) noexcept
: lock_ (lock)
{
lock.enter();
}
/** Destructor.
The lock will be released when the destructor is called.
Make sure this object is created and deleted by the same thread, otherwise there are
no guarantees what will happen!
*/
inline ~GenericScopedLock() noexcept
{
lock_.exit();
}
private:
//==============================================================================
const LockType& lock_;
};
//==============================================================================
/**
Automatically unlocks and re-locks a mutex object.
This is the reverse of a GenericScopedLock object - instead of locking the mutex
for the lifetime of this object, it unlocks it.
Make sure you don't try to unlock mutexes that aren't actually locked!
e.g. @code
CriticalSection myCriticalSection;
for (;;)
{
const GenericScopedLock<CriticalSection> myScopedLock (myCriticalSection);
// myCriticalSection is now locked
... do some stuff with it locked ..
while (xyz)
{
... do some stuff with it locked ..
const GenericScopedUnlock<CriticalSection> unlocker (myCriticalSection);
// myCriticalSection is now unlocked for the remainder of this block,
// and re-locked at the end.
...do some stuff with it unlocked ...
}
// myCriticalSection gets unlocked here.
}
@endcode
@see GenericScopedLock, CriticalSection, ScopedLock, ScopedUnlock
*/
template <class LockType>
class GenericScopedUnlock : public Uncopyable
{
public:
//==============================================================================
/** Creates a GenericScopedUnlock.
As soon as it is created, this will unlock the CriticalSection, and
when the ScopedLock object is deleted, the CriticalSection will
be re-locked.
Make sure this object is created and deleted by the same thread,
otherwise there are no guarantees what will happen! Best just to use it
as a local stack object, rather than creating one with the new() operator.
*/
inline explicit GenericScopedUnlock (LockType& lock) noexcept
: lock_ (lock)
{
lock.unlock();
}
/** Destructor.
The CriticalSection will be unlocked when the destructor is called.
Make sure this object is created and deleted by the same thread,
otherwise there are no guarantees what will happen!
*/
inline ~GenericScopedUnlock() noexcept
{
lock_.lock();
}
private:
//==============================================================================
LockType& lock_;
};
//==============================================================================
/**
Automatically locks and unlocks a mutex object.
Use one of these as a local variable to provide RAII-based locking of a mutex.
The templated class could be a CriticalSection, SpinLock, or anything else that
provides enter() and exit() methods.
e.g. @code
CriticalSection myCriticalSection;
for (;;)
{
const GenericScopedTryLock<CriticalSection> myScopedTryLock (myCriticalSection);
// Unlike using a ScopedLock, this may fail to actually get the lock, so you
// should test this with the isLocked() method before doing your thread-unsafe
// action..
if (myScopedTryLock.isLocked())
{
...do some stuff...
}
else
{
..our attempt at locking failed because another thread had already locked it..
}
// myCriticalSection gets unlocked here (if it was locked)
}
@endcode
@see CriticalSection::tryEnter, GenericScopedLock, GenericScopedUnlock
*/
template <class LockType>
class GenericScopedTryLock : public Uncopyable
{
public:
//==============================================================================
/** Creates a GenericScopedTryLock.
As soon as it is created, this will attempt to acquire the lock, and when the
GenericScopedTryLock is deleted, the lock will be released (if the lock was
successfully acquired).
Make sure this object is created and deleted by the same thread,
otherwise there are no guarantees what will happen! Best just to use it
as a local stack object, rather than creating one with the new() operator.
*/
inline explicit GenericScopedTryLock (const LockType& lock) noexcept
: lock_ (lock), lockWasSuccessful (lock.tryEnter()) {}
/** Destructor.
The mutex will be unlocked (if it had been successfully locked) when the
destructor is called.
Make sure this object is created and deleted by the same thread,
otherwise there are no guarantees what will happen!
*/
inline ~GenericScopedTryLock() noexcept
{
if (lockWasSuccessful)
lock_.exit();
}
/** Returns true if the mutex was successfully locked. */
bool isLocked() const noexcept
{
return lockWasSuccessful;
}
private:
//==============================================================================
const LockType& lock_;
const bool lockWasSuccessful;
};
} // beast
#endif