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* Rename unity files * Move some modules to new subdirectories * Remove obsolete Visual Studio project files * Remove obsolete coding style and TODO list
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_ASIO_HTTPFIELD_H_INCLUDED
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#define BEAST_ASIO_HTTPFIELD_H_INCLUDED
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#include <beast/strings/String.h>
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namespace beast {
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/** A single header.
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The header is a field/value pair.
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Time complexity of copies is constant.
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*/
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class HTTPField
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{
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public:
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HTTPField ();
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HTTPField (String name_, String value_);
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HTTPField (HTTPField const& other);
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HTTPField& operator= (HTTPField const& other);
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String name () const;
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String value () const;
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private:
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String m_name;
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String m_value;
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};
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}
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#endif
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