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Beast.WebSocket provides developers with a robust WebSocket implementation built on Boost.Asio with a consistent asynchronous model using a modern C++ approach.
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_WSPROTO_ERROR_IPP_H_INCLUDED
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#define BEAST_WSPROTO_ERROR_IPP_H_INCLUDED
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#include <beast/wsproto/detail/error.h>
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namespace beast {
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namespace wsproto {
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inline
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error_code
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make_error_code(error e)
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{
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return error_code(
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static_cast<int>(e), detail::get_error_category());
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}
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} // wsproto
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} // beast
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#endif
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